Unholy Melee Paladin [105-120/125 content in TU's]

Find a handful of guides and walkthroughs here!
HurtSmash404
Azure Drake
162 | -14
Dreamhunter wrote:Adding
Iceflayer
Iceflayer
Crystal Sword (4)

Required Level: 11
Required Dexterity: 73
Item Level: 18
+1 to Druid Skill Levels
+1 to Paladin Skill Levels
15% Hit Recovery
Adds 12-18 cold damage
+(11 to 15)% to Cold Spell Damage
(3 to 5)% to Energy
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 33
+2 to Druid Skill Levels
+2 to Paladin Skill Levels
30% Hit Recovery
Adds 24-36 cold damage
+(16 to 20)% to Cold Spell Damage
(9 to 11)% to Energy
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 53
+3 to Druid Skill Levels
+3 to Paladin Skill Levels
45% Hit Recovery
Adds 72-108 cold damage
+(21 to 25)% to Cold Spell Damage
(15 to 17)% to Energy
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 90
+4 to Druid Skill Levels
+4 to Paladin Skill Levels
60% Hit Recovery
Adds 288-432 cold damage
+(26 to 30)% to Cold Spell Damage
(18 to 20)% to Energy
Physical Damage Reduced by (41 to 50)
Socketed (6)
,
The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 7
+30 Energy Factor to Spell Damage
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 25
+60 Energy Factor to Spell Damage
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 46
+90 Energy Factor to Spell Damage
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 81
+120 Energy Factor to Spell Damage
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
and
Iceshell
Iceshell
Plate Mail (4)

Defense: (253 - 285) to (518 - 581)
Required Level: 6
Required Strength: 67
Item Level: 10
5% Chance to cast level 7 Ice Bolt Nova on Melee Attack
2% Chance to cast level 5 Glacial Nova when Attacked
15% Hit Recovery
Adds 20-30 cold damage
+(11 to 15)% to Cold Spell Damage
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
Maximum Cold Resist +1%
Socketed (2)
Defense: (802 - 880) to (1511 - 1657)
Required Level: 23
Required Strength: 99
Item Level: 27
6% Chance to cast level 14 Ice Bolt Nova on Melee Attack
3% Chance to cast level 15 Glacial Nova when Attacked
25% Hit Recovery
Adds 65-75 cold damage
+(16 to 20)% to Cold Spell Damage
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
Maximum Cold Resist +(1 to 2)%
Socketed (4)
Defense: (1867 - 2024) to (3345 - 3633)
Required Level: 42
Required Strength: 207
Item Level: 49
7% Chance to cast level 21 Ice Bolt Nova on Melee Attack
4% Chance to cast level 25 Glacial Nova when Attacked
35% Hit Recovery
Adds 130-150 cold damage
+(21 to 25)% to Cold Spell Damage
+(101 to 120)% Enhanced Defense
+(201 to 300) Defense
Maximum Cold Resist +2%
Socketed (5)
Defense: (3017 - 3231) to (5347 - 5737)
Required Level: 50
Required Strength: 429
Item Level: 84
8% Chance to cast level 28 Ice Bolt Nova on Melee Attack
4% Chance to cast level 30 Glacial Nova when Attacked
45% Hit Recovery
Adds 260-300 cold damage
+(26 to 30)% to Cold Spell Damage
+(141 to 160)% Enhanced Defense
+(301 to 400) Defense
Maximum Cold Resist +3%
Socketed (6)
is a must in early/mid game section for lemures build. You'll be suprised by the results.

This look nice, but it rises a question: From where will getting enough Attack Speed, as none of these items have any.
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Dreamhunter
Grubber
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Rapture perhaps? :coolstorybob:
Pandemonium
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Massive Mana Problems prolly needs Mana on Hit MO on Weapon?
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Crash
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Pandemonium wrote:Massive Mana Problems prolly needs Mana on Hit MO on Weapon?


mana on attack* not mana stolen per hit
TrippyCamel
Skeleton
2 | 0
I am a completely bloody noob in D2 and just started this with a friend who has deep D2 knowledge but is also a pleb in regards of this huge huge Add-On.

I really want to get this Unholy Pala working but several things are like pure cockblock. First, the Wiki is nowhere near being up to date at all. Second, almost none of the guides are being updated regularly. And third, there are so many conflicting posts in this thread that my brain is smoking already.

My issues:

Everyone talks about maxing Grim Presence and Tainted Blood, yet those two skills BLOCK each other. If I skill TB I cant skill the ENTIRETY of the GP tree and vice versa. And I have no clue at all as to what would work best for me here. Sure GP gives me a lot of cold damage for that warp skill, but TB gives so F***ING much regen and sustain especially mana which is ungodly hard to sustain for me right now. I specced into holy pala first going in blind and it held up rather nice up until now in second difficulty act 5 lvl 101 with 6k life if fully buffed, although the keyboard musician style of gameplay with all those buffs and skills u have to repteatedly cast is engaging but fun. But I find unholy pala more intriguing from reading the skills etc.

Anyway. All I want to know, and excuse me for being so incredibly selfish here, is a clear path as to what the F I am to max, GR or TB and what the benefits are and what the downsides are and whats the best Melee Unholy Pala for clearing most of the endgame? As I am already dreading endgame after reading some posts about stuff being undoable or taking 10 mins etc.

Please if any of you would be willing to help out a scrub like me.

EDIT: Superbeast gives only spell dmg???? So why would a melee paladin spec into it? I am so utterly confused

EDIT2: So after extended mindstorming I have come to learn the following:
Unholy Paladin strikes on hit, however scales the damage via spell damage, thus getting energy factor scaled by vitality and superbeast boost the spell
damage. This means that while I want a fast weapon to get as many Blood Thorns procs as possible and to leech/gain life or mana on hit, I want to
scale spell/fire/fire spell damage. Am I correct so far? My god this is some in-depth complicated shit.
davidnum
Cultist
20 | 0
TrippyCamel wrote:I am a completely bloody noob in D2 and just started this with a friend who has deep D2 knowledge but is also a pleb in regards of this huge huge Add-On.

I really want to get this Unholy Pala working but several things are like pure cockblock. First, the Wiki is nowhere near being up to date at all. Second, almost none of the guides are being updated regularly. And third, there are so many conflicting posts in this thread that my brain is smoking already.

My issues:

Everyone talks about maxing Grim Presence and Tainted Blood, yet those two skills BLOCK each other. If I skill TB I cant skill the ENTIRETY of the GP tree and vice versa. And I have no clue at all as to what would work best for me here. Sure GP gives me a lot of cold damage for that warp skill, but TB gives so F***ING much regen and sustain especially mana which is ungodly hard to sustain for me right now. I specced into holy pala first going in blind and it held up rather nice up until now in second difficulty act 5 lvl 101 with 6k life if fully buffed, although the keyboard musician style of gameplay with all those buffs and skills u have to repteatedly cast is engaging but fun. But I find unholy pala more intriguing from reading the skills etc.

Anyway. All I want to know, and excuse me for being so incredibly selfish here, is a clear path as to what the F I am to max, GR or TB and what the benefits are and what the downsides are and whats the best Melee Unholy Pala for clearing most of the endgame? As I am already dreading endgame after reading some posts about stuff being undoable or taking 10 mins etc.

Please if any of you would be willing to help out a scrub like me.

EDIT: Superbeast gives only spell dmg???? So why would a melee paladin spec into it? I am so utterly confused

EDIT2: So after extended mindstorming I have come to learn the following:
Unholy Paladin strikes on hit, however scales the damage via spell damage, thus getting energy factor scaled by vitality and superbeast boost the spell
damage. This means that while I want a fast weapon to get as many Blood Thorns procs as possible and to leech/gain life or mana on hit, I want to
scale spell/fire/fire spell damage. Am I correct so far? My god this is some in-depth complicated shit.

Hi, check my unholy pala in this season, easy tanky in teganze and dunc
https://tsw.vn.cz/acc/char.php?name=TakeItEasy
TrippyCamel
Skeleton
2 | 0
Interesting. I did not know at all that there was such a character sheet viewer. I suppose it only shows your base attributes and not any additional attribute increases from gear or charms ye? So still maxing vitality as high as possible for all the damage.

Thank you so much man. Do you know where I can target farm that Malthael Pala Set? It's supposed to be common but idk, haven't dropped any part of it in any elite zone I've been so far. Weirdly enough I am almost exclusively dropping Shadow Set pieces, which is really annoying.
What are your thoughts on crafting gear compared to getting the set? Which is easier, which is stronger in the end?

Again thank you so much for helping me out man.


davidnum wrote:
TrippyCamel wrote:I am a completely bloody noob in D2 and just started this with a friend who has deep D2 knowledge but is also a pleb in regards of this huge huge Add-On.

I really want to get this Unholy Pala working but several things are like pure cockblock. First, the Wiki is nowhere near being up to date at all. Second, almost none of the guides are being updated regularly. And third, there are so many conflicting posts in this thread that my brain is smoking already.

My issues:

Everyone talks about maxing Grim Presence and Tainted Blood, yet those two skills BLOCK each other. If I skill TB I cant skill the ENTIRETY of the GP tree and vice versa. And I have no clue at all as to what would work best for me here. Sure GP gives me a lot of cold damage for that warp skill, but TB gives so F***ING much regen and sustain especially mana which is ungodly hard to sustain for me right now. I specced into holy pala first going in blind and it held up rather nice up until now in second difficulty act 5 lvl 101 with 6k life if fully buffed, although the keyboard musician style of gameplay with all those buffs and skills u have to repteatedly cast is engaging but fun. But I find unholy pala more intriguing from reading the skills etc.

Anyway. All I want to know, and excuse me for being so incredibly selfish here, is a clear path as to what the F I am to max, GR or TB and what the benefits are and what the downsides are and whats the best Melee Unholy Pala for clearing most of the endgame? As I am already dreading endgame after reading some posts about stuff being undoable or taking 10 mins etc.

Please if any of you would be willing to help out a scrub like me.

EDIT: Superbeast gives only spell dmg???? So why would a melee paladin spec into it? I am so utterly confused

EDIT2: So after extended mindstorming I have come to learn the following:
Unholy Paladin strikes on hit, however scales the damage via spell damage, thus getting energy factor scaled by vitality and superbeast boost the spell
damage. This means that while I want a fast weapon to get as many Blood Thorns procs as possible and to leech/gain life or mana on hit, I want to
scale spell/fire/fire spell damage. Am I correct so far? My god this is some in-depth complicated shit.

Hi, check my unholy pala in this season, easy tanky in teganze and dunc
https://tsw.vn.cz/acc/char.php?name=TakeItEasy
DOOMEX
Thunder Beetle
56 | -1
Great Supporter Badge
Donated 5 times
Crescent wrote:
Captcha wrote:Thanks for the builds Elendilli and Crescent.

Crescent - it would be good to see the farming build you mentioned, if you have time to post it.

BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.



Oh, the farming build... I call it "lazyglasscanon".

It mostly based on Kirimaru's (page 15 of this topic - don't know if there is a way to get link to certain post) & Bonespirit's (can't find, really) investigations.

You'll have to die if few random missiles will hit you, so you'll have to run-run-run, it's so easy, thanks to godlike movespeed. Just run and rebuff sometimes. No other actions needed. EVERYTHING on your way just melts.

At level 140 i have around 12k hp with described build. Low defence, no resistances, no regen. Nothing. Only pure damage and ~350% magic find.

Stats:
Energy. That's all.
It works around % EXPERIENCE GAINED, so max it.

Talents:
Window 1:
Grim presence - supermax;
Vessel of justice - supermax;
Life and death - 1 (must have, because it burns trash monsters x3,14 faster)
Symphony of destruction - supermax;
Stormlord - supermax;
Everything you wish for the rest few points (i prefer some FHR coming from Possession).

Window 2:
Nothing.

Window 3:
Divine apparition - 1;
Blessed life - 1;
Superbeast - 1.

Gear:
Weapon:
Deckard Cain's Heirloom
Deckard Cain's Heirloom
Short Staff (Sacred)

Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.1 per Dexterity)%
+3% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Horadric Mage
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
- it's the main build-builder. If you haven't that - forget about the build.

Boots, belt, gloves, helm - Eerie crafted & blessed armor pieces (don't matter of which type - you'll have no defence in any way). You need as many +% EXPERIENCE GAINED as possible. Btw, helms can proc +5 pala skills, gloves +2 pala skills, belt +2 pala skills, boots - nothing special.

Another AMAZING option for belt:
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
with high magic find.

Body:
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6084 - 6792) to (7456 - 8323)
Required Level: 100
Required Strength:
428
Item Level: 105
+(11 to 20)% Bonus to Energy Factor
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
Total Character Defense 50%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)
with good rolls (aim for high %energy factor & spell damage).

Amulet: somethimg with exp. gain or
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Energy Factor to Spell Damage
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
or
In For The Kill
In For The Kill
Amulet

Required Level: 100
Item Level: 120
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
, but don't really matter.

Rings:
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Hive
+1 to Lightning Arena
+1 to Nova Charge
+1 to Path of Flames
(this ring gives you a half of your killing power) &
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
(for run-run-run).

Sockets: +4% exp. gained crafted jewels (really rare proc, yep), maybe with some magic find (in sweet dreams).

MOs: Magic find, then flat energy (till 450% bonus energy factor). Sure +% elemental damage will be better.

The Sleep
The Sleep
Required Level: 125
Cube with Trophy to Awaken
Keep in Inventory to Gain Bonus
&
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
with magic find.

For bosses like Astrogha or Xazzax you'll need
Gallowlaugh
Gallowlaugh
Amulet

Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
,
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring

Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
x2, a lot +poison damage MOs and energized
The Sleep
The Sleep
Required Level: 125
Cube with Trophy to Awaken
Keep in Inventory to Gain Bonus
/
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
.

How to farm.
Buffs:
1. Path of flames;
2. Hive;
3. Lightning arena;
4. Nova charge;
5. Grim presence;
6. Tainted blood;
7. Symphony of destruction;
8. Vessel of justice;
9. Superbeast;
10. Sanguine covenant;
11. Vindicate.

Eleven buffs, two of them with short length. Badass thing, yep.

And you DON'T need to watch uptime of Euphoria. It's worthless.

Also you can buff bloodlust with
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
on switch.

Buff everything, then just run and get loot. Divine apparition kills the whole screen. Use on CD. But if you're REAL lazy, don't use it. Just run, you're still be good boy. If you're DAMN lazy - don't renew short buffs. Still OK.

How to kill fat bosses.
Buff everything, then suicide with bodyrush into boss. Few deaths - and poison will do the work.

With almost perfect rolls you'll have more than 700% spell damage + godly 450% from energy factor ahead (additive scaling).

With "boss accessories" Symphony's damage can reach around 2-3kk on character's stats screen. If you'll stack few sources of -% enemy poison resistance, you'll kill Astrogha and Xazzax in 2-3 corpseruns.

P.S. This bastard thing kills uber Spirit of Giyua ("Spirit World" in "Mbwiru Eikura") SOOOO EASY, that i can't find a words to describe it. You just run and... there's a loot, huh. But it based on some luck with spirits' spawn (50/50), to be fair. Uldissyan also was killed by running around.
P.P.S. Unholy paladin is so brainless and overpowered now, that with my unskillness the only enemies left - it's Samael, Laz and Phobos, they really need careful strategy. All other bosses became a freakshow if you have paladin.

And sorry for my poor English.


why robe of steel ?
davidnum
Cultist
20 | 0
TrippyCamel wrote:Interesting. I did not know at all that there was such a character sheet viewer. I suppose it only shows your base attributes and not any additional attribute increases from gear or charms ye? So still maxing vitality as high as possible for all the damage.

Thank you so much man. Do you know where I can target farm that Malthael Pala Set? It's supposed to be common but idk, haven't dropped any part of it in any elite zone I've been so far. Weirdly enough I am almost exclusively dropping Shadow Set pieces, which is really annoying.
What are your thoughts on crafting gear compared to getting the set? Which is easier, which is stronger in the end?

Again thank you so much for helping me out man.


davidnum wrote:
TrippyCamel wrote:I am a completely bloody noob in D2 and just started this with a friend who has deep D2 knowledge but is also a pleb in regards of this huge huge Add-On.

I really want to get this Unholy Pala working but several things are like pure cockblock. First, the Wiki is nowhere near being up to date at all. Second, almost none of the guides are being updated regularly. And third, there are so many conflicting posts in this thread that my brain is smoking already.

My issues:

Everyone talks about maxing Grim Presence and Tainted Blood, yet those two skills BLOCK each other. If I skill TB I cant skill the ENTIRETY of the GP tree and vice versa. And I have no clue at all as to what would work best for me here. Sure GP gives me a lot of cold damage for that warp skill, but TB gives so F***ING much regen and sustain especially mana which is ungodly hard to sustain for me right now. I specced into holy pala first going in blind and it held up rather nice up until now in second difficulty act 5 lvl 101 with 6k life if fully buffed, although the keyboard musician style of gameplay with all those buffs and skills u have to repteatedly cast is engaging but fun. But I find unholy pala more intriguing from reading the skills etc.

Anyway. All I want to know, and excuse me for being so incredibly selfish here, is a clear path as to what the F I am to max, GR or TB and what the benefits are and what the downsides are and whats the best Melee Unholy Pala for clearing most of the endgame? As I am already dreading endgame after reading some posts about stuff being undoable or taking 10 mins etc.

Please if any of you would be willing to help out a scrub like me.

EDIT: Superbeast gives only spell dmg???? So why would a melee paladin spec into it? I am so utterly confused

EDIT2: So after extended mindstorming I have come to learn the following:
Unholy Paladin strikes on hit, however scales the damage via spell damage, thus getting energy factor scaled by vitality and superbeast boost the spell
damage. This means that while I want a fast weapon to get as many Blood Thorns procs as possible and to leech/gain life or mana on hit, I want to
scale spell/fire/fire spell damage. Am I correct so far? My god this is some in-depth complicated shit.

Hi, check my unholy pala in this season, easy tanky in teganze and dunc
https://tsw.vn.cz/acc/char.php?name=TakeItEasy


Just farm AC's and try exchange for set parts. 2 AC = 1-2 TG, full set = 15-20 TG
davidnum
Cultist
20 | 0
DOOMEX wrote:
Crescent wrote:
Captcha wrote:Thanks for the builds Elendilli and Crescent.

Crescent - it would be good to see the farming build you mentioned, if you have time to post it.

BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.



Oh, the farming build... I call it "lazyglasscanon".

It mostly based on Kirimaru's (page 15 of this topic - don't know if there is a way to get link to certain post) & Bonespirit's (can't find, really) investigations.

You'll have to die if few random missiles will hit you, so you'll have to run-run-run, it's so easy, thanks to godlike movespeed. Just run and rebuff sometimes. No other actions needed. EVERYTHING on your way just melts.

At level 140 i have around 12k hp with described build. Low defence, no resistances, no regen. Nothing. Only pure damage and ~350% magic find.

Stats:
Energy. That's all.
It works around % EXPERIENCE GAINED, so max it.

Talents:
Window 1:
Grim presence - supermax;
Vessel of justice - supermax;
Life and death - 1 (must have, because it burns trash monsters x3,14 faster)
Symphony of destruction - supermax;
Stormlord - supermax;
Everything you wish for the rest few points (i prefer some FHR coming from Possession).

Window 2:
Nothing.

Window 3:
Divine apparition - 1;
Blessed life - 1;
Superbeast - 1.

Gear:
Weapon:
Deckard Cain's Heirloom
Deckard Cain's Heirloom
Short Staff (Sacred)

Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.1 per Dexterity)%
+3% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Horadric Mage
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
- it's the main build-builder. If you haven't that - forget about the build.

Boots, belt, gloves, helm - Eerie crafted & blessed armor pieces (don't matter of which type - you'll have no defence in any way). You need as many +% EXPERIENCE GAINED as possible. Btw, helms can proc +5 pala skills, gloves +2 pala skills, belt +2 pala skills, boots - nothing special.

Another AMAZING option for belt:
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
with high magic find.

Body:
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6084 - 6792) to (7456 - 8323)
Required Level: 100
Required Strength:
428
Item Level: 105
+(11 to 20)% Bonus to Energy Factor
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
Total Character Defense 50%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)
with good rolls (aim for high %energy factor & spell damage).

Amulet: somethimg with exp. gain or
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Energy Factor to Spell Damage
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
or
In For The Kill
In For The Kill
Amulet

Required Level: 100
Item Level: 120
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
, but don't really matter.

Rings:
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Hive
+1 to Lightning Arena
+1 to Nova Charge
+1 to Path of Flames
(this ring gives you a half of your killing power) &
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
(for run-run-run).

Sockets: +4% exp. gained crafted jewels (really rare proc, yep), maybe with some magic find (in sweet dreams).

MOs: Magic find, then flat energy (till 450% bonus energy factor). Sure +% elemental damage will be better.

The Sleep
The Sleep
Required Level: 125
Cube with Trophy to Awaken
Keep in Inventory to Gain Bonus
&
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
with magic find.

For bosses like Astrogha or Xazzax you'll need
Gallowlaugh
Gallowlaugh
Amulet

Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
,
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring

Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
x2, a lot +poison damage MOs and energized
The Sleep
The Sleep
Required Level: 125
Cube with Trophy to Awaken
Keep in Inventory to Gain Bonus
/
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
.

How to farm.
Buffs:
1. Path of flames;
2. Hive;
3. Lightning arena;
4. Nova charge;
5. Grim presence;
6. Tainted blood;
7. Symphony of destruction;
8. Vessel of justice;
9. Superbeast;
10. Sanguine covenant;
11. Vindicate.

Eleven buffs, two of them with short length. Badass thing, yep.

And you DON'T need to watch uptime of Euphoria. It's worthless.

Also you can buff bloodlust with
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
on switch.

Buff everything, then just run and get loot. Divine apparition kills the whole screen. Use on CD. But if you're REAL lazy, don't use it. Just run, you're still be good boy. If you're DAMN lazy - don't renew short buffs. Still OK.

How to kill fat bosses.
Buff everything, then suicide with bodyrush into boss. Few deaths - and poison will do the work.

With almost perfect rolls you'll have more than 700% spell damage + godly 450% from energy factor ahead (additive scaling).

With "boss accessories" Symphony's damage can reach around 2-3kk on character's stats screen. If you'll stack few sources of -% enemy poison resistance, you'll kill Astrogha and Xazzax in 2-3 corpseruns.

P.S. This bastard thing kills uber Spirit of Giyua ("Spirit World" in "Mbwiru Eikura") SOOOO EASY, that i can't find a words to describe it. You just run and... there's a loot, huh. But it based on some luck with spirits' spawn (50/50), to be fair. Uldissyan also was killed by running around.
P.P.S. Unholy paladin is so brainless and overpowered now, that with my unskillness the only enemies left - it's Samael, Laz and Phobos, they really need careful strategy. All other bosses became a freakshow if you have paladin.

And sorry for my poor English.


why robe of steel ?


Cause %energy factor, this build doesn't work in current patch