SwineFlu wrote:Is there any plans to add support for the newer version of PlugY? It would be a significant qol improvement for SP players because of some neat features that was added in the later builds. Correct me if I'm wrong, but right now there is no real incompatibility between PlugY and MXL core except for a few save functions (SaveSPPlayerCustomData and SendSaveFilesToSave), which is the case even for PlugY 10.0 anyway.
I'm totally understand that you don't want to maintain other 3rd party tools, however you already unofficially supporting PlugY. What surprises me even more, it's not a common knowledge that you can run MXL and PlugY without using D2SE considering a lot of criticism towards the latter.
HechtHeftig wrote:Unlikely. The reason why the launcher was created was so SP as well as MP can't use cheattools to gain an advantage over the other. With sigma there will be lots of changes, like a bigger stash and higher resolution, making all those tools irrelevant and equal out the distortion between SP and MP. That will be the end of the support for Plugy, D2SE and other cheat tools.
suchbalance wrote:As far as PlugY without D2SE goes, I assume you mean in the case where D2 wasn't installed from the bnet installers? If you managed to get it working standalone even with bnet D2 then please feel free to make a guide for such a setup on the forum. From my, admittedly limited, testing last summer it wasn't possible.
SwineFlu wrote:HechtHeftig wrote:Unlikely. The reason why the launcher was created was so SP as well as MP can't use cheattools to gain an advantage over the other. With sigma there will be lots of changes, like a bigger stash and higher resolution, making all those tools irrelevant and equal out the distortion between SP and MP. That will be the end of the support for Plugy, D2SE and other cheat tools.
The reason why I'm asking about the newer PlugY is because its already implemented in the MXL core, however it supports only 10.0 version (while it could support 11.02 absolutely the same way). You can call PlugY whatever you want but that's not a cheating tool, especially if you compare it to a various maphacks and resolution tools.
HechtHeftig wrote:SwineFlu wrote:HechtHeftig wrote:Unlikely. The reason why the launcher was created was so SP as well as MP can't use cheattools to gain an advantage over the other. With sigma there will be lots of changes, like a bigger stash and higher resolution, making all those tools irrelevant and equal out the distortion between SP and MP. That will be the end of the support for Plugy, D2SE and other cheat tools.
The reason why I'm asking about the newer PlugY is because its already implemented in the MXL core, however it supports only 10.0 version (while it could support 11.02 absolutely the same way). You can call PlugY whatever you want but that's not a cheating tool, especially if you compare it to a various maphacks and resolution tools.
Depends on the definition of cheating you‘re using I guess. IMHO everything that makes the game itself easier is cheating (like stat re-allocation without the need of a belladonna). However things that just improve the quality of life like unlimited stash and item drop notifier isn‘t cheating imho because it doesn‘t affect the game itself. The difference is that with stat re-allocation you always get the max out of your build (directly affecting the game) while item drop notifier only shows what‘s already there when sometimes you wouldn‘t see it because of too much clutter on the ground (indirectly affecting the game). In that case the first thing would be a cheat, and the latter would be a tool.
But seriously. Whatever. This is just my opinion/ definition of cheating.