ScarletEdge wrote:I think I finally got it. I got myself a
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)
Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
and replaced my
Hellfire Plate
Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
and then made a
Shark (Xis)
RW on an Eth Warp Blade. Without any flat damage UMOs, I've managed to raise my damage to up to 2k-5.9k unbuffed and 3k-9.1k buffed with Baneblade+Moonstrike. My killspeed with mobs and bosses have become significantly faster, altho it doesn't feel quite right to see such a huge difference in my minimum and maximum damage, it hasn't been an issue during actual gameplay so far. Thanks for the awesome guide man, I'll see how far I can push this once I get a hold of the necessary UMOs
Cool. Just don't forget about that
Hellfire Plate
Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
bug if it's still in your inventory/stash. If you're doing fine with Dervish, I'd suggest either unmaking it or putting it on a mule to avoid any potential problems.
And I don't think the difference between your min and max damage is gonna be a huge deal. I'm interested to hear how
Shark (Xis)
performs, especially during boss fights. I considered it, but never bothered actually testing it since it lacks any extra CB or DS potential. If you have some free time, would you mind timing and posting here how fast you can kill Destruction Duriel with that weapon using Bladestorm (with only Baneblade and Moonstrike active; no Nova Charge, PoF, summons, or merc)? He's what I was using to test the single-target killspeed different weapons.
Allso and again, the UMOs aren't really necessary (I did all the Ubers listed in the guide without them) and TBH I don't like the idea of having to rely on so many of them just to get damage. IMO, 10x
Crystal of Tears
Crystal of Tears
Mystic Orb
Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
, 8x
Marksman's Eye
Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
, and 8x
Relic of Yaerius
is way too expensive just to make what should already be viable build actually work decently.
Necroglycerin wrote:Have you any experience with the Sorc Melee set? Is it at least a decent mid-game option? I just found all the parts, just my Sorc is not there yet
I didn't test it b/c I never found
Pentacle
Pentacle
Gambeson (Sacred)
Defense: (6091 - 6852) to (6492 - 7303)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 1
+3 to Sorceress Skill Levels
Adds 25-50 Damage
5% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
+(31 to 50) to all Attributes
Physical Resist 10%
(21 to 25)% Bonus to Defense
Socketed (6)
The Mysteries
(Sorceress Melee Set)
, but it looks like a decent mid-game option, especially while using the Lightning/Ice spec.