ChuckNoRis wrote: why would you not want it to deal more damage ?
You know what else deals more damage? Using
Jitan's Kamon
to boost all those procs instead of Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Werecat
. If you really prioritize damage here you wouldn't take the garbage hipster armor.Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
- In mid-game, 23 pts in WIldfire and 7 in Mythal. Thats nearly 1/4 of the skillplan for immunes. Phys immunity is probably the least common in the game, this is a phys build and its using Force of Nature.
Mythal should be fine as a 1 point skill but it became a point dump and is also the worst synergy for symbiosis (for this build). Btw, why even put points into symbiosis if you aren't taking advantage of it? 1% avoid and full regen in 2.5 minutes is hardly worth 4 points. I know that the uber isn't that great in its current state but avoid is very useful when acquiring mid-game charms.
One point in Circle of Life. With decent kill speed its an excellent form of defense but it needs more than one point. This is easily one of the best passives in the game and its being ignored.
Jav nova armor is a waste of a gear slot. 5% on melee isn't a good enough reason to give up Erawan or some other easily obtained mid-game items. At least mention rolling +2 skills, flat life or something useful.
To add to above, +skills are pretty useful for treewardens (defense) but the gear choices fail to make that known. Up to 4 on amulet, 2 from rings and 2 on body armor. Thats +8 alone. Probably worth mentioning that axes can roll + 5 druid, since the only other option for mid-game is a set item.