By: Nitz
Version: MXL2017
Introduction
A PewPew Sin that kills enemies from a safe distance while dealing heavy cold spell damage.
This guide is aimed at people who start from scratch and have neither access to sacred uniques/Sets nor charms. I tried to make it as cheap and strong as possible and actually it doesn't need a single sacred unique to get every single charm in the game. Even most of the late game builds at the end of the guide work perfectly fine with rune words and shrine crafts. With limpet laser you kickstart your game, then you can easily switch to better farm builds at the end here.
This build relies on the range, freeze and damage of Limpet Laser(LL), the awesome Aura Skeletal Flayers give you, the bonus HP from tiefling form and Phase Bomb which breaks most immunities to deal with nearly every ice immune enemy while also applying slow.
WHY USE THIS BUILD?
- Easiest way to get charms as a sin. Can farm most ubers/charms easily
- High survivability, 13k HP and 60% avoid.
- High Damage Reduction 50% (max)
- Very cheap built
Gameplay
- cast Tiefling Form and buff yourself with Blood lust, then summon the Skeletal Flayers to boost your spell damage
- spam LL to kill, break immunities with Phase Bomb or kill them with Psionic Storm
- if it's save hit a nearby enemy with Shadow Refuge to get an incredible walk speed bonus in addition to a huge damage reduction bonus
- heal yourself with vampiric icon, you can often cast this one through door or other obstacles, then you are rather safe after a blink.
On the left skill icon I have LL and cast it while holding shift. On the right side I have my spells assigned on the hotkeys F1-8. F1 Summon Edyrem. F2 Phase Bomb F3 Summon Skeletal Flayer F4 Blink F5 Vampiric Icon F6 Tiefling form F7 Townportal F8 Dark Summoning. Switch left: Bloodlust right: Shadow Refuge This is just a suggestion, you can assign them however you want.
Additional info:
Breakpoints:
IAS 54 = 5 Frames (Claws)
FHR 200 = 3 Frames
FBR 174 = 4 Frames
FCR 152 = 6 Frames
Sin is a variable character, don't stick to one built and use it all the time. I just use limpet because it's the easiest to get most charms and farm some high runes/elemental runes with very cheap gear. If you don't like limpet use one of the other traps, works perfectly fine, you could even go for ATMG sentry but I wouldn't recommend that before you have at least the crystalline flame medallion upgrade and the heroic charms. Then please switch to one of the end game builds at the end of this guide, they are extremely fast in clearing uber maps to farm or to get lvl 121.
► Early Game
http://forum.median-xl.com/viewtopic.php?f=40&t=491 - #7 Kwentrith or #20 Lanaya are two good guides to level up as a sin.
Level Challenges Just make sure not to miss the level 50/80/90 challenges.
http://docs.median-xl.com/doc/quests/levelchallenge1 Nagi sin wrecks it with level 50. But so does the Limpet laser which freezes them all. You just need some way to kill the only ice immune enemy here.
http://docs.median-xl.com/doc/quests/ennead - really easy just do it early enough.
http://docs.median-xl.com/doc/quests/levelchallenge2 - Nagi sin has problems here unless you just use it to switch when you cast broadside OR you switch to Limpet Laser now since you have access to the shield AND phase bomb.
Leveling:
Go to the blood moor and kill some enemies, put your first points into Energy and Cluster Mine. Do the Den of Evil quest, then continue to Cain. Kill Griswold - he drops a nice gift box. Now you can decide your leveling built and farm the box until you get the items you want.
You can respec at Akara later (mid terror Belladonna Elexiers - respec potions start dropping)
Nagisin: Use
Twin fang strike Nagi sin: #20 here: http://forum.median-xl.com/viewtopic.php?p=18663#p18663
A throw build based on either storm crows or maelstrom is nice too, pretty much the same items as Nagi sin but
Or a trap sin with fireball sentry or electrofield sentry which has the same items as Limpet laser one paragraph below but focus on your elemental damage and if you use fireball sentry put skills into way of the phoenix for more % spell dmg. Later
Or if you want to use limpet laser (Don't or just do it after lvl 75): Get 2
MO your random rings/amulet with +mana regeneration or use 2
For the other items you can use the guide I linked at the beginning or do honorifics. +cold damage. If you don't use honorifics you will need to put more points into str. Honorifics are nice and have no requirements.
Skills: Psionic Storm (the third skill in the psycho tree, you don't need to max this. 1-5 points kill everything), Limpet Laser, Tiefling Form, Blink, Perfect Being and Shadow Refuge.
Use an A3 Bloodmage Merc - Those guys are your best friend. If you later give them honorific sacred items, MOd with fire dmg, enhanced defense. They should be able to clear most ubers solo. They are good friends who deal with cold immune enemies and love to heal you. Bloodmage loves Fascinated Shrine crafted and blessed items.
He has incredible Energy, Energy Factor and Total Character Defense. TCD is useless to MO! So you want to MO their weapon with faster cast rate and their gear should have high def, MO with +def and +elemental spell damage (depends on which merc), Magic Find. Socket armor with PTopaz or Um runes until they have +35% bonus to energy (depending on the gear that could be 0 or 7 gems) rest should be +spell damage jewels or runes. PDiamonds in the weapon are great. Hiring them at hatred for better stats, the level at which you hire them does not matter!
FCR Frames per cast
8 16
15 15
26 14
39 13
58 12
86 11
138 10
With ~level 50 you can farm in the Island of the Sunless Sea or even better the Icy Cellar A5. This area gives tons of experience and with off screen kills you are rather safe.
At level 90 definitely respec to limpet laser, get the honorifics and start wrecking. Weapon RW, shield RW rest honorific can get you the first easy 18 charms.
Items to look out for while leveling
Tier 5: Cap/Sash
Tier 6: Totem Shield, War Scepter or Crystal Sword, Leather Armor, Leather Gloves, Boots.
Sacred: Circlet or Coronet or Tiara, 2 Assassin Claws, Leather Armor, Leather Gloves, Boots. Ancient armor, Gauntlets, Plated Belt, Crone, Greaves.
Misc: Ix-Rune, Xar-Rune. Thul runes (20), Sacred Shrines, Abandon Shrines, Belladonna Elixiers
The Black Road
http://docs.median-xl.com/doc/quests/blackroad You don't have to do this immediately, do easy ubers first.
Trial of Fear - use your summons to make the Butcher spawn a pentagram then use Blink to lure him onto it and kill with precasted LL, you can also spawn 2 butchers so it happens faster
Trial of Greed - selling any high-level rune socketed in any throwing weapon (Mahla/Akara sells them at the misc page) will grant you much gold, also greater signets of gold from Trojan Jungles make it easy. So getting 666.666 gold should not be a problem (You can have more gold).
Trial of Contrition - go to the ancients, do the portal and kill King Koth and his Bear Tribe
Trial of Blood - clear the way from Cold to lighting, with LL you can't kill the cold priestess so you are on the save side there, use electrofield sentry near the lightning priestess. Then lure them to one spot or Light near cold like somewhere you can blink over. Lower them both, then kill them.
Trial of Knowledge - Places to stick LL here are important. There are pillars everywhere! Proceed slower here, always have your summon army with you. Sadly we get hit a lot here and without life leech we will die rather fast, either put some points into vampiric icon to fully heal yourself or jug health pots and eat an apple.
Now you managed all trials - cube your CC with 4 sacrificial Hearts, our TBR skill is incredible and we get 150 life for the challenge!
Then do most/all ubers now you have the choice - socket your gear with Lum runes or MF jewels and start farming Tran Athula for SUs and TUs for Arcance Crystals to get zod crafted Jewels or switch to another sin built (I put some suggestions at the end of the guide) and enjoy a new playstyle. You can also farm Bremmtown nice droprates there
Level Challenges Just make sure not to miss the level 50/80/90 challenges.
http://docs.median-xl.com/doc/quests/levelchallenge1 Nagi sin wrecks it with level 50. But so does the Limpet laser which freezes them all. You just need some way to kill the only ice immune enemy here.
http://docs.median-xl.com/doc/quests/ennead - really easy just do it early enough.
http://docs.median-xl.com/doc/quests/levelchallenge2 - Nagi sin has problems here unless you just use it to switch when you cast broadside OR you switch to Limpet Laser now since you have access to the shield AND phase bomb.
Leveling:
Go to the blood moor and kill some enemies, put your first points into Energy and Cluster Mine. Do the Den of Evil quest, then continue to Cain. Kill Griswold - he drops a nice gift box. Now you can decide your leveling built and farm the box until you get the items you want.
You can respec at Akara later (mid terror Belladonna Elexiers - respec potions start dropping)
Nagisin: Use
Na-Krul's Spine
Skills: 1 pointers: Backstab, Barrier Strike, Crucify. Some points Shadow Refugee, blink. Max: Way of the spider/phoenix, perfect being, broadside. Upgrade it with the Unique uptier recipe from time to time. To use broadside switch weapons with the hotkey to a random throwing knife, then switch back and kill in melee.Na-Krul's Spine
Naginata (4)
Two-Hand Damage: (25 - 28) to (31 - 39)
(Assassin Only)
Required Level: 6
Required Dexterity: 58
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
20% Chance to cast level 4 Flamefront on Melee Attack
5% Chance to cast level 2 Bloodlust on Melee Attack
+6% Bonus Damage to Bloodlust
15% Attack Speed
Adds (8 to 10)-(13 to 20) Damage
+(35 to 40)% Enhanced Damage
Elemental Resists +(21 to 25)%
Physical Resist (3 to 5)%
Socketed (2)
Two-Hand Damage: (79 - 90) to (96 - 112)
(Assassin Only)
Required Level: 26
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
30% Chance to cast level 12 Flamefront on Melee Attack
7% Chance to cast level 8 Bloodlust on Melee Attack
+12% Bonus Damage to Bloodlust
25% Attack Speed
Adds (13 to 15)-(28 to 35) Damage
+(81 to 103)% Enhanced Damage
Elemental Resists +(31 to 35)%
Physical Resist (9 to 11)%
Socketed (4)
Two-Hand Damage: (194 - 214) to (221 - 246)
(Assassin Only)
Required Level: 47
Required Dexterity: 192
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
40% Chance to cast level 20 Flamefront on Melee Attack
9% Chance to cast level 14 Bloodlust on Melee Attack
+18% Bonus Damage to Bloodlust
35% Attack Speed
Adds (18 to 20)-(43 to 50) Damage
+(126 to 149)% Enhanced Damage
Elemental Resists +(41 to 45)%
Physical Resist (15 to 17)%
Socketed (5)
Two-Hand Damage: (255 - 277) to (290 - 320)
(Assassin Only)
Required Level: 57
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
45% Chance to cast level 24 Flamefront on Melee Attack
10% Chance to cast level 17 Bloodlust on Melee Attack
+24% Bonus Damage to Bloodlust
40% Attack Speed
Adds (21 to 23)-(51 to 60) Damage
+(149 to 171)% Enhanced Damage
Elemental Resists +(46 to 50)%
Physical Resist (18 to 20)%
Socketed (6)
Naginata (4)
Two-Hand Damage: (25 - 28) to (31 - 39)
(Assassin Only)
Required Level: 6
Required Dexterity: 58
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
20% Chance to cast level 4 Flamefront on Melee Attack
5% Chance to cast level 2 Bloodlust on Melee Attack
+6% Bonus Damage to Bloodlust
15% Attack Speed
Adds (8 to 10)-(13 to 20) Damage
+(35 to 40)% Enhanced Damage
Elemental Resists +(21 to 25)%
Physical Resist (3 to 5)%
Socketed (2)
Two-Hand Damage: (79 - 90) to (96 - 112)
(Assassin Only)
Required Level: 26
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
30% Chance to cast level 12 Flamefront on Melee Attack
7% Chance to cast level 8 Bloodlust on Melee Attack
+12% Bonus Damage to Bloodlust
25% Attack Speed
Adds (13 to 15)-(28 to 35) Damage
+(81 to 103)% Enhanced Damage
Elemental Resists +(31 to 35)%
Physical Resist (9 to 11)%
Socketed (4)
Two-Hand Damage: (194 - 214) to (221 - 246)
(Assassin Only)
Required Level: 47
Required Dexterity: 192
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
40% Chance to cast level 20 Flamefront on Melee Attack
9% Chance to cast level 14 Bloodlust on Melee Attack
+18% Bonus Damage to Bloodlust
35% Attack Speed
Adds (18 to 20)-(43 to 50) Damage
+(126 to 149)% Enhanced Damage
Elemental Resists +(41 to 45)%
Physical Resist (15 to 17)%
Socketed (5)
Two-Hand Damage: (255 - 277) to (290 - 320)
(Assassin Only)
Required Level: 57
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
45% Chance to cast level 24 Flamefront on Melee Attack
10% Chance to cast level 17 Bloodlust on Melee Attack
+24% Bonus Damage to Bloodlust
40% Attack Speed
Adds (21 to 23)-(51 to 60) Damage
+(149 to 171)% Enhanced Damage
Elemental Resists +(46 to 50)%
Physical Resist (18 to 20)%
Socketed (6)
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Auriel's Halo
Auriel's Halo
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
Featherclaw
- Farm the gift box until you find the naginata and armor. Then mule some gift boxes to a barb and cube it until you get the belt, you can do the same with an amazon to get the gloves, and a paladin for the helmet. IMO that just wastes time, armor and belt are enough. And please use barrier strike most of the time in open areas you can hit every enemy once and keep on going they die behind you.Twin fang strike Nagi sin: #20 here: http://forum.median-xl.com/viewtopic.php?p=18663#p18663
A throw build based on either storm crows or maelstrom is nice too, pretty much the same items as Nagi sin but
Ironsleet
and Ironsleet
Balanced Knife (4)
Throw Damage: (9 - 11) to (19 - 30)
One-Hand Damage: (7 - 8) to (16 - 27)
Required Level: 7
Required Dexterity: 91
Item Level: 29
Dexterity Damage Bonus: (0.11 per Dexterity)%
5% Chance to cast level 10 Cold Fear on Kill
5% Chance to cast level 3 Knife Throw on Striking
+(8 to 17) to Maximum Damage
+(24 to 46)% Enhanced Damage
Weapon Physical Damage +12%
Cold Resist +(21 to 25)%
Socketed (1)
Throw Damage: (33 - 38) to (64 - 78)
One-Hand Damage: (23 - 26) to (51 - 62)
Required Level: 26
Required Dexterity: 132
Item Level: 40
Dexterity Damage Bonus: (0.11 per Dexterity)%
6% Chance to cast level 20 Cold Fear on Kill
6% Chance to cast level 7 Knife Throw on Striking
+(26 to 34) to Maximum Damage
+(69 to 92)% Enhanced Damage
Weapon Physical Damage +24%
Cold Resist +(31 to 35)%
Socketed (2)
Throw Damage: (79 - 87) to (133 - 151)
One-Hand Damage: (45 - 49) to (94 - 108)
Required Level: 44
Required Dexterity: 258
Item Level: 67
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 30 Cold Fear on Kill
7% Chance to cast level 11 Knife Throw on Striking
+(43 to 52) to Maximum Damage
+(115 to 137)% Enhanced Damage
Weapon Physical Damage +36%
Cold Resist +(41 to 45)%
Socketed (2)
Throw Damage: (104 - 114) to (173 - 192)
One-Hand Damage: (57 - 62) to (118 - 132)
Required Level: 54
Required Dexterity: 508
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 40 Cold Fear on Kill
8% Chance to cast level 13 Knife Throw on Striking
+(52 to 60) to Maximum Damage
+(138 to 160)% Enhanced Damage
Weapon Physical Damage +48%
Cold Resist +(46 to 50)%
Socketed (2)
Balanced Knife (4)
Throw Damage: (9 - 11) to (19 - 30)
One-Hand Damage: (7 - 8) to (16 - 27)
Required Level: 7
Required Dexterity: 91
Item Level: 29
Dexterity Damage Bonus: (0.11 per Dexterity)%
5% Chance to cast level 10 Cold Fear on Kill
5% Chance to cast level 3 Knife Throw on Striking
+(8 to 17) to Maximum Damage
+(24 to 46)% Enhanced Damage
Weapon Physical Damage +12%
Cold Resist +(21 to 25)%
Socketed (1)
Throw Damage: (33 - 38) to (64 - 78)
One-Hand Damage: (23 - 26) to (51 - 62)
Required Level: 26
Required Dexterity: 132
Item Level: 40
Dexterity Damage Bonus: (0.11 per Dexterity)%
6% Chance to cast level 20 Cold Fear on Kill
6% Chance to cast level 7 Knife Throw on Striking
+(26 to 34) to Maximum Damage
+(69 to 92)% Enhanced Damage
Weapon Physical Damage +24%
Cold Resist +(31 to 35)%
Socketed (2)
Throw Damage: (79 - 87) to (133 - 151)
One-Hand Damage: (45 - 49) to (94 - 108)
Required Level: 44
Required Dexterity: 258
Item Level: 67
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 30 Cold Fear on Kill
7% Chance to cast level 11 Knife Throw on Striking
+(43 to 52) to Maximum Damage
+(115 to 137)% Enhanced Damage
Weapon Physical Damage +36%
Cold Resist +(41 to 45)%
Socketed (2)
Throw Damage: (104 - 114) to (173 - 192)
One-Hand Damage: (57 - 62) to (118 - 132)
Required Level: 54
Required Dexterity: 508
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 40 Cold Fear on Kill
8% Chance to cast level 13 Knife Throw on Striking
+(52 to 60) to Maximum Damage
+(138 to 160)% Enhanced Damage
Weapon Physical Damage +48%
Cold Resist +(46 to 50)%
Socketed (2)
Leoric's Legion
Leoric's Legion
Bladed Shield (4)
Defense: (64 - 72) to (127 - 144)
Chance to Block: 4%
(Assassin Only)
Required Level: 8
Required Dexterity: 55
Item Level: 10
+(6 to 8)% Bonus to Poison Skill Duration
-(4 to 5)% to Enemy Poison Resistance
+(24 to 40)% Enhanced Defense
+(11 to 20) to Vitality
1% Reanimate as: Random Monster
Socketed (1)
Defense: (246 - 273) to (418 - 463)
Chance to Block: 4%
(Assassin Only)
Required Level: 25
Required Dexterity: 81
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
-(7 to 8)% to Enemy Poison Resistance
+(58 to 75)% Enhanced Defense
+(31 to 40) to Vitality
2% Reanimate as: Random Monster
Socketed (4)
Defense: (631 - 687) to (1031 - 1122)
Chance to Block: 4%
(Assassin Only)
Required Level: 43
Required Dexterity: 170
Item Level: 51
+(16 to 18)% Bonus to Poison Skill Duration
-(10 to 11)% to Enemy Poison Resistance
+(92 to 109)% Enhanced Defense
+(51 to 60) to Vitality
3% Reanimate as: Random Monster
Socketed (5)
Defense: (938 - 1014) to (1527 - 1652)
Chance to Block: 4%
(Assassin Only)
Required Level: 52
Required Dexterity: 353
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
-(12 to 13)% to Enemy Poison Resistance
+(109 to 126)% Enhanced Defense
+(61 to 80) to Vitality
4% Reanimate as: Random Monster
Socketed (6)
Bladed Shield (4)
Defense: (64 - 72) to (127 - 144)
Chance to Block: 4%
(Assassin Only)
Required Level: 8
Required Dexterity: 55
Item Level: 10
+(6 to 8)% Bonus to Poison Skill Duration
-(4 to 5)% to Enemy Poison Resistance
+(24 to 40)% Enhanced Defense
+(11 to 20) to Vitality
1% Reanimate as: Random Monster
Socketed (1)
Defense: (246 - 273) to (418 - 463)
Chance to Block: 4%
(Assassin Only)
Required Level: 25
Required Dexterity: 81
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
-(7 to 8)% to Enemy Poison Resistance
+(58 to 75)% Enhanced Defense
+(31 to 40) to Vitality
2% Reanimate as: Random Monster
Socketed (4)
Defense: (631 - 687) to (1031 - 1122)
Chance to Block: 4%
(Assassin Only)
Required Level: 43
Required Dexterity: 170
Item Level: 51
+(16 to 18)% Bonus to Poison Skill Duration
-(10 to 11)% to Enemy Poison Resistance
+(92 to 109)% Enhanced Defense
+(51 to 60) to Vitality
3% Reanimate as: Random Monster
Socketed (5)
Defense: (938 - 1014) to (1527 - 1652)
Chance to Block: 4%
(Assassin Only)
Required Level: 52
Required Dexterity: 353
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
-(12 to 13)% to Enemy Poison Resistance
+(109 to 126)% Enhanced Defense
+(61 to 80) to Vitality
4% Reanimate as: Random Monster
Socketed (6)
Or a trap sin with fireball sentry or electrofield sentry which has the same items as Limpet laser one paragraph below but focus on your elemental damage and if you use fireball sentry put skills into way of the phoenix for more % spell dmg. Later
Anarchy
and Anarchy
Assassin Claws
'SolCham'
Runeword Level: 83
+(3 to 4) to Assassin Skill Levels
40% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
Maximum Life +5%
+(61 to 75) to Mana
Maximum Mana +20%
+(26 to 30) Mana after each Kill
Assassin Claws
'SolCham'
Runeword Level: 83
+(3 to 4) to Assassin Skill Levels
40% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
Maximum Life +5%
+(61 to 75) to Mana
Maximum Mana +20%
+(26 to 30) Mana after each Kill
Dar-Al-Harb
- If you really like your sentry you can also configure this guide to that element and do most ubers with it.Dar-Al-Harb
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
Or if you want to use limpet laser (Don't or just do it after lvl 75): Get 2
Spellgrip
MO them with faster cast rate! Just remember to upgrade them from time to time. Other skills like Fireball sentry are much better early! Spellgrip
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Rainbow
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Lumen Arcana
Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Queen of Glass
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
MO your random rings/amulet with +mana regeneration or use 2
Myokai's Path
, still MO them with Mana reg. With nice mana reg and cast speed this is actually a strong starter.Myokai's Path
Ring
Required Level: 30
Item Level: 40
+5% to Experience Gained
+2 to Light Radius
Ring
Required Level: 30
Item Level: 40
+5% to Experience Gained
+2 to Light Radius
For the other items you can use the guide I linked at the beginning or do honorifics. +cold damage. If you don't use honorifics you will need to put more points into str. Honorifics are nice and have no requirements.
Skills: Psionic Storm (the third skill in the psycho tree, you don't need to max this. 1-5 points kill everything), Limpet Laser, Tiefling Form, Blink, Perfect Being and Shadow Refuge.
Use an A3 Bloodmage Merc - Those guys are your best friend. If you later give them honorific sacred items, MOd with fire dmg, enhanced defense. They should be able to clear most ubers solo. They are good friends who deal with cold immune enemies and love to heal you. Bloodmage loves Fascinated Shrine crafted and blessed items.
He has incredible Energy, Energy Factor and Total Character Defense. TCD is useless to MO! So you want to MO their weapon with faster cast rate and their gear should have high def, MO with +def and +elemental spell damage (depends on which merc), Magic Find. Socket armor with PTopaz or Um runes until they have +35% bonus to energy (depending on the gear that could be 0 or 7 gems) rest should be +spell damage jewels or runes. PDiamonds in the weapon are great. Hiring them at hatred for better stats, the level at which you hire them does not matter!
FCR Frames per cast
8 16
15 15
26 14
39 13
58 12
86 11
138 10
With ~level 50 you can farm in the Island of the Sunless Sea or even better the Icy Cellar A5. This area gives tons of experience and with off screen kills you are rather safe.
At level 90 definitely respec to limpet laser, get the honorifics and start wrecking. Weapon RW, shield RW rest honorific can get you the first easy 18 charms.
Items to look out for while leveling
Tier 5: Cap/Sash
Tier 6: Totem Shield, War Scepter or Crystal Sword, Leather Armor, Leather Gloves, Boots.
Sacred: Circlet or Coronet or Tiara, 2 Assassin Claws, Leather Armor, Leather Gloves, Boots. Ancient armor, Gauntlets, Plated Belt, Crone, Greaves.
Misc: Ix-Rune, Xar-Rune. Thul runes (20), Sacred Shrines, Abandon Shrines, Belladonna Elixiers
The Black Road
http://docs.median-xl.com/doc/quests/blackroad You don't have to do this immediately, do easy ubers first.
Trial of Fear - use your summons to make the Butcher spawn a pentagram then use Blink to lure him onto it and kill with precasted LL, you can also spawn 2 butchers so it happens faster
Trial of Greed - selling any high-level rune socketed in any throwing weapon (Mahla/Akara sells them at the misc page) will grant you much gold, also greater signets of gold from Trojan Jungles make it easy. So getting 666.666 gold should not be a problem (You can have more gold).
Trial of Contrition - go to the ancients, do the portal and kill King Koth and his Bear Tribe
Trial of Blood - clear the way from Cold to lighting, with LL you can't kill the cold priestess so you are on the save side there, use electrofield sentry near the lightning priestess. Then lure them to one spot or Light near cold like somewhere you can blink over. Lower them both, then kill them.
Trial of Knowledge - Places to stick LL here are important. There are pillars everywhere! Proceed slower here, always have your summon army with you. Sadly we get hit a lot here and without life leech we will die rather fast, either put some points into vampiric icon to fully heal yourself or jug health pots and eat an apple.
Now you managed all trials - cube your CC with 4 sacrificial Hearts, our TBR skill is incredible and we get 150 life for the challenge!
Then do most/all ubers now you have the choice - socket your gear with Lum runes or MF jewels and start farming Tran Athula for SUs and TUs for Arcance Crystals to get zod crafted Jewels or switch to another sin built (I put some suggestions at the end of the guide) and enjoy a new playstyle. You can also farm Bremmtown nice droprates there
► Core Skills
I want to give an overall view of all the skills we use with this build:
Limpet Laser (LL)
Summon Skeletal Flayers
Tiefling Form
Phase Bomb
If you hit an enemy with this it will most likely break their resistance and you can kill them with Limpet Laser BUT if anything deals physical damage to a phased enemy he/it will die! If you play with friends either warn them or don't use it. Your summons will mostly die to this effect, just resummon them.
Shadow Refuge (SR)
Perfect Being "Passive effect: grants a chance that incoming attacks miss" Not much to say here, passive which gives you about 57% avoid (the best defense stat in the game)
Blink Utility spell. Effect: teleport to target spot, stunning nearby enemies. Mid-Endgame 2 seconds (lvl 19) or 1.8 seconds (lvl 25) spell timer
Bloodlust Utility spell. Effect: Increases your elemental spell damage by about 60% for ~180 seconds. Prebuff yourself with this one. If you cast it your Skeletal Flayers summons will disappear, thankfully you just have to cast it once all 3 minutes. +to all spells increase our damage bonus here
Vampiric Icon Effect: burns an unholy female sign on the ground in life stealing flames. 15 Points here to reach a nice 2.2 second cooldown. Learn how to place it and how to make the most use out of it - instantly heals us when we hit several enemies with it. I love to cast it on cold immune enemies since they don't die fast.
Psionic Storm Effect: manifest a storm whose damage is based on energy - deals about30k magical damage - use this one for cold immune enemies or when you have no place to stick limpets at, or enemies your limpets just don't want to focus (Balls, Spires (K3BA), Azmodan).
Limpet Laser (LL)
Mid-Endgame damage 7-15k and 11-22k complete endgame 24-48 k (Maybe with jewels instead of thul runes 50k), without a line of sight this trap won't shoot. This is our main damage source. All 9 hard skill points you will shot a bonus trap, after you do the Ennead challenge, all minigames you will get it up to lvl 28. The damage numbers are way off not 2017 patch!Description wrote: The Portable Electro-Wave Phased Energy Ward (PEWPEW) area denial device is attached to a wall and uses an artificial eye to track enemies and freeze them in their tracks with heat draining laser bolts. Effect: sticks to a wall and fires a freeze beam at nearby enemies
Summon Skeletal Flayers
Mid-Endgame bonus: 51% HP, ~50% elemental spell damage. This actually is a Necromancer spell but our shield will give us access to this wonderful summon. +to all spells increase our damage gain hereThe ghosts of heroes past take the fight to the forces of hell, their presence at the other side of the veil of time strengthening the faith and fury of their living comrades. Effect: skeletal minions with an aura that increases life and regeneration
Tiefling Form
Effect: +1 to all skills, +1488 life, 265 dexterity, +144 Energy Factor (more spell damage). To cast it just do one click, don't move or do something else, I have seen too many guys complain about this spell not working.Powerful assassins, that have paragon control over their body and mind, can channel their killing intent and use their energy and prowess to assume a special body form that is much more effective at doing deadly tasks. Effect: cloaks the character in dark shadows, greatly improving your combat skills
Phase Bomb
This bomb enemies into the ethereal plane. This weakens them to ethereal magical attacks, but the energy gradient destroys anything that comes into contact with the phase shifted victims.
Effect: lowers enemy resistances, but disintegrates physical attackers
If you hit an enemy with this it will most likely break their resistance and you can kill them with Limpet Laser BUT if anything deals physical damage to a phased enemy he/it will die! If you play with friends either warn them or don't use it. Your summons will mostly die to this effect, just resummon them.
Shadow Refuge (SR)
Damage reduced by ~40% (great defense stat) and a velocity bonus of 90, this is a huge faster run/walk bonus. It lasts for about 30 seconds and you need to reapply it again and again. Most of the time it is not needed since we are strong enough but it is very useful.Retreating into the astral plane after a strike, the assassin avoids incoming counterattacks, moving like a bolt of lightning and delivering a lethal blow from behind.
Effect: powerful attack that temporarily raises speed and damage reduction
Perfect Being "Passive effect: grants a chance that incoming attacks miss" Not much to say here, passive which gives you about 57% avoid (the best defense stat in the game)
Blink Utility spell. Effect: teleport to target spot, stunning nearby enemies. Mid-Endgame 2 seconds (lvl 19) or 1.8 seconds (lvl 25) spell timer
Bloodlust Utility spell. Effect: Increases your elemental spell damage by about 60% for ~180 seconds. Prebuff yourself with this one. If you cast it your Skeletal Flayers summons will disappear, thankfully you just have to cast it once all 3 minutes. +to all spells increase our damage bonus here
Vampiric Icon Effect: burns an unholy female sign on the ground in life stealing flames. 15 Points here to reach a nice 2.2 second cooldown. Learn how to place it and how to make the most use out of it - instantly heals us when we hit several enemies with it. I love to cast it on cold immune enemies since they don't die fast.
Psionic Storm Effect: manifest a storm whose damage is based on energy - deals about30k magical damage - use this one for cold immune enemies or when you have no place to stick limpets at, or enemies your limpets just don't want to focus (Balls, Spires (K3BA), Azmodan).
Stats alocation
Strength - enough for gear
Dexterity - Enough for gear but tiefling form should give you enough
Vitality - If you want more HP do it
Energy - If you want more damage/mana do it
Skillplan
http://skillplan.median-xl.com/planner?id=0JBNIbxs
sMax perfect being, limpet lazer, tiefling form.
1-5 in Psionic Storm help for enemies with unbreakable immunity, too many points just make it cost too much Mana.
Put 1 point in Phase Bomb, 19 in blink to get the 2 seconds cooldown. 1-5 to shadow refuge (Aim to hit 50% DR with EQ, Charms and shadow refugee (SR) this determines how many points you need in SR this should be 1 at +43 to all skills).
Some rest points into Vampiric Icon for insta heal.
With these we even have 9 skill points left to spend for something like Vampiric icon or psionic scream or shadow refuge.
Gear
http://imgur.com/a/9qPZ4
► Show Spoiler
Weapon: Start with 2
Shield:
On switch: a random rare claw with Blood Lust (http://imgur.com/O2J3Yd5) (BL gives +~40% elemental damage) (To get it reroll a magic claw oil of renewal or buy it from Anya) and a second claw to get +8 to bloodlust (I just use 1 with +4 the difference isn't big) or a
Armor: We don't need defense, always choose the least STR requirement for crafts (Leather Gloves, Quilted Armor, Circlets, Boots, Sash). You don't need any of these Uniques they are just there in case you randomly find them and have enough STR or free points to wear them
Random Headpiece later honorific tier 5 for max sockets or
Amulet: Rare ~400 life amulet with +4 all skills or
Rings: Two
How to craft that Gear: https://youtu.be/DVq6mvwbjD4 http://imgur.com/a/amyPS So those are the values without jewels/Thul/Lum runes in the spots. We have 20 socket spots so thul runes would be 60% more cold spell damage, Lum runes 200% magic find - 482 MF is very much - with 4% cold spell damage jewels we would have 80% more cold spell damage but also for sure max res, more faster cast rate and hit recovery and maybe some MF too. Directly after that video I threw away the fucking Tiara, got a circlet and crafted that we really can't afford to put that much points in dex early.
Outdated stuff: Early game gear is shown at the beginning of this video: https://www.youtube.com/watch?v=weNA4Lz ... e=youtu.be (ignore the rings, I am lazy and perfect gear is not necessary)
Full end game gear: http://imgur.com/xZ5wzpr even later (Twice the dmg): http://i.imgur.com/b64irZw.jpg?1 (Now patch 5k dmg is the same as 40k like in this picture) End of outdated.
Mystic orbs in the honorifics: 5 times cold spell damage, and overall about 50% reanimate skeleton, the rest can be magic find, resistances and faster hit recovery, do as you see fit. MF makes it much easier to find sacred rare bases for the shrine crafts.
You should try to reach 135 -enemy cold resist (don't forget the 10% you get from charms - 5% from Elemental Prism and ~5 from the Island of the Sunless Sea).
The sockets for shield and weapon RWs should provide you with ~50 life, preferably with cold spell damage (zod crafted), my shield for example gives me 216 life but they are just rare not crafted.
Socket your other gear with thul runes. You could also do jewels (Beware they could increase the level requirement if you add them after the mystic orbs), preferably zod crafted with +4% cold damage and ~45 life. For some ubers gems to get some max res. For farming lum runes you just lose some cold spell dmg. 20 Lum runes = 200% MF, 5 MOs in gloves/belt/boots = 120%. + Butcher charm = 350% MF. Works great in tran athulua and Bremmtown.
Jewels will help you reach max faster cast rate/hit recovery. Use the sockets in your shield, weapon, armor and circlet for it.
Don't waste too much time making your gear perfect.
Assuming you don't like limpet laser as a spell - use
Another stat to look for is "Faster Cast Rate": The level 1 challenge give us 20% overall speed, our shield adds another 30% faster casting. To hit 6 frames (max speed) we need 152% faster casting rate. The Rathma Square charm provides us with another 10%, Cathedral of Light 15% Increased Overall Speed. Now we have 75%. The Duncraig Trophy adds another 10%. Either you get the rest with zod crafted jewels or you remove some thul runes for ix runes for more cast speed.
Spellgrip
then Spellgrip
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Choronzon
(+333 life + Nice summon for the beginning) then Choronzon
Assassin Claws
'SurTal'
Runeword Level: 75
+2 to Assassin Skill Levels
20% Cast Speed
+20% to Physical/Magic Spell Damage
Slows Attacker by (15 to 20)%
10% to Energy
Regenerate Mana +15%
+(20 to 25) Life after each Kill
4% Reanimate as: Random Monster
+(40 to 50) Life when Struck by an Enemy
Assassin Claws
'SurTal'
Runeword Level: 75
+2 to Assassin Skill Levels
20% Cast Speed
+20% to Physical/Magic Spell Damage
Slows Attacker by (15 to 20)%
10% to Energy
Regenerate Mana +15%
+(20 to 25) Life after each Kill
4% Reanimate as: Random Monster
+(40 to 50) Life when Struck by an Enemy
Gehenna
(In a Tier 6 claw)Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Shield:
Dar-Al-Harb
Use the summon Skeletal Flayers (+50% HP and 50% damage) the darklings are useful in many ubers too. http://imgur.com/iUfJdVODar-Al-Harb
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
On switch: a random rare claw with Blood Lust (http://imgur.com/O2J3Yd5) (BL gives +~40% elemental damage) (To get it reroll a magic claw oil of renewal or buy it from Anya) and a second claw to get +8 to bloodlust (I just use 1 with +4 the difference isn't big) or a
Goddess
shield, socket both claws with 3 Nih runes, you could also use Na-Krul's Spine with some Nih runes, hit some times and you get the buff. Akarat's Crucifix
is even better than a second claw.Armor: We don't need defense, always choose the least STR requirement for crafts (Leather Gloves, Quilted Armor, Circlets, Boots, Sash). You don't need any of these Uniques they are just there in case you randomly find them and have enough STR or free points to wear them
Random Headpiece later honorific tier 5 for max sockets or
Lily
or Eulenspiegel
later a sacred shrine crafted circlet helm with +3 to all skills. http://i.imgur.com/t8jb3UH.pngAerin Orbiter
- Honorific - Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Sash of Shadows
- sacred craftQueen of Glass
- Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Lumen Arcana
- Honorific - Later a sacred shrine crafted armor with +2 to all skills. http://i.imgur.com/rYkgedp.pngLumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Epicenter
- honorific boots - sacred crafts - Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Wizard's Path
is the best boot choice since the elemental totem boost your damage way more than any other boots could do. But shrine crafted boots (can spawn with +2 to sin skills) are good enough if you don't have this item.Kali
- honorific, sacred craftsKali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Amulet: Rare ~400 life amulet with +4 all skills or
Teganze Pendant
or Teganze Pendant
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Vizjerei's Necklace
(both preferably luck oil bonus +1 to all skills)Vizjerei's Necklace
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
Rings: Two
Empyrean Band
(Rathma Square charm lottery bonus!) other useful rings: Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Assur's Bane
Elemental Band
Rare ring with +1 to all skills and ~20% cold spell dmg. MO Mana reg!Elemental Band
Ring
Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
Ring
Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
How to craft that Gear: https://youtu.be/DVq6mvwbjD4 http://imgur.com/a/amyPS So those are the values without jewels/Thul/Lum runes in the spots. We have 20 socket spots so thul runes would be 60% more cold spell damage, Lum runes 200% magic find - 482 MF is very much - with 4% cold spell damage jewels we would have 80% more cold spell damage but also for sure max res, more faster cast rate and hit recovery and maybe some MF too. Directly after that video I threw away the fucking Tiara, got a circlet and crafted that we really can't afford to put that much points in dex early.
Outdated stuff: Early game gear is shown at the beginning of this video: https://www.youtube.com/watch?v=weNA4Lz ... e=youtu.be (ignore the rings, I am lazy and perfect gear is not necessary)
Full end game gear: http://imgur.com/xZ5wzpr even later (Twice the dmg): http://i.imgur.com/b64irZw.jpg?1 (Now patch 5k dmg is the same as 40k like in this picture) End of outdated.
Mystic orbs in the honorifics: 5 times cold spell damage, and overall about 50% reanimate skeleton, the rest can be magic find, resistances and faster hit recovery, do as you see fit. MF makes it much easier to find sacred rare bases for the shrine crafts.
You should try to reach 135 -enemy cold resist (don't forget the 10% you get from charms - 5% from Elemental Prism and ~5 from the Island of the Sunless Sea).
The sockets for shield and weapon RWs should provide you with ~50 life, preferably with cold spell damage (zod crafted), my shield for example gives me 216 life but they are just rare not crafted.
Socket your other gear with thul runes. You could also do jewels (Beware they could increase the level requirement if you add them after the mystic orbs), preferably zod crafted with +4% cold damage and ~45 life. For some ubers gems to get some max res. For farming lum runes you just lose some cold spell dmg. 20 Lum runes = 200% MF, 5 MOs in gloves/belt/boots = 120%. + Butcher charm = 350% MF. Works great in tran athulua and Bremmtown.
Jewels will help you reach max faster cast rate/hit recovery. Use the sockets in your shield, weapon, armor and circlet for it.
Don't waste too much time making your gear perfect.
Assuming you don't like limpet laser as a spell - use
Anarchy
and +lightning dmg spell MOs // Ornate shrine crafted stuff, ort runes or zod crafted lightning spell dmg jewels. Put all points into electrofield sentry or roll two claws or a claw and sin shield with crap shrines until they have +x to Nova bomb, then bless with ornate shrine then use Nova Bomb. Try to aim it so it explodes directly under an enemy. This is really strong and once you have a bunch of charms and manage to face enemies directly this is faster for several charms like Xazax or the stages on the way to Uldy. Also it's nicer to farm Dunc.Anarchy
Assassin Claws
'SolCham'
Runeword Level: 83
+(3 to 4) to Assassin Skill Levels
40% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
Maximum Life +5%
+(61 to 75) to Mana
Maximum Mana +20%
+(26 to 30) Mana after each Kill
Assassin Claws
'SolCham'
Runeword Level: 83
+(3 to 4) to Assassin Skill Levels
40% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
Maximum Life +5%
+(61 to 75) to Mana
Maximum Mana +20%
+(26 to 30) Mana after each Kill
Another stat to look for is "Faster Cast Rate": The level 1 challenge give us 20% overall speed, our shield adds another 30% faster casting. To hit 6 frames (max speed) we need 152% faster casting rate. The Rathma Square charm provides us with another 10%, Cathedral of Light 15% Increased Overall Speed. Now we have 75%. The Duncraig Trophy adds another 10%. Either you get the rest with zod crafted jewels or you remove some thul runes for ix runes for more cast speed.
► How to craft
These recipes are very useful: http://docs.median-xl.com/doc/items/cube (Item quality section!)
Honorific:
The rune upgrade/downgrade recipe makes it easy to get thul/ort/nih runes.
The uptier recipe makes it easier to attain tier 6 armor/boots/gloves.
Affix Burn Recipe to easily get white items for runewords
Shrine crafted: http://forum.median-xl.com/viewtopic.php?f=40&t=119
We will be using a Sacred Shrine for all of these for obvious reasons.
Gloves, Belt (boots): Find a sacred rare item Rare Item+rare amulet+rare ring = rare item lvl 1
*Boots sometimes more MO space is better than this useless +1 to sin skills
Armor, Headpiece, Boots: The headpiece must have dexterity requirement, not str or this won't work. Either find them as a sacred RARE or affix burn it to white then charsi imbue with a lvl 95 character at least, works on all difficulties! - this will put this item at the max ilvl - so they can spawn with +2/3/1 to all skills at shrine crafting. Armor = 2 to all skills, Tiara = 3 to all skills, Boots = 2 to sin skills.
Rare sacred item+ shrine, cube, check the stats (>=6% cold spell damage, if not cube again). If the stats are cool shrine bless it:Item+Shrine+Arcane Crystal this gives you the chance to add the shrine bonus again! If it failed start with normal shrine crafting again and then try the blessing until it works. Then add the jewels/runes then add the mystic orbs.
Honorific:
- Add the runes, then buy the mystic orbs and cube.Magic weapon/armor + Mark of Infusion → return item as honorific
The rune upgrade/downgrade recipe makes it easy to get thul/ort/nih runes.
The uptier recipe makes it easier to attain tier 6 armor/boots/gloves.
Affix Burn Recipe to easily get white items for runewords
- this one makes it easy to get two empyrean bandsAny non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique
Shrine crafted: http://forum.median-xl.com/viewtopic.php?f=40&t=119
We will be using a Sacred Shrine for all of these for obvious reasons.
Gloves, Belt (boots): Find a sacred rare item Rare Item+rare amulet+rare ring = rare item lvl 1
*Boots sometimes more MO space is better than this useless +1 to sin skills
Armor, Headpiece, Boots: The headpiece must have dexterity requirement, not str or this won't work. Either find them as a sacred RARE or affix burn it to white then charsi imbue with a lvl 95 character at least, works on all difficulties! - this will put this item at the max ilvl - so they can spawn with +2/3/1 to all skills at shrine crafting. Armor = 2 to all skills, Tiara = 3 to all skills, Boots = 2 to sin skills.
Rare sacred item+ shrine, cube, check the stats (>=6% cold spell damage, if not cube again). If the stats are cool shrine bless it:Item+Shrine+Arcane Crystal this gives you the chance to add the shrine bonus again! If it failed start with normal shrine crafting again and then try the blessing until it works. Then add the jewels/runes then add the mystic orbs.
Ubers
► Game Progression
Get the weapon and shield RW, rest should be tier 6 or sacred honorifics.
Do: Death Projector, Horazon's Sanctum, Rathma Square, Horror under Tristram, Cathedral of Light, Khalimgrad, Tran Athulua, Binding of Baal, Island of the sunless Sea, Infernal Machine, Lord Aldric Jitan, Akarat, Heart of Sin, Black Road Challenge, Assault on Mt Arreat, the Triune.
You could do the Lord of Lies, Judgment Day and Legacy of Blood now but I would wait until you have better gear.
Now either shrine bless the honorifics (only works on sacred honorifics) with a sacred shrine or get full sacred shrine crafted gear this depends on how many sacred bases and sacred shrines you found, without bases and 1 shrine you can get a full set of honorific gear (you can make any item magical then honorific) otherwise you can run a char to lvl 12 to do charsi imbue to get rare sacred bases (just don't do this for the armor and circlet since the ilvl is char level +5 and we need ilvl99 on those two items).
Now you should do Legacy of Blood, Lord of Lies, Judgment Day upgrade, Toraja, Quov Tsin, Yshari, Kurast 3000 BA, Eve of Destruction, Bull Prince Rodeo, Xazax, Ghosts of Old Bremmtown, the Black Road, Duncraig, Spirit World,* Nephalim's Sacrifice, Astrogha, the Void.
Then or at * you make max block gear (explained below) - Do Viz-Jun, Kingdom of Shadow, Archbishop Lazarus
World Nexus works always but you need a trophy for it first.
To level to 121 I would do full Ornate shrine gear - 2 claws with +25 to Nova Bomb and go Dcow. These 2 claws on switch are great to clear the room in the Archbishop Lazarus uber. You could also farm in the Trojan Jungle with Limpet laser to get there and the 500 sigs of learning you need.
Now you have twinked yourself, can farm a bunch of stuff (sigs) and switch to more gear dependent builds (Nagisin, Throwsin, ATMG/Judge sin, Tantrumsin, Clawsin) which are more suited to farm even more Dunc/Fautz.
With all charms and sigs pretty much all sin builts work.
Do: Death Projector, Horazon's Sanctum, Rathma Square, Horror under Tristram, Cathedral of Light, Khalimgrad, Tran Athulua, Binding of Baal, Island of the sunless Sea, Infernal Machine, Lord Aldric Jitan, Akarat, Heart of Sin, Black Road Challenge, Assault on Mt Arreat, the Triune.
You could do the Lord of Lies, Judgment Day and Legacy of Blood now but I would wait until you have better gear.
Now either shrine bless the honorifics (only works on sacred honorifics) with a sacred shrine or get full sacred shrine crafted gear this depends on how many sacred bases and sacred shrines you found, without bases and 1 shrine you can get a full set of honorific gear (you can make any item magical then honorific) otherwise you can run a char to lvl 12 to do charsi imbue to get rare sacred bases (just don't do this for the armor and circlet since the ilvl is char level +5 and we need ilvl99 on those two items).
Now you should do Legacy of Blood, Lord of Lies, Judgment Day upgrade, Toraja, Quov Tsin, Yshari, Kurast 3000 BA, Eve of Destruction, Bull Prince Rodeo, Xazax, Ghosts of Old Bremmtown, the Black Road, Duncraig, Spirit World,* Nephalim's Sacrifice, Astrogha, the Void.
Then or at * you make max block gear (explained below) - Do Viz-Jun, Kingdom of Shadow, Archbishop Lazarus
World Nexus works always but you need a trophy for it first.
To level to 121 I would do full Ornate shrine gear - 2 claws with +25 to Nova Bomb and go Dcow. These 2 claws on switch are great to clear the room in the Archbishop Lazarus uber. You could also farm in the Trojan Jungle with Limpet laser to get there and the 500 sigs of learning you need.
Now you have twinked yourself, can farm a bunch of stuff (sigs) and switch to more gear dependent builds (Nagisin, Throwsin, ATMG/Judge sin, Tantrumsin, Clawsin) which are more suited to farm even more Dunc/Fautz.
With all charms and sigs pretty much all sin builts work.
(All with the gear from the crafting video, done pretty much exactly after that one) This the first time I do that in like half a year and the very first time I kill Xazax so you could easily be faster. These videos document a normal progression through the game. Since the new patch most of these Ubers places changed, some got even easier. Check the docs and the maps here http://median-xl.wikia.com/wiki/Maps
https://youtu.be/wUZqb_2ohdc
https://youtu.be/_QkTiCUf8aA
After those vids I re did the charms which didn't want to drop, respeced, this time much less stats needed for STR, 0 in dex and rest in ENG, mana problems are nearly gone now. I also did CoV, the upgrade, crystaline Flame medallion up and Toraja up, the BRC.
https://youtu.be/7lLtDzi_cn0
Now you should farm some TA, Fauzt and Tengaze for 4 Poison Essence and Runestones. Then farm Fauzt->Bremmtown for Aba shrines and fauzt for a taha rune. Then we craft some max block gear and do the rest of the ubers.
► ubers explained
Judgement day: Kill Izual, dark portal, kill Imperius or Malathel in Khalimgrad, dark portal, summon an army and go north. 3 Edyrem will attack you now. Lure them back to the entrance. Now run up north there is the Edyrem King. Lure him in a corner - spam limpet, jug mana, keep summons alive. There is a small chance that he summons one of two demons. Limpet should kill them nearly instantly, sometimes one of them casts an immunity shield for like 20 seconds. When he summons and kills one get the charm, identify it, now you can cast edyrems. They tank the king and cost no mana and we need them for Toraja. Now hope that the two dempns spawn at the same time or within a 30 second window, kill them, get both swirls around your character. Hop into a portal, cube your charm. You can also farm the trophy with this strategy. If you do it with a friend fill your belt/inventory with mana pots, order him to cast a summoning skill all the time and stack LL until both spawn and die. This area leads to Uldy do that uber later.
Rathma Square just needs some reanimate on kill, spam all your summons and wreck it.
Toraja Getting there is harder than doing it. Just run, have SR active, jug pots and place some tps. Torajan jungle - Tengaze - Graveyard. In there is one enemy. Summon an edyrem next to it so it loses it's invulnerability, kill it then cast dark portal. In there spawn tons of your summons, then blink on the archers to stun them and finish with limpet laser. Re summon Edyrems and move forward, then you either farm on Lilith's Morlus or just kill her, craft the medallion and you are done.
Cathedral of Light: Either summon 1 Skeletal Flayer, blink in the upper corner and spam LL into that direction until everything is dead or lure them away, come again and wreck the ball or use psionic scream. Sometimes the ball is invincible, then you just have to make a new game.
The island of the sunless sea: There are some stones where LL sticks, or the entrance for the first enemies, you can also cast tons of shit in the general direction and they will clear the map without you even seeing the mobs. The boss is always cold immune, you can kill him with 1 Phase bomb and your lvl 1 fire or lightning trap, he has really low HP. You really should use the text command /nopickup here.
Ghosts of Old Bremmtown - (If you have no idea about this uber do it on hatred first) Have many mana pots ready. Just don't die, do it under 3 minutes and enter without any summons (or else it won't work). Enter - summon (no darklings needed), then cast LL like crazy to the down/right direction and proceed to the first room, clear it. Blink to the big room and spam like crazy (down left). This will kill most of them without you even seeing one and spawn many of your reanimates. If some of them blink on you just blink to stun them or blink to get into a safe zone. Then at the end of this room spam into the dragon direction (down right). The dragon dies really fast, sometimes he casts a one hit kill lightning like the death projector, evade that one, then cube your class charm with an arcane crystal.
Duncraig is harder, use many summons and a fast blink timer. Blink, spam LL on the wall behind you and blink away the moment you can. Then phase bomb and more limpets. For the boss cast queen of blades or have an ATMG sentry claw on switch to apply open wounds, hit with purify and he dies. Let him focus your summons/reanimates. If you really suck stack fire res and max fire res.
The triune - Clear the area around the messenger and Ariham, lure him to the messenger, charm him and let them fight. Always reequip the book you find at the cow in this uber after dying. Takes about 20 minutes, 5-10 if you are good. Get a random sin shield with charm oskill. Use charm the moment you see the high priest, he will tank the bats for you, kill the bats and avoid getting hit by the messenger.
The charm is needed for Laz, useful for Startled Witch because of the % slow.
Yashari Sanctum
Just a bit outdated link: http://www.medianxl.com/t4973-korcola-s ... ari#120062
Don't fear that uber, it's very possible. A run to baal takes about 20 minutes if you are slow.
For Baal:
3 Strategies - use Wynchwind/use ATMG/use Tantrum
Any throwing knife with a proc works but if you found an SU or
Tantrum bow with normal gear - possible but takes ages OW kills him slowly.
You are not allowed to move or his fortress hits you and you need to spam summons there should always be at least 3 edyrems around him. And don't stay too far away from him, about 2 steps not more.
Mephisto: Kill his friends with LL, then equip the tantrum bow/ATMG shield, cast doom on him and run around casting tantrums/ATMG sentries, throw in some psionic storms and he dies rather fast. Don't get to close to him and don't have any summons/reanimates in the area. Sometimes he starts running away - now your job is to not corner him. If he can't run anywhere he will summon a veil king. Kill those guys with limpet laser and try to make meph run away. You can namelock him and cast atmgs far offscreen.
Andy: Kill with LL.
Diablo: Kill with LL, phase chimera and kill with LL.
Duriel: Kill with LL
Baal: Kill his friends with LL, then summon 10 edyrems, have queen of blades casted go near him and wynchwind him. 100% OW and much attack rating are preferred and some health pots. Just stand still don't move and don't run out of summons.
Valthek - You don't have to respec, but it helps a bit: smax tiefling, perfect being, beacon, 25 blink. All stats into vit. Summon him, cast the thing that hurts him and run away. Sneak back and do it again, come from the other side, kill most guards, have one follow you and wait for his blink, then hurt him again and run.
Rathma Square just needs some reanimate on kill, spam all your summons and wreck it.
Toraja Getting there is harder than doing it. Just run, have SR active, jug pots and place some tps. Torajan jungle - Tengaze - Graveyard. In there is one enemy. Summon an edyrem next to it so it loses it's invulnerability, kill it then cast dark portal. In there spawn tons of your summons, then blink on the archers to stun them and finish with limpet laser. Re summon Edyrems and move forward, then you either farm on Lilith's Morlus or just kill her, craft the medallion and you are done.
Cathedral of Light: Either summon 1 Skeletal Flayer, blink in the upper corner and spam LL into that direction until everything is dead or lure them away, come again and wreck the ball or use psionic scream. Sometimes the ball is invincible, then you just have to make a new game.
The island of the sunless sea: There are some stones where LL sticks, or the entrance for the first enemies, you can also cast tons of shit in the general direction and they will clear the map without you even seeing the mobs. The boss is always cold immune, you can kill him with 1 Phase bomb and your lvl 1 fire or lightning trap, he has really low HP. You really should use the text command /nopickup here.
Ghosts of Old Bremmtown - (If you have no idea about this uber do it on hatred first) Have many mana pots ready. Just don't die, do it under 3 minutes and enter without any summons (or else it won't work). Enter - summon (no darklings needed), then cast LL like crazy to the down/right direction and proceed to the first room, clear it. Blink to the big room and spam like crazy (down left). This will kill most of them without you even seeing one and spawn many of your reanimates. If some of them blink on you just blink to stun them or blink to get into a safe zone. Then at the end of this room spam into the dragon direction (down right). The dragon dies really fast, sometimes he casts a one hit kill lightning like the death projector, evade that one, then cube your class charm with an arcane crystal.
Duncraig is harder, use many summons and a fast blink timer. Blink, spam LL on the wall behind you and blink away the moment you can. Then phase bomb and more limpets. For the boss cast queen of blades or have an ATMG sentry claw on switch to apply open wounds, hit with purify and he dies. Let him focus your summons/reanimates. If you really suck stack fire res and max fire res.
The triune - Clear the area around the messenger and Ariham, lure him to the messenger, charm him and let them fight. Always reequip the book you find at the cow in this uber after dying. Takes about 20 minutes, 5-10 if you are good. Get a random sin shield with charm oskill. Use charm the moment you see the high priest, he will tank the bats for you, kill the bats and avoid getting hit by the messenger.
The charm is needed for Laz, useful for Startled Witch because of the % slow.
Yashari Sanctum
Just a bit outdated link: http://www.medianxl.com/t4973-korcola-s ... ari#120062
Don't fear that uber, it's very possible. A run to baal takes about 20 minutes if you are slow.
For Baal:
3 Strategies - use Wynchwind/use ATMG/use Tantrum
Any throwing knife with a proc works but if you found an SU or
Tracker's Strike
Creed
(Assassin Throwing Set)
use that one and wynchwind to kill him. Tracker's Strike
Flying Knife (Sacred)
Throw Damage: (181 - 199) to (246 - 264)
One-Hand Damage: (131 - 142) to (193 - 205)
Required Level: 90
Required Dexterity: 473
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
15% Chance to cast level 6 Knife Throw on Striking
50% Attack Speed
Adds 40-100 Damage
+(140 to 170)% Enhanced Damage
+(41 to 50) to Dexterity
Socketed (2)
Flying Knife (Sacred)
Throw Damage: (181 - 199) to (246 - 264)
One-Hand Damage: (131 - 142) to (193 - 205)
Required Level: 90
Required Dexterity: 473
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
15% Chance to cast level 6 Knife Throw on Striking
50% Attack Speed
Adds 40-100 Damage
+(140 to 170)% Enhanced Damage
+(41 to 50) to Dexterity
Socketed (2)
Creed
(Assassin Throwing Set)
Judge
Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Albrecht's Revenge
+ ATMG shield - worksAlbrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Tantrum bow with normal gear - possible but takes ages OW kills him slowly.
You are not allowed to move or his fortress hits you and you need to spam summons there should always be at least 3 edyrems around him. And don't stay too far away from him, about 2 steps not more.
Mephisto: Kill his friends with LL, then equip the tantrum bow/ATMG shield, cast doom on him and run around casting tantrums/ATMG sentries, throw in some psionic storms and he dies rather fast. Don't get to close to him and don't have any summons/reanimates in the area. Sometimes he starts running away - now your job is to not corner him. If he can't run anywhere he will summon a veil king. Kill those guys with limpet laser and try to make meph run away. You can namelock him and cast atmgs far offscreen.
Andy: Kill with LL.
Diablo: Kill with LL, phase chimera and kill with LL.
Duriel: Kill with LL
Baal: Kill his friends with LL, then summon 10 edyrems, have queen of blades casted go near him and wynchwind him. 100% OW and much attack rating are preferred and some health pots. Just stand still don't move and don't run out of summons.
Valthek - You don't have to respec, but it helps a bit: smax tiefling, perfect being, beacon, 25 blink. All stats into vit. Summon him, cast the thing that hurts him and run away. Sneak back and do it again, come from the other side, kill most guards, have one follow you and wait for his blink, then hurt him again and run.
► Heroics
Baal - LL wrecks him and his summons
Bull Prince Rodeo - just spam LL on a wall, place some phase bombs and make him blink on you (going closer to his spot), then pick up the charm. Always fight BPR at a 90° wall to block his insta kill cows.
Belial Same as BPR or try to kill him from a nice distance.
Quov Tsin Unsocket your armor, gloves, boots, belt. Put in 3-5 perfect Onyx, p Ambers, P Bloodstones. With the Jday charm and our black road skill we can easily face tank his spells. Just manually avoid his blink one hit KO spell.
You can't use summons here since he heals when he kills them - use 2 gehenna claws for more dmg.
Astrogha: Play strategically, stun the creeps she summons, keep her phased and cast 500 hailstorm (from rare amulet) or psionic storm or electrofield sentries or 1-2 immo bombs on her then she will blink away and you cast another 2 traps on her. Keep her phased. If you have eaten 500 sigs go for Psionic Storm put most points into energy (str to carry gear, rest energy) Base energy increases Psionic Storm dmg, not % spell dmg, +energy etc.
Zorun Tzin Presummon summons, stack LL on a wall and phase bombs all around (If you place them far away you have more time until they hit). Then make him blink on you, you have quite some time until he spawns a new trap (they make him immune), if it's just one you can purify it (Assign a hotkey for this one) if he casts several ones run/blink away and repeat.
Kabraxis Stack LL on the wall, phase bombs all round then go closer to him until he blinks on you, run away and cast more LL, run away and repeat. Blink on getting hit is great here. Sadly LL loves to attack his summons. don't use summons! go for 2 Gehenna Claws. Always be moving!
For the gems - Use Limpet laser at the ice guy, fireball sentry at the fire guy, psionic storm at the magic thing, ATMG+Judge at physical, electrofield sentry at the lightning one. Barely any gear switching needed.
Xazax Pretty easy uber now. Limpet and phase bomb easily kill him. If the room is getting too filled lure them to a corner, constantly phase bomb them. Let them kill you there, take the TP and enjoy a pretty nice fight without his summons.
Use 2 gehenna claws for more dmg especially if you don't hit -170 enemy res without it. He kills your summons too fast.
Bull Prince Rodeo - just spam LL on a wall, place some phase bombs and make him blink on you (going closer to his spot), then pick up the charm. Always fight BPR at a 90° wall to block his insta kill cows.
Belial Same as BPR or try to kill him from a nice distance.
Quov Tsin Unsocket your armor, gloves, boots, belt. Put in 3-5 perfect Onyx, p Ambers, P Bloodstones. With the Jday charm and our black road skill we can easily face tank his spells. Just manually avoid his blink one hit KO spell.
You can't use summons here since he heals when he kills them - use 2 gehenna claws for more dmg.
Astrogha: Play strategically, stun the creeps she summons, keep her phased and cast 500 hailstorm (from rare amulet) or psionic storm or electrofield sentries or 1-2 immo bombs on her then she will blink away and you cast another 2 traps on her. Keep her phased. If you have eaten 500 sigs go for Psionic Storm put most points into energy (str to carry gear, rest energy) Base energy increases Psionic Storm dmg, not % spell dmg, +energy etc.
Zorun Tzin Presummon summons, stack LL on a wall and phase bombs all around (If you place them far away you have more time until they hit). Then make him blink on you, you have quite some time until he spawns a new trap (they make him immune), if it's just one you can purify it (Assign a hotkey for this one) if he casts several ones run/blink away and repeat.
Kabraxis Stack LL on the wall, phase bombs all round then go closer to him until he blinks on you, run away and cast more LL, run away and repeat. Blink on getting hit is great here. Sadly LL loves to attack his summons. don't use summons! go for 2 Gehenna Claws. Always be moving!
For the gems - Use Limpet laser at the ice guy, fireball sentry at the fire guy, psionic storm at the magic thing, ATMG+Judge at physical, electrofield sentry at the lightning one. Barely any gear switching needed.
Xazax Pretty easy uber now. Limpet and phase bomb easily kill him. If the room is getting too filled lure them to a corner, constantly phase bomb them. Let them kill you there, take the TP and enjoy a pretty nice fight without his summons.
Use 2 gehenna claws for more dmg especially if you don't hit -170 enemy res without it. He kills your summons too fast.
► Purify Ubers
Maxblock Gear AKA Laz Gear:
Shield:
High def abandon shrine crafted stuff with P amethyst Mo'd with +total character defense, Faster Block Rate, Hit recovery
Light plate, Gauntlets, Plated Belt, Greaves, Crown - Abadon crafted and blessed to get max block. MO with TCD and get your breakpoints for block rate and hit recovery in check. + Def isn't that much worth it. (Before you MO TCD you should have about 50k def after MO 100K if you now MO def to all your stuff you get it up to 108K I prefer to have those spots for Magic Find since this gear is wonderful for claw sins.
Kingdom of Shadow
Weapon: A random claw with Spin to Win
You should have 90% max poison resistance but 80 is fine. Use blink and TPs, summon some creeps in town, enter the TP, blink and now run and enter a new TP. Then kill the boss, pick up the charm and enter a TP, switching to a throwing weapon and using wychwind on him has proven very effective. High defense, FHR, FRW (keep shadow refugee buffed) are useful.
Vizjun:
Weapon:
If you respec get Beacon and max shadow refuge. With max run speed it's possible even with shit gear. You can also reroll the map until it's not that crowded.
Ignore the enemies run to the boss, hit him with purify, apply OW, take the charm/trophy and leave. I did it with maxblock and 1.8 seconds blink timer. Eat an apple, jug potions. If you get hit while casting purify it will be stopped, just press 3 times to be sure.
For the next 3 ubers which are purely Open Wounds and Purify Bosses you can also damage them with Banish. Either as an Amulet with 1% chance to cast Banish on striking or the Oskill from
World Nexus No max block needed but ATMG and slow. Apparently she has 200 magic pierce now, don't focus on magic resist, try to evade her stuff manually with good movements (and just come back 100 times to kill her) and focus on HP (I don't think that you can block any of her attacks). A good way to apply OW in ranged is the queen of blades skill and wear
Here are some other magic res items:
It takes quite some time and tons of TPs (about 40 minutes) but you will get better with every try, sooner or later you will land 15 purifies per life. Cube with Tran Athula, Astrogha or Cathedral of Light trophy for LL built.
Uldyssian No max block needed but ATMG and slow. Kill his edyrems with ATMG (crushing blow) + Limpet laser, gather a good bunch of them and then clear, no need to kill every single one that spawns-
Do the stages with purify and phase bomb as usual if you have Nova bomb gear use that. Some stages have several guys and you only need to kill certain ones - Korlic, Azmodan, Diablo.
Now for uldy I prefer to hit him seldom or else he casts much shit, same as Witch. Let him hunt you, walk in a straight line and cast purify on him, either stand still or go in the opposite direction. When he has low HP he will stop hunting you and start running away.
Method 1: Make him go to the southern/northern wall. Sneak behind him (rightclick the moveskill or a meleehit, switch hotkey when you touch him) cast a purify - at 43% slow he is slower than the purify. You can also run around him to make him turn around, you have to do that at the end of the wall anyways or he will be blocked in the corner and start summoning edyrem. I prefer this method since at method 2 he often evades the purifies.
Method 2: block him in the upper corner and purify from there
Never be too close to him or he will have a beam over his head and 100% avoid, never let him run into an obstacle when he is blocked he will summon edyrem. Sometimes he stays still and just throws some axes, then casts something and summons edyrem - walk further away to stop this. Takes about 1.5 hours from the first stage at the first try, later less than an hour.
Old video, stages are new and edyrem harder: https://www.youtube.com/watch?v=wl9u-wsjLZo
Place the atmg always so that it barely hits him like 0.5 seconds or else he will start casting much stupid shit and don't place it at all when he is slowed and has OW.
Archbishop Lazarus Put your Kabraxis and Viz-Jun charm in the cube. OW boss, max block needed, slow needed. Farming the triune - for cycles of speed makes this fight much easier - you need max FHR/Blockrate and a good walk speed. No procs on your gear. You need maximum control there. If you kill a totem next to him he heals. https://clips.twitch.tv/WrongShyNightingaleMau5 here you should see the range of the totem heal spell.
Go there, clear some groupies, sneak near him and wait for him to jump you, purify + hit in melee with shadow refuge, walk away, hit, walk, psionic scream, he blink on you, purify, hit him... try to lure him to some room around a corner, clear the map. Now decide for 1 method.
To clear the room nova bomb is pretty nice the 2 claws from leveling are enough to kill groupies.
Always watch him when you die, he still loses HP if you hit a purify and/or open wounds is active. Purify lasts 5 and OW 8 seconds.
Method 1: Take him for a walk. He blinks on you, you purify him, hit him run away and purify again and again. Then place him in another room. Clear the big room and repeat it. This works nice in big rooms. Takes about 5-10 min.
Method 2: Stay where you are when he blinks on you, just purify once and hit him until you die. This works nice in tight spots. Takes about 25 min.
The Void - The end fight is super annoying and takes ages just make sure to apply OW all the time and manage their health so they die at the same time.
Important info: http://www.medianxl.com/t4973-korcola-s ... ari#120061
Sloth: Super easy - if he dies while you are dead he vanishes, limpets love to kill him while you are dead. Psionic Storm/Electrofield Sentry and run around him in a circle when he dies
Gluttony: Either limpet from far enough away or electrofield sentry/nova bomb (I am not entirely sure if that killed him or a punisher (poison spell) from my merc)
Greed: Super easy - don't go to close, easy with limpets
Lust: Super easy - spam limpets, pick up the scroll
Warth: Whenever he attacks a invisible trap shoots at him - that means when you move while getting hit he won't get damage. When you are too far away he won't get damage on certain spots he won't neither. Thanks to our black road skill this one is easy as fuck.
Envy: Same as gluttony. Don't kill his summons, just stun them.
Pride: Impossible with limpet (they don't target him, nova bomb or electrofield sentry works but you need high dmg and max faster cast rate) Melee (Crucify/Noctule) or Wynchwind works too.
Endfight: Mendeln runs away from you and your summons, that makes it rather easy to control him. Rathma just walks around as Rathma pleases, he follows you a bit. Push Mendeln away from Rathma, then Mendeln shoots his ball that casts magic missles and hurts you and Rathma, it deals about 1k magic damage. Rathma shoots punishers (some turqouise gems or just evade them) and casts funeral pyre (bloodstone gems) and some star rain (stand still and it won't do anything, then blink away). Now just tank mendelns ball until Rathma is nearly dead, when you die just watch it, Rathma loses some more HP for every casted missile. Apply OW with an ATMG sentry on both all the time. Now when Rathma is low lure mendeln to him and get his health down. While you are dead Rathma damages mendeln, so it's rather easy to get his health down while keeping Rathma alive. Now jug a health pot, enter the TP and apply OW. Rathma kills Mendeln, Mendeln has a ball in the air that lowers/kills Rathma, OW/purify deals the last damage and you managed it. When Rathma casts his starfall I totally recommend going to town while you have the swirls. Now wait a bit and enter again, sometimes the rain is invisible and totally annoying. If Rathma kills Mendeln while you watch as a dead guy, just run to the tp and take it, you can get the swirls like that too since there is a small time window. From now on you don't need to put any points into blink anymore.
TL;DR Rathma and Mendeln are immortal to your shit. Only OW and purify can damage them. They fight each other, sadly mendeln dies much faster, so you have to split them up. Mendeln also casts his shitty SA to fuck things up. Try to get Rathma hp down to 1/4 before mendeln takes any dmg. While you are dead and watch the screen he can damage mendeln rather fast down to 0. So rathma must be nearly dead, mendeln too. Then both die and you cube
Void
(MO with attack rating) for OW bosses (Random Claw with Spin to win for Ureh and Vizjun.)Void
Weapons
'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
Weapons
'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
Shield:
Khalim's Protector
and a Random ATMG shield for OW bossesKhalim's Protector
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
High def abandon shrine crafted stuff with P amethyst Mo'd with +total character defense, Faster Block Rate, Hit recovery
Light plate, Gauntlets, Plated Belt, Greaves, Crown - Abadon crafted and blessed to get max block. MO with TCD and get your breakpoints for block rate and hit recovery in check. + Def isn't that much worth it. (Before you MO TCD you should have about 50k def after MO 100K if you now MO def to all your stuff you get it up to 108K I prefer to have those spots for Magic Find since this gear is wonderful for claw sins.
Empyrean Band
rings are great for more dex and HP.Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Kingdom of Shadow
Weapon: A random claw with Spin to Win
You should have 90% max poison resistance but 80 is fine. Use blink and TPs, summon some creeps in town, enter the TP, blink and now run and enter a new TP. Then kill the boss, pick up the charm and enter a TP, switching to a throwing weapon and using wychwind on him has proven very effective. High defense, FHR, FRW (keep shadow refugee buffed) are useful.
Vizjun:
Weapon:
Noctule
is extremely helpful here. If you actually respeced to claw sin then you can probably farm here and easily get it.If you respec get Beacon and max shadow refuge. With max run speed it's possible even with shit gear. You can also reroll the map until it's not that crowded.
Ignore the enemies run to the boss, hit him with purify, apply OW, take the charm/trophy and leave. I did it with maxblock and 1.8 seconds blink timer. Eat an apple, jug potions. If you get hit while casting purify it will be stopped, just press 3 times to be sure.
For the next 3 ubers which are purely Open Wounds and Purify Bosses you can also damage them with Banish. Either as an Amulet with 1% chance to cast Banish on striking or the Oskill from
Hooves of the Thunderhorse
. Void
Void
Weapons
'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
Weapons
'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
World Nexus No max block needed but ATMG and slow. Apparently she has 200 magic pierce now, don't focus on magic resist, try to evade her stuff manually with good movements (and just come back 100 times to kill her) and focus on HP (I don't think that you can block any of her attacks). A good way to apply OW in ranged is the queen of blades skill and wear
Ripstar
for OW. The easiest way to apply OW is ATMG sentry or Queen of Blades. The more often you hit her the most shit she will cast, do 1 atmg sentry and then let QoB do the rest.Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Here are some other magic res items:
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Tennousuuhai
Killer's Omen
(2 of that claw would be nice) Kerrigan's Chest
Hammerfist
you can reach some magic resist.Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
It takes quite some time and tons of TPs (about 40 minutes) but you will get better with every try, sooner or later you will land 15 purifies per life. Cube with Tran Athula, Astrogha or Cathedral of Light trophy for LL built.
Uldyssian No max block needed but ATMG and slow. Kill his edyrems with ATMG (crushing blow) + Limpet laser, gather a good bunch of them and then clear, no need to kill every single one that spawns-
Do the stages with purify and phase bomb as usual if you have Nova bomb gear use that. Some stages have several guys and you only need to kill certain ones - Korlic, Azmodan, Diablo.
Now for uldy I prefer to hit him seldom or else he casts much shit, same as Witch. Let him hunt you, walk in a straight line and cast purify on him, either stand still or go in the opposite direction. When he has low HP he will stop hunting you and start running away.
Method 1: Make him go to the southern/northern wall. Sneak behind him (rightclick the moveskill or a meleehit, switch hotkey when you touch him) cast a purify - at 43% slow he is slower than the purify. You can also run around him to make him turn around, you have to do that at the end of the wall anyways or he will be blocked in the corner and start summoning edyrem. I prefer this method since at method 2 he often evades the purifies.
Method 2: block him in the upper corner and purify from there
Never be too close to him or he will have a beam over his head and 100% avoid, never let him run into an obstacle when he is blocked he will summon edyrem. Sometimes he stays still and just throws some axes, then casts something and summons edyrem - walk further away to stop this. Takes about 1.5 hours from the first stage at the first try, later less than an hour.
Old video, stages are new and edyrem harder: https://www.youtube.com/watch?v=wl9u-wsjLZo
Place the atmg always so that it barely hits him like 0.5 seconds or else he will start casting much stupid shit and don't place it at all when he is slowed and has OW.
Archbishop Lazarus Put your Kabraxis and Viz-Jun charm in the cube. OW boss, max block needed, slow needed. Farming the triune - for cycles of speed makes this fight much easier - you need max FHR/Blockrate and a good walk speed. No procs on your gear. You need maximum control there. If you kill a totem next to him he heals. https://clips.twitch.tv/WrongShyNightingaleMau5 here you should see the range of the totem heal spell.
Go there, clear some groupies, sneak near him and wait for him to jump you, purify + hit in melee with shadow refuge, walk away, hit, walk, psionic scream, he blink on you, purify, hit him... try to lure him to some room around a corner, clear the map. Now decide for 1 method.
To clear the room nova bomb is pretty nice the 2 claws from leveling are enough to kill groupies.
Always watch him when you die, he still loses HP if you hit a purify and/or open wounds is active. Purify lasts 5 and OW 8 seconds.
Method 1: Take him for a walk. He blinks on you, you purify him, hit him run away and purify again and again. Then place him in another room. Clear the big room and repeat it. This works nice in big rooms. Takes about 5-10 min.
Method 2: Stay where you are when he blinks on you, just purify once and hit him until you die. This works nice in tight spots. Takes about 25 min.
The Void - The end fight is super annoying and takes ages just make sure to apply OW all the time and manage their health so they die at the same time.
Important info: http://www.medianxl.com/t4973-korcola-s ... ari#120061
Sloth: Super easy - if he dies while you are dead he vanishes, limpets love to kill him while you are dead. Psionic Storm/Electrofield Sentry and run around him in a circle when he dies
Gluttony: Either limpet from far enough away or electrofield sentry/nova bomb (I am not entirely sure if that killed him or a punisher (poison spell) from my merc)
Greed: Super easy - don't go to close, easy with limpets
Lust: Super easy - spam limpets, pick up the scroll
Warth: Whenever he attacks a invisible trap shoots at him - that means when you move while getting hit he won't get damage. When you are too far away he won't get damage on certain spots he won't neither. Thanks to our black road skill this one is easy as fuck.
Envy: Same as gluttony. Don't kill his summons, just stun them.
Pride: Impossible with limpet (they don't target him, nova bomb or electrofield sentry works but you need high dmg and max faster cast rate) Melee (Crucify/Noctule) or Wynchwind works too.
Endfight: Mendeln runs away from you and your summons, that makes it rather easy to control him. Rathma just walks around as Rathma pleases, he follows you a bit. Push Mendeln away from Rathma, then Mendeln shoots his ball that casts magic missles and hurts you and Rathma, it deals about 1k magic damage. Rathma shoots punishers (some turqouise gems or just evade them) and casts funeral pyre (bloodstone gems) and some star rain (stand still and it won't do anything, then blink away). Now just tank mendelns ball until Rathma is nearly dead, when you die just watch it, Rathma loses some more HP for every casted missile. Apply OW with an ATMG sentry on both all the time. Now when Rathma is low lure mendeln to him and get his health down. While you are dead Rathma damages mendeln, so it's rather easy to get his health down while keeping Rathma alive. Now jug a health pot, enter the TP and apply OW. Rathma kills Mendeln, Mendeln has a ball in the air that lowers/kills Rathma, OW/purify deals the last damage and you managed it. When Rathma casts his starfall I totally recommend going to town while you have the swirls. Now wait a bit and enter again, sometimes the rain is invisible and totally annoying. If Rathma kills Mendeln while you watch as a dead guy, just run to the tp and take it, you can get the swirls like that too since there is a small time window. From now on you don't need to put any points into blink anymore.
TL;DR Rathma and Mendeln are immortal to your shit. Only OW and purify can damage them. They fight each other, sadly mendeln dies much faster, so you have to split them up. Mendeln also casts his shitty SA to fuck things up. Try to get Rathma hp down to 1/4 before mendeln takes any dmg. While you are dead and watch the screen he can damage mendeln rather fast down to 0. So rathma must be nearly dead, mendeln too. Then both die and you cube
Showcase
Sorry for the shitty videos, I suck at this stuff:
Nil: https://youtu.be/-RGD5P_6XcY
Brachy: https://www.youtube.com/watch?v=o_yi-MGuddw
Rathma Square: https://youtu.be/ol66Beo37Hs
Bull Prince Rodeo: https://youtu.be/weNA4LzKwJc
Kabraxis: https://youtu.be/ZGnKM6xrP8A
Other built section:
► General Knowledge
For lategame WDM builds these items always rule:
Cheap options:
On Switch:
When you reroll armor pieces for RWs you also roll the defense value. For Aspis this is 1311 to 1530 but you will also pretty much always have the enhanced def stat rolled so when you check the roll look at the defense not the % enhanced defense (For weapons this is different, there just look at the enhanced damage roll) so the roll can go from 1311 - 1989 defense, reroll it until you have a nice value (above 1850), check the sockets if it has 1,2 or 3 reroll, if 0 or 4 then luck oil it. If succeed and it got like more than 15% ED from the luck oil too MO it and socket punch with 4 jewels.
You got plenty of damage -> focus on HP, Defense and faster hit recovery and - enemy res.
Jewels with 2% lifeleech (ber crafted) +50 life and 2% bonus to dex are great (don't forget the luck oil) other good modifiers: faster hit recovery, increased attack speed, flat stats (oil of luck bonus).
Max attackspeed/FHR or castrate (ATMG) is important! (use Jewels and Triune speed charms for this) Blackroad, Azmodan trophy, 500 eaten signets of learning are a must have!
Pretty much all of these builds can farm the late game ubers* with just the weapon+shield and aba shrine crafts. My favorite is the Clawsin with Batstrike - don't laugh until you have cleared Fautz and Dunc in less than 10 min.
Natasha's Legacy (Xis)
Segnitia
Segnitia
Field Plate (Sacred)
Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
Field Plate (Sacred)
Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
Rebel (Xis)
Demonic Touch
Demonic Touch
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
Centuria Insectorum
Gulag's Frenzy
Nero
Dementia
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Black Void
Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Knight's Grace
Knight's Grace
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Epicenter (Xis)
Bad Mood Ring
Empyrean Glory
Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring
Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
Ring
Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
Beads of the Snake Queen
Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Geleb's Greed
Curse of the Zakarum
(Zakarum Set)
+ Geleb's Greed
Light Gauntlets (Sacred)
Defense: 1608 to 1830
Required Level: 100
Required Strength: 600
Item Level: 115
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)
Light Gauntlets (Sacred)
Defense: 1608 to 1830
Required Level: 100
Required Strength: 600
Item Level: 115
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)
Curse of the Zakarum
(Zakarum Set)
Maffer's Frenzy
Curse of the Zakarum
(Zakarum Set)
for wolf stance.Maffer's Frenzy
Light Plated Boots (Sacred)
Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
Light Plated Boots (Sacred)
Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
Curse of the Zakarum
(Zakarum Set)
Cheap options:
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Royal Circlet
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Empyrean Band
Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet
Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
Amulet
Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
On Switch:
Qarak's Will
or claw with bloodlust + Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Shark
/ Shark
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
Shark (Xis)
When you reroll armor pieces for RWs you also roll the defense value. For Aspis this is 1311 to 1530 but you will also pretty much always have the enhanced def stat rolled so when you check the roll look at the defense not the % enhanced defense (For weapons this is different, there just look at the enhanced damage roll) so the roll can go from 1311 - 1989 defense, reroll it until you have a nice value (above 1850), check the sockets if it has 1,2 or 3 reroll, if 0 or 4 then luck oil it. If succeed and it got like more than 15% ED from the luck oil too MO it and socket punch with 4 jewels.
You got plenty of damage -> focus on HP, Defense and faster hit recovery and - enemy res.
Jewels with 2% lifeleech (ber crafted) +50 life and 2% bonus to dex are great (don't forget the luck oil) other good modifiers: faster hit recovery, increased attack speed, flat stats (oil of luck bonus).
Max attackspeed/FHR or castrate (ATMG) is important! (use Jewels and Triune speed charms for this) Blackroad, Azmodan trophy, 500 eaten signets of learning are a must have!
Pretty much all of these builds can farm the late game ubers* with just the weapon+shield and aba shrine crafts. My favorite is the Clawsin with Batstrike - don't laugh until you have cleared Fautz and Dunc in less than 10 min.
► Nagisin
Weapon: Crafted Nagi (On attack proc or on kill proc, bear stance/shunpo, +sin skills, +ed...)/ SU Nagi (Fortress proc)/SSSU Nagi (Morph and shunpo)
Armor:
Belt:
Helmet:
Boots:
Gloves: Hidden/Abandon Shrine crafted with ctc Stormblast/Burning Veil or Gulags
Rings: Emperian Bands / Assurs Bane for Duncraig / Seal of the Nephalem Kings (TCD) / Bad Mood Ring (some dmg and helps to get -enemy res)
Amulet: 4 to all skills, 12-16 to lightning arena, 400 to life <- is perfect.
Max attack speed :IAS 194 = 7 Frames. Jewels can have 5,10 and 15% IAS. Just try to get max attackspeed. If you use a nagi that morphs you into the superbeast you just need +21% IAS to reach max attackspeed. 2 Jewels deal with that or Triune speed charms.
Max faster hit recovery: 145 additional +FHR to reach max speed. 10 Jewels with +15% are needed to reach max hit recovery. You definitely want these jewels.
http://skillplan.median-xl.com/planner?id=0Nug5gU3
Strength - just enough to carry your gear
Dexterity - DAMAGE
Vitality - 0 (or HP - not that bad actually if you consider your killspeed)
Energy - 0
Shunpo doesn't trigger on attack procs (if you want to mostly use shunpo don't use all those on attack proc items and no points in laserblade), if you have an item with shunpo use it to jump on enemies, spam barrier strike for crowd control and crucify to kill enemies or if you want a pure shunpo set up read the shunposin guide. If you want to combine broadside and Nagi then get a bear stance one.
viewtopic.php?f=40&t=3558
Armor:
Hellfire Plate
/ Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Natasha's Legacy (Xis)
/ Segnitia
Segnitia
Field Plate (Sacred)
Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
Field Plate (Sacred)
Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
Belt:
Nero
(Fortress - sadly this doesn't carry your life leech) keep path of flames buffed!Helmet:
Bogspitter
/ Bogspitter
Helms
'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Helms
'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
/Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Rathma's Phantom
(some damage and -res, only good if you have problems reaching -135) / Crown of the Black Rose
(Hit recovery, life, life after kill) / Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
Aiden's Lament
(Spike nova proc)Boots:
Craton
/ Craton
Boots
'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
Boots
'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
Craton (Xis)
Gloves: Hidden/Abandon Shrine crafted with ctc Stormblast/Burning Veil or Gulags
Rings: Emperian Bands / Assurs Bane for Duncraig / Seal of the Nephalem Kings (TCD) / Bad Mood Ring (some dmg and helps to get -enemy res)
Amulet: 4 to all skills, 12-16 to lightning arena, 400 to life <- is perfect.
Max attack speed :IAS 194 = 7 Frames. Jewels can have 5,10 and 15% IAS. Just try to get max attackspeed. If you use a nagi that morphs you into the superbeast you just need +21% IAS to reach max attackspeed. 2 Jewels deal with that or Triune speed charms.
Max faster hit recovery: 145 additional +FHR to reach max speed. 10 Jewels with +15% are needed to reach max hit recovery. You definitely want these jewels.
http://skillplan.median-xl.com/planner?id=0Nug5gU3
Strength - just enough to carry your gear
Dexterity - DAMAGE
Vitality - 0 (or HP - not that bad actually if you consider your killspeed)
Energy - 0
Shunpo doesn't trigger on attack procs (if you want to mostly use shunpo don't use all those on attack proc items and no points in laserblade), if you have an item with shunpo use it to jump on enemies, spam barrier strike for crowd control and crucify to kill enemies or if you want a pure shunpo set up read the shunposin guide. If you want to combine broadside and Nagi then get a bear stance one.
viewtopic.php?f=40&t=3558
► Atmg Sin
Judge
or Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Dead Star
or Dead Star
Throwing Knives
'VenVen'
Runeword Level: 100
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
Throwing Knives
'VenVen'
Runeword Level: 100
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
Nimmenjuushin
+ ATMG rare shield (Judge = best)Nimmenjuushin
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
Albrecht's Revenge
Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Those were the core items! The rest can be Abbadon shrine crafted but here are some good options:
Titan's Steps
/ Titan's Steps
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Knight's Grace
Knight's Grace
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Ahriman
Ahriman
Belts
'VezGhal'
Runeword Level: 115
+1 to All Skills
+15 Spell Focus
Adds 100-300 Fire Damage
Adds 100-300 Lightning Damage
Adds 100-300 Cold Damage
+(31 to 50) to all Attributes
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Requirements +10%
Belts
'VezGhal'
Runeword Level: 115
+1 to All Skills
+15 Spell Focus
Adds 100-300 Fire Damage
Adds 100-300 Lightning Damage
Adds 100-300 Cold Damage
+(31 to 50) to all Attributes
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Requirements +10%
Reapers
Reapers
Full Helm (Sacred)
Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)
Full Helm (Sacred)
Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)
Rest can be what you want, generally good are abadon shrine crafted items with aba blessing and 4 perfect gems/io runes to reach maxblock. And MO'd with Marksman unique MOs (Just do that with 1 item, gloves for example, get it with lvl req under 50, a good roll on dexterity). Rings Mo'd with the wyrd Oskill are a nice secondary skill to deal damage.
http://skillplan.median-xl.com/planner?id=vyKjDgzS
Flamefront Sin is pretty similar but you try to use a immo shrine crafted claw with the flamefront proc and instead of abba and striking gear use immolation shrine+bless gear. Pretty weak built IMO.
A tantrum sin works pretty much the same just get a nice bow with 25% to cast arrow on striking and +x skills to tantrum. For nice bow ideas read the tantrumdin/sin guide.
A arrowswarm sin ditto. Just get the
Hornet
or Hornet
Bows
'AhmnVexVex'
Runeword Level: 100
40% Cast Speed
Adds 100-125 Damage
Adds 25-50 Poison Damage over 1 seconds
+(172 to 200)% Enhanced Damage
+(25 to 29) to Arrow Swarm
(30 to 35)% to Dexterity
Poison Resist +40%
Bows
'AhmnVexVex'
Runeword Level: 100
40% Cast Speed
Adds 100-125 Damage
Adds 25-50 Poison Damage over 1 seconds
+(172 to 200)% Enhanced Damage
+(25 to 29) to Arrow Swarm
(30 to 35)% to Dexterity
Poison Resist +40%
Hornet (Xis)
RW and a Locust Hive
or Locust Hive
Arrow Quiver
Required Level: 5
Item Level: 1
4% Chance to cast level 1 Arrow on Striking
Adds (2 to 3)-(8 to 10) Magic Damage
(4 to 6)% Life stolen per Hit
Arrow Quiver
Required Level: 5
Item Level: 1
4% Chance to cast level 1 Arrow on Striking
Adds (2 to 3)-(8 to 10) Magic Damage
(4 to 6)% Life stolen per Hit
Bag of Tricks
Bag of Tricks
Arrow Quiver
Required Level: 100
Item Level: 120
1% Chance to cast level 7 Goblin Glee on Kill
3% Chance to cast level 1 Knife Throw on Striking
3% Chance to cast level 1 Arrow on Striking
3% Chance to cast level 1 Javelin on Striking
Arrow Quiver
Required Level: 100
Item Level: 120
1% Chance to cast level 7 Goblin Glee on Kill
3% Chance to cast level 1 Knife Throw on Striking
3% Chance to cast level 1 Arrow on Striking
3% Chance to cast level 1 Javelin on Striking
Lazy sin:
Dear Esther
+ Bag of Tricks
or Bag of Tricks
Arrow Quiver
Required Level: 100
Item Level: 120
1% Chance to cast level 7 Goblin Glee on Kill
3% Chance to cast level 1 Knife Throw on Striking
3% Chance to cast level 1 Arrow on Striking
3% Chance to cast level 1 Javelin on Striking
Arrow Quiver
Required Level: 100
Item Level: 120
1% Chance to cast level 7 Goblin Glee on Kill
3% Chance to cast level 1 Knife Throw on Striking
3% Chance to cast level 1 Arrow on Striking
3% Chance to cast level 1 Javelin on Striking
Judge
/Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Judge (Xis)
or Dead Star
or Dead Star
Throwing Knives
'VenVen'
Runeword Level: 100
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
Throwing Knives
'VenVen'
Runeword Level: 100
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
Nimmenjuushin
or Nimmenjuushin
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
Hail
+ Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Ligeia
/Ligeia
Assassin Shields
'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
Assassin Shields
'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
Ligeia (Xis)
or Judge's Sin
or Mountain King
Basically they all profit from the on striking procs and nearly all WDM builds are the same. And use ber crafted jewels with 2% life leech (+50 life)
► Clawsin
Core:
Rest and other options:
Weapon:
Shield:
Armor:
Belt:
That are the core items! For the rest Abba shrine items are fine. You really want max block. Then slowly replace the items for better ones or the Pgems/io runes with lifeleech or MF jewels.
Helmet:
Boots:
Gloves: Hidden/Abandon Shrine crafted with ctc Burning Veil or
Rings:
Amulet: 4 to all skills, 12-16 to lightning arena, +to life <- is perfect.
* Hades Gate proc often prevents you from getting batstrike Novas out and that makes your killspeed slower. Other great options: Maybe a second claw (
Good attack skills: Batstrike (combined with a normal attack to release it, you don't use it to summon bats just the nova. Either have a normal attack on the left side and batstrike on the right or shadow ref left and switch between bat and normal on the right), Crucify, the third charge of batsrike is great to kill necrobots! And Noctule is really strong in Mxl2017!
Batstrike in TA: https://youtu.be/2nizucplXGU
Batstrike in Dunc: https://youtu.be/GSU6NwZr5Jw
Noctule: https://clips.twitch.tv/ViscousInspirin ... ergyCherry
http://skillplan.median-xl.com/planner?id=J0beHZ92
Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Nero
Khalim's Protector
Khalim's Protector
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
Rest and other options:
Weapon:
Judge
/ Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
Hail
Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Shield:
Ligeia
*Ligeia
Assassin Shields
'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
Assassin Shields
'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
Armor:
Albrecht's Revenge
/Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Jitan's Kamon
/Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Segnitia
/Segnitia
Field Plate (Sacred)
Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
Field Plate (Sacred)
Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
Hellfire Plate
/Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Scales of the Serpent
/ Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Natasha's Legacy (Xis)
Belt:
Deadfall
/ Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Nero
(Fortress - sadly this doesn't carry your life leech) keep path of flames buffed!That are the core items! For the rest Abba shrine items are fine. You really want max block. Then slowly replace the items for better ones or the Pgems/io runes with lifeleech or MF jewels.
Helmet:
Bogspitter
/ Bogspitter
Helms
'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Helms
'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
/ Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Royal Circlet
/Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Rathma's Phantom
(some damage and -res) / Crown of the Black Rose
(Hit recovery, life, life after kill) / Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
Amanita
(Get a nice roll on amatoxin)/ Amanita
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
Aiden's Lament
(Spike nova proc)Boots:
Craton
/ Craton
Boots
'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
Boots
'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
Craton (Xis)
/ CraftedGloves: Hidden/Abandon Shrine crafted with ctc Burning Veil or
Gulag's Frenzy
Rings:
Empyrean Band
/ Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Assur's Bane
for Duncraig / Seal of the Nephalem Kings
(TCD) / Seal of the Nephalem Kings
Ring
Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
Ring
Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
Bad Mood Ring
(some dmg and helps to get -enemy res)Amulet: 4 to all skills, 12-16 to lightning arena, +to life <- is perfect.
* Hades Gate proc often prevents you from getting batstrike Novas out and that makes your killspeed slower. Other great options: Maybe a second claw (
Tentacles of Terror
/Noctule
/Noblebane
) or another good shield for more killspeed/mf (perfect Turquises) The Gauntlet
The Doom Gong of Xiansai
, maybe even The Doom Gong of Xiansai
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Banner of Duncraig
, for max block which frees other item slots from aba crafted stuff Banner of Duncraig
Kite Shield (4)
Defense: (138 - 157) to (266 - 305)
Chance to Block: Class%
Required Level: 5
Required Strength: 28
Required Dexterity: 59
Item Level: 10
1% Chance to cast level 1 Fortress on Melee Attack
2% Chance to cast level 1 Bloodlust on Melee Attack
+(18 to 35)% Enhanced Defense
+(9 to 15) to Strength
+(9 to 15) to Dexterity
Lightning Resist +(16 to 25)%
Cold Resist +(16 to 25)%
Socketed (1)
Defense: (462 - 513) to (817 - 909)
Chance to Block: Class%
Required Level: 23
Required Strength: 55
Required Dexterity: 87
Item Level: 36
2% Chance to cast level 5 Fortress on Melee Attack
3% Chance to cast level 5 Bloodlust on Melee Attack
+(52 to 69)% Enhanced Defense
+(23 to 29) to Strength
+(23 to 29) to Dexterity
Lightning Resist +(36 to 45)%
Cold Resist +(36 to 45)%
Socketed (3)
Defense: (1174 - 1274) to (2015 - 2188)
Chance to Block: Class%
Required Level: 40
Required Strength: 193
Required Dexterity: 183
Item Level: 51
3% Chance to cast level 9 Fortress on Melee Attack
4% Chance to cast level 9 Bloodlust on Melee Attack
+(87 to 103)% Enhanced Defense
+(37 to 43) to Strength
+(37 to 43) to Dexterity
Lightning Resist +(56 to 65)%
Cold Resist +(56 to 65)%
Socketed (4)
Defense: (1744 - 1881) to (2982 - 3216)
Chance to Block: Class%
Required Level: 49
Required Strength: 385
Required Dexterity: 378
Item Level: 85
4% Chance to cast level 11 Fortress on Melee Attack
4% Chance to cast level 11 Bloodlust on Melee Attack
+(104 to 120)% Enhanced Defense
+(44 to 50) to Strength
+(44 to 50) to Dexterity
Lightning Resist +(66 to 75)%
Cold Resist +(66 to 75)%
Socketed (4)
Kite Shield (4)
Defense: (138 - 157) to (266 - 305)
Chance to Block: Class%
Required Level: 5
Required Strength: 28
Required Dexterity: 59
Item Level: 10
1% Chance to cast level 1 Fortress on Melee Attack
2% Chance to cast level 1 Bloodlust on Melee Attack
+(18 to 35)% Enhanced Defense
+(9 to 15) to Strength
+(9 to 15) to Dexterity
Lightning Resist +(16 to 25)%
Cold Resist +(16 to 25)%
Socketed (1)
Defense: (462 - 513) to (817 - 909)
Chance to Block: Class%
Required Level: 23
Required Strength: 55
Required Dexterity: 87
Item Level: 36
2% Chance to cast level 5 Fortress on Melee Attack
3% Chance to cast level 5 Bloodlust on Melee Attack
+(52 to 69)% Enhanced Defense
+(23 to 29) to Strength
+(23 to 29) to Dexterity
Lightning Resist +(36 to 45)%
Cold Resist +(36 to 45)%
Socketed (3)
Defense: (1174 - 1274) to (2015 - 2188)
Chance to Block: Class%
Required Level: 40
Required Strength: 193
Required Dexterity: 183
Item Level: 51
3% Chance to cast level 9 Fortress on Melee Attack
4% Chance to cast level 9 Bloodlust on Melee Attack
+(87 to 103)% Enhanced Defense
+(37 to 43) to Strength
+(37 to 43) to Dexterity
Lightning Resist +(56 to 65)%
Cold Resist +(56 to 65)%
Socketed (4)
Defense: (1744 - 1881) to (2982 - 3216)
Chance to Block: Class%
Required Level: 49
Required Strength: 385
Required Dexterity: 378
Item Level: 85
4% Chance to cast level 11 Fortress on Melee Attack
4% Chance to cast level 11 Bloodlust on Melee Attack
+(104 to 120)% Enhanced Defense
+(44 to 50) to Strength
+(44 to 50) to Dexterity
Lightning Resist +(66 to 75)%
Cold Resist +(66 to 75)%
Socketed (4)
Khalim's Protector
!Khalim's Protector
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
Good attack skills: Batstrike (combined with a normal attack to release it, you don't use it to summon bats just the nova. Either have a normal attack on the left side and batstrike on the right or shadow ref left and switch between bat and normal on the right), Crucify, the third charge of batsrike is great to kill necrobots! And Noctule is really strong in Mxl2017!
Batstrike in TA: https://youtu.be/2nizucplXGU
Batstrike in Dunc: https://youtu.be/GSU6NwZr5Jw
Noctule: https://clips.twitch.tv/ViscousInspirin ... ergyCherry
http://skillplan.median-xl.com/planner?id=J0beHZ92
► Throwsin
Tracker's Strike
Flying Knife (Sacred)
Throw Damage: (181 - 199) to (246 - 264)
One-Hand Damage: (131 - 142) to (193 - 205)
Required Level: 90
Required Dexterity: 473
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
15% Chance to cast level 6 Knife Throw on Striking
50% Attack Speed
Adds 40-100 Damage
+(140 to 170)% Enhanced Damage
+(41 to 50) to Dexterity
Socketed (2)
Flying Knife (Sacred)
Throw Damage: (181 - 199) to (246 - 264)
One-Hand Damage: (131 - 142) to (193 - 205)
Required Level: 90
Required Dexterity: 473
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
15% Chance to cast level 6 Knife Throw on Striking
50% Attack Speed
Adds 40-100 Damage
+(140 to 170)% Enhanced Damage
+(41 to 50) to Dexterity
Socketed (2)
Creed
(Assassin Throwing Set)
Tracker's Effigy
Aspis (Sacred)
Defense: (2622 - 3277) to (3060 - 3825)
Chance to Block: 4%
(Assassin Only)
Required Level: 90
Required Strength: 368
Required Dexterity: 374
Item Level: 1
+(1 to 2) to Assassin Skill Levels
25% Block Speed
+(21 to 30)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
Elemental Resists +(21 to 25)%
Requirements -33%
Socketed (4)
Aspis (Sacred)
Defense: (2622 - 3277) to (3060 - 3825)
Chance to Block: 4%
(Assassin Only)
Required Level: 90
Required Strength: 368
Required Dexterity: 374
Item Level: 1
+(1 to 2) to Assassin Skill Levels
25% Block Speed
+(21 to 30)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
Elemental Resists +(21 to 25)%
Requirements -33%
Socketed (4)
Creed
(Assassin Throwing Set)
Tracker's Stealth
Chain Mail (Sacred)
Defense: (5050 - 6312) to (5712 - 7140)
Required Level: 90
Required Strength: 402
Item Level: 1
Adds 15-20 Damage
+(100 to 150)% Enhanced Defense
(16 to 20)% to Dexterity
+(31 to 50) Life after each Kill
Requirements -33%
Socketed (6)
Chain Mail (Sacred)
Defense: (5050 - 6312) to (5712 - 7140)
Required Level: 90
Required Strength: 402
Item Level: 1
Adds 15-20 Damage
+(100 to 150)% Enhanced Defense
(16 to 20)% to Dexterity
+(31 to 50) Life after each Kill
Requirements -33%
Socketed (6)
Creed
(Assassin Throwing Set)
Tracker's Totem
Tracker's Runeward
Belt (Sacred)
Defense: (2374 - 2967) to (2520 - 3150)
Required Level: 90
Required Strength: 385
Item Level: 1
+2 to Assassin Skill Levels
+(100 to 150)% Enhanced Defense
+(41 to 50) to Dexterity
Elemental Resists +(11 to 15)%
Requirements -33%
Socketed (2)
Belt (Sacred)
Defense: (2374 - 2967) to (2520 - 3150)
Required Level: 90
Required Strength: 385
Item Level: 1
+2 to Assassin Skill Levels
+(100 to 150)% Enhanced Defense
+(41 to 50) to Dexterity
Elemental Resists +(11 to 15)%
Requirements -33%
Socketed (2)
Creed
(Assassin Throwing Set)
OR
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
Dead Star
Dead Star
Throwing Knives
'VenVen'
Runeword Level: 100
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
Throwing Knives
'VenVen'
Runeword Level: 100
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
Dark Nemesis
Dark Nemesis
Throwing Knife (Sacred)
Throw Damage: (177 - 193) to (229 - 245)
One-Hand Damage: (136 - 147) to (186 - 197)
Required Level: 100
Required Dexterity: 402
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 13 Spike Nova on Kill
+(1 to 3) to Assassin Skill Levels
30% Attack Speed
60% Block Speed
Adds 50-100 Damage
(31 to 40)% Life stolen per Hit
-(29 to 35)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Damage
(5 to 10)% Chance of Crushing Blow
5% Deadly Strike
Socketed (2)
Throwing Knife (Sacred)
Throw Damage: (177 - 193) to (229 - 245)
One-Hand Damage: (136 - 147) to (186 - 197)
Required Level: 100
Required Dexterity: 402
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 13 Spike Nova on Kill
+(1 to 3) to Assassin Skill Levels
30% Attack Speed
60% Block Speed
Adds 50-100 Damage
(31 to 40)% Life stolen per Hit
-(29 to 35)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Damage
(5 to 10)% Chance of Crushing Blow
5% Deadly Strike
Socketed (2)
Penumbra
Penumbra
Balanced Knife (Sacred)
Throw Damage: (169 - 182) to (198 - 290)
One-Hand Damage: (107 - 114) to (133 - 220)
Required Level: 100
Required Dexterity: 612
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 13 Shatterblade on Striking
+(1 to 2) to Assassin Skill Levels
+(21 to 100) to Maximum Damage
(101 to 150)% Bonus to Attack Rating
-(8 to 14)% to Enemy Elemental Resistances
+(161 to 180)% Enhanced Damage
10% to Dexterity
+1 Life on Striking
Socketed (2)
Balanced Knife (Sacred)
Throw Damage: (169 - 182) to (198 - 290)
One-Hand Damage: (107 - 114) to (133 - 220)
Required Level: 100
Required Dexterity: 612
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 13 Shatterblade on Striking
+(1 to 2) to Assassin Skill Levels
+(21 to 100) to Maximum Damage
(101 to 150)% Bonus to Attack Rating
-(8 to 14)% to Enemy Elemental Resistances
+(161 to 180)% Enhanced Damage
10% to Dexterity
+1 Life on Striking
Socketed (2)
On striking gear like
Knight's Grace
Knight's Grace
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Albrecht's Revenge
. The Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Ligeia
shield is pretty great here to increase our DPS and stun enemies and if you have Ligeia
Assassin Shields
'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
Assassin Shields
'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
Nero
it gets you into range to make use of the fire path damage! Amanita
the poison dmg with good +skills is about half of way of the spider and the -enemy light res is great.Amanita
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
http://skillplan.median-xl.com/planner?id=2Js4fbf9
If you don't like Maelstorm put more into Storm Crows. You could also put all into Broadside and then switch into melee to get some other hits in and the weapon switch should increase your killspeed. When you switch to a Naginata with nice damage the broadside projectiles will use that damage, and you can buff yourself with shadow refuge and put some barrier strikes there too. On the other hand - if you have full endgame gear just cast broadside and let it do the killing, you can't really increase the killspeed since broadside kills everything in range then it's nice to have some on kill procs.
► Poison Sin
With max way of the spider and way nice way to spread the poison damage you can farm many ubers easily. This works best with Shunpo (Nagi) or Batstrike Nova. +poison spell damage doesn't work!
Fiend is nice for the MF
Amanita
Amanita
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
Scales of the Serpent
poison shrine crafted stuff (You want about -130 enemy Poison Res), Zomg Recipe to make them Ilvl 1, MO with TCD, magic find and get your FHR to max.Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Gehenna
Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Shedim (Xis)
Fiend (Xis)
+ Khalim's Protector
// Shunpo Nagi craftedKhalim's Protector
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
Shields
Except Barbarian Shields
'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
Fiend is nice for the MF