iwansquall wrote:Last time laz have to remove "added physical weapon damage" to most WDM since it snowballing toward damage cap (read old leader of the pack bowdruid with ....killer instinct)
So he changed all WDM bonus dmg toward either based on hard point in str (retaliate, earthquake) or magic dmg (bow druid tree)
I will be surprised if marco added it back.
Yeah, I remember that. Actually, making it so the damage scales with dex and hard points would work too.
iwansquall wrote:Additionally, sometimes marco add flat elemental dmg that scale (stormzon tree) or old spell+WDM missiles (elemental throwsin).
So im not surprised if it were "physical flat spell damage" instead.
Assuming that the case, maybe you can try get more %phy/mag spell dmg to test it out then.
Tested, doesn't work.
Gekko64 wrote:putting points in bladestorm is a noobtrap, the mana cost will become too high to use it as main attack
Johnny Impak wrote:Indeed Gekko, it is. With my melee sorc, having most charms, Bladestorm reaches a whopping 240 mana per strike as a 1 point. If I wasn't buffing with Nove Charge ( 25% dex goes to energy), I could barely attack for more than five seconds.
So, are you saying that Wraithsword is fine as it is since players should only put 1 point into Bladestorm? I feel like the lack of conversion isn't enough to make it a skill to build around (and Bladestorm's conversion reduces with soft points as it is).
I think Bladestorm being a 1pter is fine, but Wraithsword should somehow be a skill that you need to max or smax. Then we can have two different melee variants.