Jakob wrote:Im currently lvl 119, in single player. I dont have Bear Grin, but im sure its nice.
In my experience, this build is not for new players. Its actually quite difficult to build into a viable character.
(yes of course if you have all the GG OP top items im sure its different, but every build is strong with those)
So a couple things you need to keep in mind:
1, mana problem. Your overkill costs ~200 mana / throw. Thats really high. I needed perf. sapphires AND mana regen MO AND mana steal to actually make is work. you need to invest heavy into all kinds of manaregen
2, you need tanks. i manage to farm tran athulua without dying and clearing quite fast, because i crafted a throwing axe, gloves ( both with reanimates), and if i find the right boots im gona craft that too. For armor i use Screen of Viz-Jaq'Taar. I know it doesnt seems like a good armor, but it has high defense and have sh*ttons of reanimates which i need for tanks.
Defense alone is nothing. I have 250k and i die like a fly without reanimates.
3, dmg against bosses is terrible. i cant even kill Akarat with this build. Legacy of blood is impossible. But farming is quite nice. Maybe if i find a few more sacred uniqs im gona be able to kill bosses more easily...
So thats just my two cents.
I think overall the best way to play this build now is Wolf Stance with the damage buff it gained for EWD per soft point. You can comfortably get like 130% all speeds, 70 something movement speed (maybe more, I can't remember), and 700+ EWD and you don't get the physical resist penalty. Lion Stance overall should produce more damage with full strength, but Wolf Stance is more comfortable and ideal (from my experience, plus I'm a Wolf Stance/Companion bias)
Balanced Axes use strength as bonus damage, so you'll want to stack strength all over. Aim for 2-3k strength around your current level and area. You also might consider dropping some points in Screaming Eagle for the debuff on bosses for their movement to make sure they stay in the overkill throws.
Pro tip too: if you haven't found out, I've always seen that using shift to throw the axes right infront of them (especialy if moving, but also for stationary target) seems to get a much more accurate hit spread. Try that out if you're not already.