aerial wrote:It is probably too late to the party, but I would suggest giving bit more options around those new barb passives.
The way notes state it right now is, you need to dump 30 points into active axe throwing skills (Requires 30 points in other throwing axe skills (Stampede, Snake Bite, Overkill)), to put points into Bloodthirst, that is a useful passive itself, but also unlocks other ones.
Now if you are a build that is not a throwbarb, you gonna have to sink 30 points into skills that you will never use, even if you wanted to, because they require throwing axe. I get this is supposed to be opportunity cost to get access to those new passives.
But, it would feel infinitely better, if you could also invest for example into fortress, to fulfill that requirement, and at least non-throwers would get something thats possible to cast, for their points.
Yeah not a huge fan of these new passives. Too generic to where any build would want them even if they aren't playing a throw build, and lets be honest, any time there's a loot buff skill thrown on 1 class it's going to turn into bullshit for every other class.