nazh202 wrote:Runemaster- Enough to cap defense at 5%
May I ask what is this 5%? Is it 5% bonus def per rune? If that's the case so I just need 3 points in it?
The ideal defense needed to farm fauntz is 825kish at lvl 140 roughly. The idea is to have enough defense that you are only being hit 5% of the time which is the lowest you can achieve. Gaining more defense after the fact will net you nothing.
Diaco wrote:from what I've seen while fooling around with warcry a couple months ago, energy provided very little dmg. I tried putting only 300 points into energy and rest in vit, which resulted in a negligible drop in dmg and a huge (several thousand) boost in hp. have you tested this?
Istaryu wrote:Diaco wrote:from what I've seen while fooling around with warcry a couple months ago, energy provided very little dmg. I tried putting only 300 points into energy and rest in vit, which resulted in a negligible drop in dmg and a huge (several thousand) boost in hp. have you tested this?
Because you also need energy factor.
Diaco wrote:Istaryu wrote:Diaco wrote:from what I've seen while fooling around with warcry a couple months ago, energy provided very little dmg. I tried putting only 300 points into energy and rest in vit, which resulted in a negligible drop in dmg and a huge (several thousand) boost in hp. have you tested this?
Because you also need energy factor.
there's only +160 energy factor in the entire endgame setup (with perfect rolls)
suchbalance wrote:Nice guide. I just want to clarify that the Energy damage bonus on the tooltip is correct.
War Cry has less energy scaling than normal spells because it's a shout not a classic spell and also to prevent reaching the damage cap on a crit.
datdudejay wrote:suchbalance wrote:Nice guide. I just want to clarify that the Energy damage bonus on the tooltip is correct.
War Cry has less energy scaling than normal spells because it's a shout not a classic spell and also to prevent reaching the damage cap on a crit.
Thank you for this information, i will be changing my guide up to correct my assumptions i made about the tooltip being bugged potentially.