HCG squad killed andy and duri yesterday evening. Boss charms got changed abit this patch, instead of giving 1 to each class skill they give 1 sk, some ar (40-60 range, maybe) and some element spell damage and pierce. Sd and pierce and bound to boss dmg bias, I guess (andy- psn, duri- cold, meph- lightning etc). Eventhough modder did say that he raised power of act bosses quite alot, they feel much more managable than they were in 1.6. But that might be caused the fact our setup is way more superior than we had in 1.6. I did play trash psn java and SB did play WW, which was op in 1.6 but still probably way weaker than frenzy is, atleast for bosses.