Pretty sure they can't add waypoints until sigma.
I'm also quite puzzled by some design decisions, especially with the distance to run we have now (getting to old toraja for example, or ureh).
In one hand you give us corpse respawn, which removes game rejoining and miles of running. But instead you put certain uberlevels ridiculously far from waypoint, so initial run is much worse pita than before. Both of those decisions seems to work against each other.
I think it is quite popular opinion among players, they don't like to repeatedly travel very far in d2 to farm area. People even hate running 10s to npc to reveal map or id items (yet towns were turned to old layouts with higher running distances). What is the reason behind it? What would be wrong if all acts were shrinked to 2 screens, npc lined up, and all ubers were in one new zone next to waypoint (or with waypoint in sigma), and just all entrances to ubers organized by difficulty next to each other. It would be bad because ppl wouldn't have to run few minutes to get to area?

Unless running is part of the quest, like ureh for example but do we really need to run 5 times as much now?
Another thing is, if you interview people on the street, who played d2, and ask them a question, what is most disliked area in the game they hate going through. I'm sure most will point at act 3 jungle. Everyone knows it, everyones been saying this since beginning of d2. Why on earth make it one of main themes of the game, where entrances to several areas are located in that hated jungle, then another huge uber linked to it is jungle as well

Overall I'm still having fun, but those changes that make you run long minutes through this sad green a3 jungle I can't say I like those that much.