Median XL 2016 Announced

Threads that no longer serve a purpose. Read-only.
User avatar
Anonymous:
Memelistas
2997 | 446
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Test.
User avatar
Waffleown
Jungle Hunter
29 | 1
Anonymous: wrote:Test.

Was your test successful?
User avatar
Rishab
Polar Worm
1874 | 156
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Legendary Contribution Badge
Median XL Team Member
looks like there will be loads more work to be done in Documentation too with this release..
looking forward to it xD
User avatar
void
Shadowgate Totem
1776 | 98
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Marco wrote:Oh and did I say.. development has begun? :)

He's touched the mouse: Hype! :lol: ;)
User avatar
Jammy
Mangler
493 | 133
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Patron Badge
Patreon Contributor
Legendary Contribution Badge
Median XL Team Member
Anonymous: wrote:Test.

Al Bundy! (-:
User avatar
Quirinus
Team Member
1510 | 184
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Legendary Contribution Badge
Median XL Team Member
Rishab wrote:looks like there will be loads more work to be done in Documentation too with this release..
looking forward to it xD


XDDDDDDDDDDDDDDD

@Marco:
- you could make like -5% enemy res be max (maybe with higher +lvlreq), and/or limit it just to a certain body part item.
- please don't remove % uninterruptable attack MO. that stat is awesome.
- if you make certain MOs only available trough drops, either remove the shop MOs from drops, or make the non-shop MOs be in some way distinguishable from the shop MOs while on the ground (similar to UMOs). edit: heh, whist already said this...
- if you remove mana on striking on melee, you might have to compensate with something a bit, since some melee builds are rather mana hungry at the start. or is it just me that MOs them at the start...

meh, why am I even suggesting... I know you have tons to do. :twisted:
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
User avatar
Marco
Team Member
1952 | 1349
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Multiplayer Badge
Has won a multiplayer contest
Legendary Contribution Badge
Median XL Team Member
Common Auction Badge
Won 50 auctions
its not like I even pay attention to this topic anyway
User avatar
Wotan
Astral Guardian
1935 | 161
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
This and suggestions topics are made so people could vent out their stupid ideas so they dont bother Marco... smart and diabolical.
User avatar
GregMXL
Team Member
10591 | 181
Legendary Posting Badge
Posted over 10.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Legendary Contribution Badge
Median XL Team Member
Great Special Badge
Legend.
Marco, can you remove all items from game? Thanks, bro.
I don't mean to dwell...but I can't help myself.
User avatar
Artas28
Stygian Watcher
40 | 0
Reset d2 server pls and go go go play again! :D