The TLDR 2H Barb

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Anonymous:
Memelistas
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Or you could experiment without that 1 point into skill that nulifies elemental dmg. You will lose a lot of CB, but does it really matter ? Bosses are immune and trash mobs die fast anyways.
noalkain
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Is getting an honorific sacred labrys and crafting it with mystic orb and shrine blessing a good idea ? If so, i'm not sure which shrine to choose. Creepy, intimidating or Weird ?
Based
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How do you get enough strength to use Gotterdammerung? 5400 is insane.
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Wulf
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Based wrote:How do you get enough strength to use Gotterdammerung? 5400 is insane.

some pieces give huge str. excluding str crafts: marcho set/rebel chest, eidolon/boarfrost/royal circlet helm, mercy gloves, cina set belt, steppe set boots, charms (str wormhole, triune trophy in witch charm, judgment trophy, vizjun trophy, full teg charm, high bull prince). and obviously, maxing str and having 400 sigs.
Jovoman
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Based wrote:How do you get enough strength to use Gotterdammerung? 5400 is insane.

Its doable

Im atm on 4700 WITHOUT 400 signets just ate atm 130, so with 1 base point into strength it gives me about 3-4 stat points for str. So with full 400 sigs im then about 5400 str,

Max Mountain King also does alot in late game with alot % str as Wulff seid before + with all charms with nearly good to perfect rolls to min Max everything
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aerial
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noalkain wrote:Is getting an honorific sacred labrys and crafting it with mystic orb and shrine blessing a good idea ? If so, i'm not sure which shrine to choose. Creepy, intimidating or Weird ?


15ed mo x5 x2 (honorific bonus) and intimidating bless can get you to 200ed with superior rolls on base item.
Issue here is you will lack flat damage, since these mo suck. 12 max damage per MO, x 5, thats 60 max damage, which is 30 average damage. Compared to options we discuss in these thread that grant 150ish. I'd rather MO 30% life leech than this average damage and only finish with that mo as last probably.
Another problem is lack of MO space.
JAH runes require level 80, and base honorific item would start from 30, so that is huge waste worth of 50req levels.
You'd have to use perfect skulls (level 18), and lose 5% ed on each, so total of 30 compared to jahs.
It is important to go with skulls here, since most value of honorific item comes from double MO effect, so that free level requirement space is what we should focus on.

Let's assume we hit 4% deadly strike (we aim for max roll here) with intimidating bless, that with 6 skulls and maxed ed from mo, will result in sacred labrys with 250% enhanced damage. and requirement level 50.
Add DS mo, for +10%, and max damage MO for +60 max, that puts us at req of 90. After that there is room for attack rating (big, 500%) and leech (30%).

Final weapon will have 385-452 damage (419 average), 14% deadly strike (which is multiplier of physical damage so this could translate to 477 dmg average if we didn't have other sources of flat damage on any gear piece or charm).
Then we have more %attack rating then other options, but we lose rune bonus from runemaster if we stick to gems.

TU axe with jahs and without max damage mo, is about 350 avg damage, with no deadly strike. So quite bit less, but don't forget about other stats such as skills, slows target etc.

Honestly honorific doesn't seem entirely bad option. Good catch.

Anonymous: wrote:Or you could experiment without that 1 point into skill that nulifies elemental dmg. You will lose a lot of CB, but does it really matter ? Bosses are immune and trash mobs die fast anyways.


It also costs us bunch of attack rating, thats main problem.
That and fact that vs hard bosses that move/teleport you don't really get to spam your attacks anyway, and SOR has cooldown. So value of attack procs is greatly diminished.
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Based
Thunder Beetle
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Yeah i managed to hit 5400, but it was definitely not easy lol. The damage is very noticeable, a great upgrade. Only problem i have farming anything is Etherborn in Scosglen can be a bitch. I'll have to try a Witchhunters helm to boost survivability. I haven't done labs yet though, this is the first time ive ever even made it this far in the game. This build is very very nice and affordable.

Just to ask though, what is the strat for dealing with teleporting bosses like Astrogha? Tried it a few times and SOR being delayed is an annoyance here.
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aerial
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As I stated at the beginning - teleporters are annoying as hell. And in lab there is plenty of them so prepare for "lot of fun" :)

If we look at all skills what works best against teleporting when struck targets, is hit that packs as much damage as possible in one hit, or if multiple hits occur in same frame, then it will teleport but first receives most of damage.
Theoretically best of all would be some strong long duration poison, then you hit once, not even enough to trigger there teleport, and all damage will be delivered while you chill away from boss. Thats ideal and that is also why poison single target skills are so strong and usually controlled by game designers by giving them short duration.

What you could do as barb is do the old thing, ancient's hand oskill, remove heart of stone, and gear with big (close to 200) fire pierce. But that requires entire gear change and is practically a different build. Ele conversion build like this not only utilizes pierce which is a huge multiplier, but still benefits from deadly strike (because skill converts phys to elemental).
For pure physical build, instant multihitting oskills could be an answer, get carnage from somewhere.
Otherwise you are left with hit & run with shower of rocks.

On unrelated note, just randomly found this :)

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Based
Thunder Beetle
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Yeah thats what i thought would be the answer. I might just level another character instead to get the charms i can't with this character. All in all though this will probably be my league starter from now on assuming nothing changes, or i end up liking WW barb :-P . How far i got strictly on TUs and some random decent rare rings/ammys is pretty nuts.

Nice find! I just bought myself a 23/25 Khazra today and it is SO good.
sujan2016
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Why Necrobots in Fauzt feel like some minibosses? They don't die easily. I can kill everything but they don't die. What is the strategy here? just leave them?