TrapRat Full Guide
by Feel
Introduction
This build borns to be an update to new patch. Credits goes to all that already explained how this build can work to be effective in farming and charming.
Links to previous build:
http://forum.median-xl.com/viewtopic.php?f=40&t=545
http://www.medianxl.com/t1568-trap-rat-guide-by-mike
Pros:
- Easy leveling untwinked
- Easy Challenges
- Good Farmer for cows (ez lvl 121)
Cons:
- Very End Game Gear is expansive but.. isn't it for all?
- Very common build
- Sometimes is boring playstyle
Final Stats
Strength: <enough for gear>
Dexterity: <rest> (even over chance block capped is good to have more def)
Vitality: <none>
Energy: <none>
Final Skills
Smax: Trap Rat Form, Quill Storm, Good Berry, Life Shield, Force of Nature.
1-Pointer: Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req.
Mutable: Elfin Weapon (enough points for 100 cb), Elven Song (1-5-10), Ferocity (rest).
Hatred
► Hatred SkillPlan
<Smax>. <Trap Rat Form, Quill Storm, Elfin Weapon>.
<1-Pointer>. <Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req>.
<Mutable>. Elven Song (1-5-10), Ferocity (rest)>.
<1-Pointer>. <Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req>.
<Mutable>. Elven Song (1-5-10), Ferocity (rest)>.
► Hatred gear
i set a various choice of gear, feel free to adjust to your likes
Weapon: rare,
shield:
Armor:
helm:
Belt:
Gloves:
Boots:
Amulet: rare with +skills and procs on kill
Rings:
On Switch:
Socket: perfect rainbow stone in weapon, gems and jewels to max resistances, perfect amethist in rest, Io runes in shield,
MO: LL in weapon, rest is mandatory early game, but you may go for ed and tcd
Tips:
- Rare item may be better than tu sometimes.. be sure to check them.
- for arcane crystals farm mephisto and nihilatak
Weapon: rare,
Dawn
, Dawn
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Acidburn
, Acidburn
Kriss (4)
One-Hand Damage: 6 to 7
Required Level: 6
Required Dexterity: 43
Item Level: 10
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
15% Hit Recovery
-(8 to 10)% to Enemy Fire Resistance
-(8 to 10)% to Enemy Poison Resistance
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: 12 to 13
Required Level: 24
Required Dexterity: 71
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
25% Hit Recovery
-(13 to 15)% to Enemy Fire Resistance
-(13 to 15)% to Enemy Poison Resistance
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 43
Required Dexterity: 146
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Sorceress Skill Levels
+3 to Druid Skill Levels
35% Hit Recovery
-(18 to 20)% to Enemy Fire Resistance
-(18 to 20)% to Enemy Poison Resistance
Fire Resist +(41 to 45)%
Poison Resist +(41 to 45)%
Socketed (3)
One-Hand Damage: 20 to 23
Required Level: 52
Required Dexterity: 292
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Sorceress Skill Levels
+4 to Druid Skill Levels
40% Hit Recovery
-(21 to 23)% to Enemy Fire Resistance
-(21 to 23)% to Enemy Poison Resistance
Fire Resist +(46 to 50)%
Poison Resist +(46 to 50)%
Socketed (3)
Kriss (4)
One-Hand Damage: 6 to 7
Required Level: 6
Required Dexterity: 43
Item Level: 10
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
15% Hit Recovery
-(8 to 10)% to Enemy Fire Resistance
-(8 to 10)% to Enemy Poison Resistance
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: 12 to 13
Required Level: 24
Required Dexterity: 71
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
25% Hit Recovery
-(13 to 15)% to Enemy Fire Resistance
-(13 to 15)% to Enemy Poison Resistance
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 43
Required Dexterity: 146
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Sorceress Skill Levels
+3 to Druid Skill Levels
35% Hit Recovery
-(18 to 20)% to Enemy Fire Resistance
-(18 to 20)% to Enemy Poison Resistance
Fire Resist +(41 to 45)%
Poison Resist +(41 to 45)%
Socketed (3)
One-Hand Damage: 20 to 23
Required Level: 52
Required Dexterity: 292
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Sorceress Skill Levels
+4 to Druid Skill Levels
40% Hit Recovery
-(21 to 23)% to Enemy Fire Resistance
-(21 to 23)% to Enemy Poison Resistance
Fire Resist +(46 to 50)%
Poison Resist +(46 to 50)%
Socketed (3)
Clawscratch
, Clawscratch
Blade (4)
One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
Blade (4)
One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
Azrael
shield:
Doomfall
, Doomfall
Gothic Shield (4)
Defense: (357 - 462) to (696 - 902)
Chance to Block: Class%
Required Level: 10
Required Strength: 30
Required Dexterity: 87
Item Level: 19
-(1 to 5)% Attack Speed
15% Block Speed
Slows Attacker by (6 to 10)%
+(71 to 130)% Enhanced Defense
+(51 to 100) Defense
+(1 to 10) to all Attributes
Elemental Resists +(11 to 15)%
Physical Resist (1 to 2)%
Socketed (1)
Defense: (939 - 1198) to (1745 - 2222)
Chance to Block: Class%
Required Level: 28
Required Strength: 60
Required Dexterity: 128
Item Level: 40
-(6 to 10)% Attack Speed
30% Block Speed
Slows Attacker by (11 to 15)%
+(91 to 150)% Enhanced Defense
+(101 to 200) Defense
+(11 to 20) to all Attributes
Elemental Resists +(16 to 20)%
Physical Resist (2 to 3)%
Socketed (3)
Defense: (2072 - 2595) to (3667 - 4609)
Chance to Block: Class%
Required Level: 45
Required Strength: 210
Required Dexterity: 270
Item Level: 67
-(11 to 15)% Attack Speed
45% Block Speed
Slows Attacker by (16 to 20)%
+(111 to 170)% Enhanced Defense
+(201 to 300) Defense
+(21 to 30) to all Attributes
Elemental Resists +(21 to 25)%
Physical Resist (5 to 6)%
Socketed (4)
Defense: (3209 - 3922) to (5610 - 6886)
Chance to Block: Class%
Required Level: 54
Required Strength: 420
Required Dexterity: 558
Item Level: 85
-(16 to 20)% Attack Speed
60% Block Speed
Slows Attacker by (21 to 25)%
+(141 to 200)% Enhanced Defense
+(301 to 400) Defense
+(31 to 40) to all Attributes
Elemental Resists +(26 to 30)%
Physical Resist (7 to 8)%
Socketed (4)
Gothic Shield (4)
Defense: (357 - 462) to (696 - 902)
Chance to Block: Class%
Required Level: 10
Required Strength: 30
Required Dexterity: 87
Item Level: 19
-(1 to 5)% Attack Speed
15% Block Speed
Slows Attacker by (6 to 10)%
+(71 to 130)% Enhanced Defense
+(51 to 100) Defense
+(1 to 10) to all Attributes
Elemental Resists +(11 to 15)%
Physical Resist (1 to 2)%
Socketed (1)
Defense: (939 - 1198) to (1745 - 2222)
Chance to Block: Class%
Required Level: 28
Required Strength: 60
Required Dexterity: 128
Item Level: 40
-(6 to 10)% Attack Speed
30% Block Speed
Slows Attacker by (11 to 15)%
+(91 to 150)% Enhanced Defense
+(101 to 200) Defense
+(11 to 20) to all Attributes
Elemental Resists +(16 to 20)%
Physical Resist (2 to 3)%
Socketed (3)
Defense: (2072 - 2595) to (3667 - 4609)
Chance to Block: Class%
Required Level: 45
Required Strength: 210
Required Dexterity: 270
Item Level: 67
-(11 to 15)% Attack Speed
45% Block Speed
Slows Attacker by (16 to 20)%
+(111 to 170)% Enhanced Defense
+(201 to 300) Defense
+(21 to 30) to all Attributes
Elemental Resists +(21 to 25)%
Physical Resist (5 to 6)%
Socketed (4)
Defense: (3209 - 3922) to (5610 - 6886)
Chance to Block: Class%
Required Level: 54
Required Strength: 420
Required Dexterity: 558
Item Level: 85
-(16 to 20)% Attack Speed
60% Block Speed
Slows Attacker by (21 to 25)%
+(141 to 200)% Enhanced Defense
+(301 to 400) Defense
+(31 to 40) to all Attributes
Elemental Resists +(26 to 30)%
Physical Resist (7 to 8)%
Socketed (4)
Cloudladder
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Armor:
Lumen Arcana
, Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
helm:
Topspin
, Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
The Allseeing Eye
, The Allseeing Eye
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Auriel's Halo
, Auriel's Halo
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
Ra
Ra
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
Belt:
Rainbow
, Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Gloves:
Iblis
or good rare, Iblis
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
Featherclaw
, Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Boots:
Epicenter
or good rare, Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Death Spur
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Amulet: rare with +skills and procs on kill
Rings:
Empyrean Band
or rare with +skills and procs on kill, life leech.Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
On Switch:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Socket: perfect rainbow stone in weapon, gems and jewels to max resistances, perfect amethist in rest, Io runes in shield,
MO: LL in weapon, rest is mandatory early game, but you may go for ed and tcd
Tips:
- Rare item may be better than tu sometimes.. be sure to check them.
- for arcane crystals farm mephisto and nihilatak
► Hatred Gameplay
Transform in Trap Rat, buff with MotW (Mark of the Wild), quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal.
► Hatred Walkthrou
Use Mark of the wild to kill quickly enough mobs to get lvl2. 1st skill point in poison flash, op for lvling till lvl 6 when you get core skill but you can move on with this up to lvl 12.
When you feel like switching to core build, get a rare dagger or a grey one and put a EL rune in it at lvl 11.
At lvl 15 be sure to have
Gameplay will be same for a while:
Transform in Trap Rat, buff with MotW (Mark of the Wild), quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal.
Tips:
- elves from elven Song disappear if there are no moobs but after a few seconds.. you can summon them in city and quickly enter a non safe tp or a non safe area, elves will follow you and charm asap the crowds giving you the time to quills and clear the area. You will Love elves
- Grab all runes, apples, Rings, amulets for selling (sell throwing weapons with runes in it). Gems and jewels to work on resistances.
Reminder:
Do Malus horadrim quest but do not give it to Charsi, grab the [color=#FF4000]catalist of disenchantment and disenchant it![/color]
Go straight with this gear and playstyle up to mephisto. After Meph is time to improve gear, but you can do that before if you prefer (you really don't need more gear till Meph if you cast elves ahead on your path while proceeding).
Malus horadrim, andy, meph, you can get up to 4 arcane shards to 1 AC just with a game, map reveal make this very quick.
Jewels and gems in TUs will help you, choose jewels and gems that gives +resistances. You may want Rainbow Stone in Weapon for more CB (Crushin Blow) or go with ametist and io runes for dex, up to you.
Once you are ready for act4 do all quests. Izual gives +2 skill, Meph Stone.. we are not doing it for gems but for the catalyst of destruction.
Tip for Diablo:
You can set a lot of egg trap before he spawn, this will kill quickly the mobs, than go around and quill, move and quill, etc..
skip to Lc1 challenge if you are close to lvl 50, you need to be under lvl 50 or at lvl 50 to do it, so Remember, lvl 50, pavlov ring, lvl 50, do lc1 (in tran athula you get no xp so don't worry about that).. lvl 50!
Act5:
Shenk will give you mark of infusion if you feel like wanting a honorific for res and focus on amethists in gear (more dex).
If you want a tanky merc, do also q2 and grab a barbarian merc (i will suggest a cc gear for him)
Anya quest will give you a res scroll to cube with lc1 challenge and access to nihilatak, a farm spot for high lvl runes, TU and so for AC (Arcane Crystals).
Reminders:
- ancient quest gives you +1 lvl so be aware of lvl 50
- Be sure to do useful side quests, like q1a1, q1a2, lam easen book and jade figurine in a3, izual a4, anya a5.
Before going Terror up TUs to 4 at least. Best would be you get your lc1 charm, get lvl 60, all TUs at tier 6 (in this way terror will just flow). Also get your CC (class charm) in K3KBA
When you feel like switching to core build, get a rare dagger or a grey one and put a EL rune in it at lvl 11.
At lvl 15 be sure to have
Lumen Arcana
, Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Rainbow
, Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Iblis
and Iblis
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
Epicenter
. Farm tristram for a good helm (check gear section), weapon and some xp.Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Gameplay will be same for a while:
Transform in Trap Rat, buff with MotW (Mark of the Wild), quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal.
Tips:
- elves from elven Song disappear if there are no moobs but after a few seconds.. you can summon them in city and quickly enter a non safe tp or a non safe area, elves will follow you and charm asap the crowds giving you the time to quills and clear the area. You will Love elves
- Grab all runes, apples, Rings, amulets for selling (sell throwing weapons with runes in it). Gems and jewels to work on resistances.
Reminder:
Do Malus horadrim quest but do not give it to Charsi, grab the [color=#FF4000]catalist of disenchantment and disenchant it![/color]
Go straight with this gear and playstyle up to mephisto. After Meph is time to improve gear, but you can do that before if you prefer (you really don't need more gear till Meph if you cast elves ahead on your path while proceeding).
Malus horadrim, andy, meph, you can get up to 4 arcane shards to 1 AC just with a game, map reveal make this very quick.
Jewels and gems in TUs will help you, choose jewels and gems that gives +resistances. You may want Rainbow Stone in Weapon for more CB (Crushin Blow) or go with ametist and io runes for dex, up to you.
Once you are ready for act4 do all quests. Izual gives +2 skill, Meph Stone.. we are not doing it for gems but for the catalyst of destruction.
Tip for Diablo:
You can set a lot of egg trap before he spawn, this will kill quickly the mobs, than go around and quill, move and quill, etc..
skip to Lc1 challenge if you are close to lvl 50, you need to be under lvl 50 or at lvl 50 to do it, so Remember, lvl 50, pavlov ring, lvl 50, do lc1 (in tran athula you get no xp so don't worry about that).. lvl 50!
Act5:
Shenk will give you mark of infusion if you feel like wanting a honorific for res and focus on amethists in gear (more dex).
If you want a tanky merc, do also q2 and grab a barbarian merc (i will suggest a cc gear for him)
Anya quest will give you a res scroll to cube with lc1 challenge and access to nihilatak, a farm spot for high lvl runes, TU and so for AC (Arcane Crystals).
Reminders:
- ancient quest gives you +1 lvl so be aware of lvl 50
- Be sure to do useful side quests, like q1a1, q1a2, lam easen book and jade figurine in a3, izual a4, anya a5.
Before going Terror up TUs to 4 at least. Best would be you get your lc1 charm, get lvl 60, all TUs at tier 6 (in this way terror will just flow). Also get your CC (class charm) in K3KBA
► Level Challenge 1, restriction to lvl 50 or lower
To find the place, go act2 ----> dry hills ---->Halls of dead (Grab wp) -----> Twin seas
Pretty simple, spam elves at the edges of screen, advance a bit, quill, repeat. Pagan rites for life saving, acid fiends can be useful meatshield (i like them because they increase FR/W speed (faster run/walk) but they are also so squishy.. you need to cast them continuosly. If you feel like skipping this skill do it.
So, grab elemental prism and put it in empty cube, go right of the screen till 1st boss (fire ama). Be aware of Phalanx, try to stay at the top of it. When you kill boss you have 30 seconds to put firestone in cube together with the elemental prism and cube it. Repeat for all bosses. Check Map to know where they are.
Gameplay to have an idea of what to do
for more info check the docs
https://docs.median-xl.com/doc/quests/levelchallenge1
Pretty simple, spam elves at the edges of screen, advance a bit, quill, repeat. Pagan rites for life saving, acid fiends can be useful meatshield (i like them because they increase FR/W speed (faster run/walk) but they are also so squishy.. you need to cast them continuosly. If you feel like skipping this skill do it.
So, grab elemental prism and put it in empty cube, go right of the screen till 1st boss (fire ama). Be aware of Phalanx, try to stay at the top of it. When you kill boss you have 30 seconds to put firestone in cube together with the elemental prism and cube it. Repeat for all bosses. Check Map to know where they are.
Gameplay to have an idea of what to do
for more info check the docs
https://docs.median-xl.com/doc/quests/levelchallenge1
► Ennead Challenge, restriction to lvl 80 or lower
This may be tough without knowing what to do. You need to kill totems that protects the undead before being able to clear the area and kill the necromancer mini boss.
There are 2 maps for this uber, and 1 of these has a necromancer Mini boss without protection from totems. If you are not well geared and skilled with the build, i suggest you to create a game until you find this map and farm that until you get your CC.
Otherwise you can you acid fiends as decoys, elven song to distract them and you may range the totems with thorne wall, or go close to them and spam egg trap. Study the map to know where totems are and don't get surrounded. You may want a
easy map
other map
Gameplay to have an idea of what to do
There are 2 maps for this uber, and 1 of these has a necromancer Mini boss without protection from totems. If you are not well geared and skilled with the build, i suggest you to create a game until you find this map and farm that until you get your CC.
Otherwise you can you acid fiends as decoys, elven song to distract them and you may range the totems with thorne wall, or go close to them and spam egg trap. Study the map to know where totems are and don't get surrounded. You may want a
Pax Mystica
on switch to blink away from dangerous situations.Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
easy map
other map
Gameplay to have an idea of what to do
Terror
► Terror Walkthrough
Walkthrough is almost identical for hatred, difference is you need to boost your resistances to +75 or more if you can (with perfect bloodstones, ambers, turquoises and onyx)
Be sure to grab
Be sure to do lc2 before hitting lvl 90 and after it we enter midgame session
Be sure to grab
Book of Summoning
from the summoner (arcane sanctuary, act 2) and catalyst of learning from izualBe sure to do lc2 before hitting lvl 90 and after it we enter midgame session
► Level Challenge 2, LC2, restricted to lvl 90 or lower
This one is very easy for us. Wp to Jungle flayer, dungeon is right there, reach lvl3.
Have a tp at the entrance and a
Gameplay video
Have a tp at the entrance and a
Pax Mystica
on switch. Go up right and lure some mechanics (untargettable mobs) away in the corridor than blink to other side. Now go straight to death laser projector, it spin a one-shot laser from 4 o'clock in a clockwise movement. If there are no mechanics go get 1, you need at least 1 mechanic to damage the DP. Just go round wihout getting hit by the lasers (no summons, if they die they heal DP) and quill. Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Gameplay video
MidGame
► MIDGAME GEAR
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet: rare with +3/4 skills, lightning arena and doom proc would be awesome
Rings: rare wih +skills and unseelie proc or supernova proc.
On Switch:
Hitting 50% DR cap
This is cheapest gear but is a good base for charming. We want to reach 50% DR cap and to do that simple gear will not be enough.
How can we reach that?
Get grey items for runewords with 1% DR. How to? Go to Larzuk in hatred (with baal killed and q1 done you got best discount in shop ) and buy oils of renewal and oils of luck. Get your base item, if its magical or rare use catalyst of destruction + rune recipe. with oil of renewal get a blank or max socketed item with 25% ED or more. Craft it with oil of Luck and if it receive the upgrade of 1% DR keep it, otherwise oil of renewal again until you get what you want.
This will not work on weapons, only on defensive gear.
So lets count,
You can do this on
this is already good, and with this you can farm TA on destruction until you get charm + trophy. Trophy gives +5% DR, and this is a way to cap. Another way more expansive is to get a
video shows how the +1% DR magic works
Also don't forget to MO ED in grey items before making the RW, this will help you to surpass the 200% ED cap
Jewelcrafting:
there are few options here, but for the beginning i suggest Ber for survivability. When you get endgame gear you may switch to Tir ones for MF (You can Check Farming section) or Lum crafted Jewels for exp (These will be useful to speed up getting to lvl 121, if you want that goal)
Use Ber recipe:
Ber + AC + oil of craft + jewel
Be sure to use high lvl jewels, to check ilvl you can use d2stat reader or you be sure about it if you pick it in terror ubers and above terror act5 (6 crafts and then ilvl gets too low)
Here's a video to show you basic
MO
Enanched Damage on weapon before making the RW
Enanched Defense on defensive gear before making the RW
For su or set items, MO ED to reach cap (200%). on defensive gear you may consider TCD
Gehenna
, crafted blade (hidden, weird, abandon, you got lot of options here, but i prefer gehenna)Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Shield:
Wall of Fire
or Abandoned Crafted Shield (Bone Shield and Spiked shield are best options). Look for 10% DR 2% chance to blockWall of Fire
Shields
'ZodLo'
Runeword Level: 85
+1 to All Skills
40% Block Speed
+(144 to 171)% Enhanced Defense
40% to Strength
40% to Vitality
+15 Life after each Kill
(11 to 20)% Bonus to Defense
Attacker Takes Fire Damage of 500
Shields
'ZodLo'
Runeword Level: 85
+1 to All Skills
40% Block Speed
+(144 to 171)% Enhanced Defense
40% to Strength
40% to Vitality
+15 Life after each Kill
(11 to 20)% Bonus to Defense
Attacker Takes Fire Damage of 500
Armor:
Erawan
5% CB, 15% DR, TCD, boost str and vit, awesome!Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Head:
Natha
10% DR, good proc, 20% IASNatha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Belt:
Truce
for 10% DR or Abandoned crafted with inner fire for places like unformed landTruce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Gloves:
Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Boots:
Megalith
5% DR, +1 skillsMegalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Amulet: rare with +3/4 skills, lightning arena and doom proc would be awesome
Rings: rare wih +skills and unseelie proc or supernova proc.
On Switch:
Azgar's Nemeton
Hitting 50% DR cap
This is cheapest gear but is a good base for charming. We want to reach 50% DR cap and to do that simple gear will not be enough.
How can we reach that?
Get grey items for runewords with 1% DR. How to? Go to Larzuk in hatred (with baal killed and q1 done you got best discount in shop ) and buy oils of renewal and oils of luck. Get your base item, if its magical or rare use catalyst of destruction + rune recipe. with oil of renewal get a blank or max socketed item with 25% ED or more. Craft it with oil of Luck and if it receive the upgrade of 1% DR keep it, otherwise oil of renewal again until you get what you want.
This will not work on weapons, only on defensive gear.
So lets count,
Erawan
15 + 1, Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Natha
10 + 1, Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Truce
10 + 1, Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Megalith
5 + 1, total of 44 % DR.Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
You can do this on
Kali
to reach 45%, and on Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Wall of Fire
for 46 %. Wall of Fire
Shields
'ZodLo'
Runeword Level: 85
+1 to All Skills
40% Block Speed
+(144 to 171)% Enhanced Defense
40% to Strength
40% to Vitality
+15 Life after each Kill
(11 to 20)% Bonus to Defense
Attacker Takes Fire Damage of 500
Shields
'ZodLo'
Runeword Level: 85
+1 to All Skills
40% Block Speed
+(144 to 171)% Enhanced Defense
40% to Strength
40% to Vitality
+15 Life after each Kill
(11 to 20)% Bonus to Defense
Attacker Takes Fire Damage of 500
this is already good, and with this you can farm TA on destruction until you get charm + trophy. Trophy gives +5% DR, and this is a way to cap. Another way more expansive is to get a
Der Nebelring
.Der Nebelring
Ring
Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
Ring
Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
video shows how the +1% DR magic works
Also don't forget to MO ED in grey items before making the RW, this will help you to surpass the 200% ED cap
Jewelcrafting:
there are few options here, but for the beginning i suggest Ber for survivability. When you get endgame gear you may switch to Tir ones for MF (You can Check Farming section) or Lum crafted Jewels for exp (These will be useful to speed up getting to lvl 121, if you want that goal)
Use Ber recipe:
Ber + AC + oil of craft + jewel
Be sure to use high lvl jewels, to check ilvl you can use d2stat reader or you be sure about it if you pick it in terror ubers and above terror act5 (6 crafts and then ilvl gets too low)
Here's a video to show you basic
MO
Enanched Damage on weapon before making the RW
Enanched Defense on defensive gear before making the RW
For su or set items, MO ED to reach cap (200%). on defensive gear you may consider TCD
► Merc Gear
If you want some help, mercenaries in this mod can be quite useful.
We will discuss about BloodMage, a mercenary from act 3. He deals fire dmg and poison (with punisher). Hire him in hatred difficulty for better stat, you will need them for better gear.
Check [url=base items]https://docs.median-xl.com/doc/items/baseitems[/url], you need those with better defense, and check also STR required and compare it with the strenght of your merc.
If you wanna go for very best defensive gear, like ancient armor, you have different ways to do it.
1) Amulet that gives +stat
2) jewels with -requirements
3) MO -requirements (this option i don't like it, but is a way to do it...)
I will list 2 options
cheap gear: Honorific set, rlvl will be 30, so you can Max 4 MO and have space for 2 more MO.
all items are honorific!!!
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you.. poison spell damage, energy factor are viable options.
Shield: Sacred Bone Shield / Spiked Shield. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Armor: Sacred Gothic Plate or Higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Head: Sacred Full Helm or higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Belt: Sacred Plated Belt. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Gloves: Sacred Gauntlets. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Boots: Sacred Greaves. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Amulet: +skill, +attributes... -fire res
socket Ral (+3% fire spell)
Math time. 7 x 20 (fire % from MO) + 32 x 3 (fire from Ral) = 236 fire spell dmg
the problem with this set is... no -fire res could be a bit more tanky than next option, but dmg wise next set is a lot better
Crafted Gear:
for this gear you want ilvl1 crafts. Rare amu + Rare ring + rare item will set item to ilvl 1. than you are ready to craft with Fascinating shrines
When you craft, aim for items with less than 60 as rlvl if you want to MO max MF. If you just care about dmg, look for at least -8 fire res.
example:
this is a good roll, without shrine bless (rlvl only 43! plenty mo space)
with shrine bless you can get better than this, anyway...
if you have plenty shrines... you can shrine again for better roll and shrine bless again until you are satisfied, but... consider -15% fire res as average roll is the best target you can get, even too much. you got 7 piece (8 if you get a ammy with -fire res). 15 x 7 = 105. you don't need more than -100 so that 5 would be wasted.
When you are satisfied with your rolls on craft and blessings, time to MO!
MO Fire Spell DMG, FCR for weapon, ED for armor, MF (if you went for 60 or less rlvl you can fill all this 3, if you need to give up on something.. give up on MF ofc). if you still have space, i would MO TCD. Skelly reanimates is something you want to consider too, anyway, rest here is to your likes.
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you
Shield: Fascinating Crafted Sacred Bone Shield / Spiked Shield. MO Fire spell Dmg, ED, MF, rest is up to you
Armor: Fascinating Crafted Sacred Gothic Plate or Higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Head: Fascinating Crafted Sacred Full Helm or higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Belt: Fascinating Crafted Sacred Plated Belt. MO Fire spell Dmg, FCR, MF, rest is up to you
Gloves: Fascinating Crafted Sacred Gauntlets. MO Fire spell Dmg, FCR, MF, rest is up to you
Boots: Fascinating Crafted Sacred Greaves. MO Fire spell Dmg, FCR, MF, rest is up to you
Amulet: +skill, +attributes... -fire res
Remember to check required str and dex!!!
Socket Ral (+3% fire spell dmg) or if you feel like you wanna spend time dressing it (and it's not really needed XD) go for Zod Crafted Jewels with +4% fire spell dmg. -requirements jewels may be needed if you go for ancient armor, etc... so maybe just some jewels with +4% and -requirements can be interesting, but time wise.. may be too long xD up to you
Be Aware!! Jewels may up the item required lvl, if you are going for jewel way, insert jewel BEFORE MO, and check rlvl!!!
Math time considering low rolls.
20 x 7 (MO) + 10 x 7 (craft affixes) + 32 x 7 (ral) = 306% fire spell damage
10 x 7 (-fire res) = -70% fire res
and you can get more than this
We will discuss about BloodMage, a mercenary from act 3. He deals fire dmg and poison (with punisher). Hire him in hatred difficulty for better stat, you will need them for better gear.
Check [url=base items]https://docs.median-xl.com/doc/items/baseitems[/url], you need those with better defense, and check also STR required and compare it with the strenght of your merc.
If you wanna go for very best defensive gear, like ancient armor, you have different ways to do it.
1) Amulet that gives +stat
2) jewels with -requirements
3) MO -requirements (this option i don't like it, but is a way to do it...)
I will list 2 options
cheap gear: Honorific set, rlvl will be 30, so you can Max 4 MO and have space for 2 more MO.
all items are honorific!!!
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you.. poison spell damage, energy factor are viable options.
Shield: Sacred Bone Shield / Spiked Shield. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Armor: Sacred Gothic Plate or Higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Head: Sacred Full Helm or higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Belt: Sacred Plated Belt. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Gloves: Sacred Gauntlets. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Boots: Sacred Greaves. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Amulet: +skill, +attributes... -fire res
socket Ral (+3% fire spell)
Math time. 7 x 20 (fire % from MO) + 32 x 3 (fire from Ral) = 236 fire spell dmg
the problem with this set is... no -fire res could be a bit more tanky than next option, but dmg wise next set is a lot better
Crafted Gear:
for this gear you want ilvl1 crafts. Rare amu + Rare ring + rare item will set item to ilvl 1. than you are ready to craft with Fascinating shrines
When you craft, aim for items with less than 60 as rlvl if you want to MO max MF. If you just care about dmg, look for at least -8 fire res.
example:
this is a good roll, without shrine bless (rlvl only 43! plenty mo space)
with shrine bless you can get better than this, anyway...
if you have plenty shrines... you can shrine again for better roll and shrine bless again until you are satisfied, but... consider -15% fire res as average roll is the best target you can get, even too much. you got 7 piece (8 if you get a ammy with -fire res). 15 x 7 = 105. you don't need more than -100 so that 5 would be wasted.
When you are satisfied with your rolls on craft and blessings, time to MO!
MO Fire Spell DMG, FCR for weapon, ED for armor, MF (if you went for 60 or less rlvl you can fill all this 3, if you need to give up on something.. give up on MF ofc). if you still have space, i would MO TCD. Skelly reanimates is something you want to consider too, anyway, rest here is to your likes.
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you
Shield: Fascinating Crafted Sacred Bone Shield / Spiked Shield. MO Fire spell Dmg, ED, MF, rest is up to you
Armor: Fascinating Crafted Sacred Gothic Plate or Higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Head: Fascinating Crafted Sacred Full Helm or higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Belt: Fascinating Crafted Sacred Plated Belt. MO Fire spell Dmg, FCR, MF, rest is up to you
Gloves: Fascinating Crafted Sacred Gauntlets. MO Fire spell Dmg, FCR, MF, rest is up to you
Boots: Fascinating Crafted Sacred Greaves. MO Fire spell Dmg, FCR, MF, rest is up to you
Amulet: +skill, +attributes... -fire res
Remember to check required str and dex!!!
Socket Ral (+3% fire spell dmg) or if you feel like you wanna spend time dressing it (and it's not really needed XD) go for Zod Crafted Jewels with +4% fire spell dmg. -requirements jewels may be needed if you go for ancient armor, etc... so maybe just some jewels with +4% and -requirements can be interesting, but time wise.. may be too long xD up to you
Be Aware!! Jewels may up the item required lvl, if you are going for jewel way, insert jewel BEFORE MO, and check rlvl!!!
Math time considering low rolls.
20 x 7 (MO) + 10 x 7 (craft affixes) + 32 x 7 (ral) = 306% fire spell damage
10 x 7 (-fire res) = -70% fire res
and you can get more than this
► BRC aka Black Road Challenge
5 Trials that requires to cube your CC under specific circumstances, this will unlock a very useful skill, we need this to boost defense.
Quests must be done in Terror Difficulty (Maybe trial of greed dont need it..)
You will need
Trial of Fear:
Where? Black Marsh ------> The Hole lvl 2
Requires Dark Summoning
Before Dark Summoning, cast acid fiends. use them to get hit instead of you until pentagram appear. Lure the butcher in it, quill to death, cube cc, ezpz.
Trial of Greed:
You need 3 ON runes, or more lower runes. Fill them in throwing weapons and sell for good cash $$$$. Deposit all in stash, withdraw 666666 gold and cube your cc.
Trial of Contrition:
Where? Arreat Summit
Requires Dark Summoning
Summon acid fiends for decoy, you may also spam elven song before darksummoning so a few will stay alive to charm in time mobs. Slowly kill them all and cube cc while swhirls are on.
Trial of Knowledge:
Where? Rocky Waste ----> Stony Tomb -----> Fauztinville
Elves are your best friends here, spam them to distract mobs while you go ahead and kill stuff. Pick up all brains and cube them with cc.
Here's a video to show off gameplay
Trial of Blood:
Where? Tran Athula
Clear the path that connects ice ama with lightning ama, then lure one of them close to the other one. Kill fast the two of them quickly, you have 30 seconds from the moment you kill one of them to kill the other one and cube your cc, this means you will have less than 30 secs to cube cc when both are dead, unless you kill them in the very exact same moment
gameplay example
Quests must be done in Terror Difficulty (Maybe trial of greed dont need it..)
You will need
Book of Summoning
(you find this in Terror, act2, arcane sanctuary, summoner mini boss) for some trials.Trial of Fear:
Where? Black Marsh ------> The Hole lvl 2
Requires Dark Summoning
Before Dark Summoning, cast acid fiends. use them to get hit instead of you until pentagram appear. Lure the butcher in it, quill to death, cube cc, ezpz.
Trial of Greed:
You need 3 ON runes, or more lower runes. Fill them in throwing weapons and sell for good cash $$$$. Deposit all in stash, withdraw 666666 gold and cube your cc.
Trial of Contrition:
Where? Arreat Summit
Requires Dark Summoning
Summon acid fiends for decoy, you may also spam elven song before darksummoning so a few will stay alive to charm in time mobs. Slowly kill them all and cube cc while swhirls are on.
Trial of Knowledge:
Where? Rocky Waste ----> Stony Tomb -----> Fauztinville
Elves are your best friends here, spam them to distract mobs while you go ahead and kill stuff. Pick up all brains and cube them with cc.
Here's a video to show off gameplay
Trial of Blood:
Where? Tran Athula
Clear the path that connects ice ama with lightning ama, then lure one of them close to the other one. Kill fast the two of them quickly, you have 30 seconds from the moment you kill one of them to kill the other one and cube your cc, this means you will have less than 30 secs to cube cc when both are dead, unless you kill them in the very exact same moment
gameplay example
► MidGame SkillPlan
Smax: Trap Rat Form, Quill Storm, Good Berry, Life Shield, Force of Nature.
1-Pointer: Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req.
Mutable: Elfin Weapon (enough points for 100 cb), Elven Song (1-5-10), Ferocity (rest).
1-Pointer: Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req.
Mutable: Elfin Weapon (enough points for 100 cb), Elven Song (1-5-10), Ferocity (rest).
► MidGame Gameplay
Switch to buff weapon
Azgar's Nemeton
. Eat Skill Potion (Scroll of Town Portal + Perfect Sapphire), eat berries, buff with MotW (Mark of the Wild). Switch back to main weapons and transform in Trap Rat, , quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal. Use buffs with weapon on switch, it gives +10 to +12 to dudu skills and boost motw effectiveness.Destruction & Charms
!!!Stat Charms!!!
The Butcher's Tooth
The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Scroll of Kings
Scroll of Kings
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
Optical Detector
Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Visions of Akarat
Visions of Akarat
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Horazon's Focus
Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Other useful charm to get asap
Moon of the Spider
Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
Azmodan's Heart
Azmodan's Heart
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
Six Angel Bag
Six Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
update in progress...
Farming Section
► Magic Find Gear
Before introducing nice set of gear... few words on how to get it! (also is not really needed but... you know just to have an idea of potential..)
Remember midgame gear with ber jewels? substitue those jewels with tir ones
You also may consider Spiritual Craft Spiked or Bone Shield, MO MF and fill this with tir jewels... just with this you can reach more than 100% MF, i got 130 on gloves so... maybe on a shield you can get up to 150% MF. Don't forget to Shrine bless it (Item + Shrine + AC)
Jewelcrafting
Tir recipe:
Tir + AC/AS + oil of craft + jewel
Also consider to balance MF % with killing speed and survivability. 200% MF on gear + MF pots is enough (Perfect ruby + id scroll)
These are just suggestions, probably best option to start is to fill Tir Jewels in Mid Game gear RWs, should be good enough.
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet:
Rings:
Remember midgame gear with ber jewels? substitue those jewels with tir ones
You also may consider Spiritual Craft Spiked or Bone Shield, MO MF and fill this with tir jewels... just with this you can reach more than 100% MF, i got 130 on gloves so... maybe on a shield you can get up to 150% MF. Don't forget to Shrine bless it (Item + Shrine + AC)
Jewelcrafting
Tir recipe:
Tir + AC/AS + oil of craft + jewel
Also consider to balance MF % with killing speed and survivability. 200% MF on gear + MF pots is enough (Perfect ruby + id scroll)
These are just suggestions, probably best option to start is to fill Tir Jewels in Mid Game gear RWs, should be good enough.
Weapon:
Plunderbird
Plunderbird
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Weapon Physical Damage per 1% Crushing Blow
30% Movement Speed
+(275 to 400) to Maximum Damage
+200% Enhanced Damage
Maximum Life +(2 to 5)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Weapon Physical Damage per 1% Crushing Blow
30% Movement Speed
+(275 to 400) to Maximum Damage
+200% Enhanced Damage
Maximum Life +(2 to 5)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
Shield:
Rainbow Fury
, Spiritual Crafted Spiked/Bone ShieldRainbow Fury
Bone Shield (Sacred)
Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
Bone Shield (Sacred)
Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
Armor:
Hratli's Craft
Hratli's Craft
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Socketed (6)
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Socketed (6)
Head:
Pestilence
, Sepultura
, Warlock's Brilliance
, Royal Circlet
(lot of choice here, all have mf, dr, sepultura also have CB)Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Belt:
Lilith's Temptation
or Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Black Void
Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Gloves:
Gulag's Frenzy
Boots:
Clawfeet
Amulet:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Rings:
Bad Mood Ring
, Ballantine's 1827
EndGame
► Endgame Gear
i will give more than one option, all valuable. Aim for 100% CB, 250 FHR, on IAS i'm not sure... if someone can enlight me on break points i will appreciate, i have some problem with that program
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet:
Rings:
on Switch
Weapon:
Drow Valor
, Wizardspike
, Wizardspike
Dagger (Sacred)
One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+13 to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)
Dagger (Sacred)
One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+13 to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)
Black Razor
, Black Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
-(5 to 10)% to Enemy Fire Resistance
-(5 to 10)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(5 to 10)% to Enemy Cold Resistance
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
-(5 to 10)% to Enemy Fire Resistance
-(5 to 10)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(5 to 10)% to Enemy Cold Resistance
Socketed (3)
Triune
, Shark (Xis)
Shield:
Avatar
, Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
The Flying Saucer
, The Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
Avatar
Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Armor:
Linga Sharira
, Natasha's Legacy (Xis)
Head:
Windsinger
Sky Spirit
, Sky Spirit
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
Natha (Xis)
Belt:
Dementia
, Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Gloves:
Demonic Touch
, Demonic Touch
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
Kali (Xis)
Boots:
Knight's Grace
, Knight's Grace
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Titan's Steps
(if you lack CB, but not a very end game choice)Titan's Steps
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Amulet:
Beads of the Snake Queen
, Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Black Dwarf
, Rara ammy +4 skills, doom proc, -res to your powerful element, lightning arenaBlack Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Rings:
Bad Mood Ring
aggressive choice, Ballantine's 1827
defensive choiceon Switch
Shamanka
for bloodlustShamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Azgar's Nemeton
for eating berries and boost Motw► EndGame GamePlay
Switch to azgar nemeton, eat berry and buff with Motw, Lightning Arena and all useful buffs you may have.
Equip shamanka for bloodlust.
Run and quill, elven song to distract enemies, pagan rites to heal. Egg trap to stack dmg when needed. Thorne Wall to range.
Equip shamanka for bloodlust.
Run and quill, elven song to distract enemies, pagan rites to heal. Egg trap to stack dmg when needed. Thorne Wall to range.
Reaching lvl 121
► End Game Gear for leveling
Jewelcrafting
Lum recipe:
Lum + AC/AS + oil of craft + jewel
Aim for +2% xp at least (i think max is 5 if you get rune and jewel affixes together), 2% dex, +life, +defense, ias, fhr and stuff... priority to def for maxing block chance (75% is cap)
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet:
Rings:
Lum recipe:
Lum + AC/AS + oil of craft + jewel
Aim for +2% xp at least (i think max is 5 if you get rune and jewel affixes together), 2% dex, +life, +defense, ias, fhr and stuff... priority to def for maxing block chance (75% is cap)
Weapon:
Drow Valor
----> Black Razor
Black Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
-(5 to 10)% to Enemy Fire Resistance
-(5 to 10)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(5 to 10)% to Enemy Cold Resistance
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
-(5 to 10)% to Enemy Fire Resistance
-(5 to 10)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(5 to 10)% to Enemy Cold Resistance
Socketed (3)
Shield:
Rainbow Fury
Rainbow Fury
Bone Shield (Sacred)
Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
Bone Shield (Sacred)
Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
Armor:
Linga Sharira
(might consider also Hellfire Plate
)Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Head:
Sky Spirit
Sky Spirit
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
Belt:
Ahriman
----> Ahriman
Belts
'VezGhal'
Runeword Level: 115
+1 to All Skills
+15 Spell Focus
Adds 100-300 Fire Damage
Adds 100-300 Lightning Damage
Adds 100-300 Cold Damage
+(31 to 50) to all Attributes
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Requirements +10%
Belts
'VezGhal'
Runeword Level: 115
+1 to All Skills
+15 Spell Focus
Adds 100-300 Fire Damage
Adds 100-300 Lightning Damage
Adds 100-300 Cold Damage
+(31 to 50) to all Attributes
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Requirements +10%
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
Gloves:
Conqueror's Mercy
------> Demonic Touch
Demonic Touch
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
Boots:
Clawfeet
----> Titan's Steps
or Titan's Steps
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Steel Terror
Amulet:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Rings:
Bad Mood Ring
, Ballantine's 1827
Credits
First thanks goes to Bardamu, who introduced me to this mod, childhood friend and still it is lol, gg
Thanks to Myke and uchenick55 for inspiration on TrapRat (You find like to their builds in the beginning)
Thanks to L H and Somnus and all of you who gaved support and hints in making and perfectioning this build.
Thanks to those who follows this build and report what is not working for them.
Thanks to the Creator of the mod and the community.