Here, I'll upload some demo videos of my Rogue Ranger using different gear combinations (mostly, just stuff I have on hand). She'll be taking the lead here, clearing areas herself, with my Sorc only providing backup via Familiars, Ice Elementals, and Firedance. The testing grounds will most likely be D-Cows, but I may move on to more difficult areas depending on how well she does (Fauzt, anyone?).
Also, please note that I'm not claiming anything here as my own original idea. Considering how long this mod has been out, and the number of people who've been playing it over the years, it stands to reason that all this has been tested to death. So consider these more as demonstration videos than anything (h/t UncleGrimjerk for pointing this out). Now let's get to it.
D-Cows Trials:
Clear the level as fast as possible.
Fauztinville Trials:
Clear the way to Alpha as fast as possible. Put on hold indefinitely. Fauzt is just way too laggy and recording videos for it is boring af.
Poison
► D-Cows
Here, the focus was on high initial damage in order to get
Note: none of the gear (except bow and ammy) had been luckied/lotteried/orbed.
I think some of the SUs could be replaced with Shrine-crafts, but it's a start. All in all, it took about 7 minutes for a full clear (not bad for her first try), but with better merc positioning and enemy leading (and better gear), the clear speed could definitely be improved.
Stats:
LCS DMG = 15k-18k (base), 17.5k-21k (with Firedance)
+PSD = 156%
-EPR = 71%
DR = 20% (base), 45% (with Ice Elementals)
Slow = 16%
CB = 36% (not counting any bonuses from War Spirit)
LL = 69%
Shockwave
's Punishers proccing. After that, I just used some SU gear I had on hand to increase Poison spell damage/Poison pierce for stronger Punishers, as well as increased %DR to make up for low defense. There's also some %CB and %Slow gear and %LL crafted jewels thrown in for good measure.Shockwave
Bows
'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Bows
'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Note: none of the gear (except bow and ammy) had been luckied/lotteried/orbed.
I think some of the SUs could be replaced with Shrine-crafts, but it's a start. All in all, it took about 7 minutes for a full clear (not bad for her first try), but with better merc positioning and enemy leading (and better gear), the clear speed could definitely be improved.
Stats:
LCS DMG = 15k-18k (base), 17.5k-21k (with Firedance)
+PSD = 156%
-EPR = 71%
DR = 20% (base), 45% (with Ice Elementals)
Slow = 16%
CB = 36% (not counting any bonuses from War Spirit)
LL = 69%
► Fauztinville
Same setup concept as D-Cows, but with slightly modified gear.
Stats:
LCS DMG = 14.8k-18.9k (base), 17.3k-22k (with Firedance)
+PSD = 188%
-EPR = 97%
DR = 20% (base), 45% (with Ice Elementals)
Slow = 12%
CB = 15% (not counting any bonuses from War Spirit)
LL = 95%
Cauldron (Runeword)
was used here simply to add a bit of flat Poison damage, otherwise she'd have been totally useless against Necrobots. A double MO Webspinner
was also tried, but the damage was just too low to be effective against anything--at least, for a Ranger...Webspinner
Short War Bow (4)
Two-Hand Damage: (10 - 12) to (26 - 32)
Required Level: 8
Required Dexterity: 73 to 77
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
5% Chance to cast level 5 Arachnomancy on Kill
3% Chance to cast level 4 Miasma on Striking
+(11 to 15) to Maximum Damage
+(18 to 35)% Enhanced Damage
+(2 to 3)% to Poison Spell Damage
Slows Attacker by (6 to 10)%
Maximum Life +(2 to 3)%
Requirements -(11 to 15)%
Socketed (2)
Two-Hand Damage: (33 - 37) to (61 - 75)
Required Level: 28
Required Dexterity: 95 to 100
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
6% Chance to cast level 10 Arachnomancy on Kill
4% Chance to cast level 10 Miasma on Striking
+(16 to 25) to Maximum Damage
+(52 to 69)% Enhanced Damage
+(5 to 6)% to Poison Spell Damage
Slows Attacker by (11 to 15)%
Maximum Life +(3 to 4)%
Requirements -(21 to 25)%
Socketed (4)
Two-Hand Damage: (76 - 83) to (135 - 153)
Required Level: 47
Required Dexterity: 161 to 171
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
7% Chance to cast level 14 Arachnomancy on Kill
5% Chance to cast level 16 Miasma on Striking
+(31 to 40) to Maximum Damage
+(87 to 103)% Enhanced Damage
+(8 to 9)% to Poison Spell Damage
Slows Attacker by (21 to 25)%
Maximum Life +(4 to 5)%
Requirements -(31 to 35)%
Socketed (5)
Two-Hand Damage: (102 - 110) to (179 - 199)
Required Level: 54
Required Dexterity: 294 to 313
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
8% Chance to cast level 18 Arachnomancy on Kill
6% Chance to cast level 19 Miasma on Striking
+(41 to 50) to Maximum Damage
+(104 to 120)% Enhanced Damage
+(9 to 10)% to Poison Spell Damage
Slows Attacker by (31 to 35)%
Maximum Life +(5 to 6)%
Requirements -(36 to 40)%
Socketed (6)
Short War Bow (4)
Two-Hand Damage: (10 - 12) to (26 - 32)
Required Level: 8
Required Dexterity: 73 to 77
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
5% Chance to cast level 5 Arachnomancy on Kill
3% Chance to cast level 4 Miasma on Striking
+(11 to 15) to Maximum Damage
+(18 to 35)% Enhanced Damage
+(2 to 3)% to Poison Spell Damage
Slows Attacker by (6 to 10)%
Maximum Life +(2 to 3)%
Requirements -(11 to 15)%
Socketed (2)
Two-Hand Damage: (33 - 37) to (61 - 75)
Required Level: 28
Required Dexterity: 95 to 100
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
6% Chance to cast level 10 Arachnomancy on Kill
4% Chance to cast level 10 Miasma on Striking
+(16 to 25) to Maximum Damage
+(52 to 69)% Enhanced Damage
+(5 to 6)% to Poison Spell Damage
Slows Attacker by (11 to 15)%
Maximum Life +(3 to 4)%
Requirements -(21 to 25)%
Socketed (4)
Two-Hand Damage: (76 - 83) to (135 - 153)
Required Level: 47
Required Dexterity: 161 to 171
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
7% Chance to cast level 14 Arachnomancy on Kill
5% Chance to cast level 16 Miasma on Striking
+(31 to 40) to Maximum Damage
+(87 to 103)% Enhanced Damage
+(8 to 9)% to Poison Spell Damage
Slows Attacker by (21 to 25)%
Maximum Life +(4 to 5)%
Requirements -(31 to 35)%
Socketed (5)
Two-Hand Damage: (102 - 110) to (179 - 199)
Required Level: 54
Required Dexterity: 294 to 313
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
8% Chance to cast level 18 Arachnomancy on Kill
6% Chance to cast level 19 Miasma on Striking
+(41 to 50) to Maximum Damage
+(104 to 120)% Enhanced Damage
+(9 to 10)% to Poison Spell Damage
Slows Attacker by (31 to 35)%
Maximum Life +(5 to 6)%
Requirements -(36 to 40)%
Socketed (6)
Stats:
LCS DMG = 14.8k-18.9k (base), 17.3k-22k (with Firedance)
+PSD = 188%
-EPR = 97%
DR = 20% (base), 45% (with Ice Elementals)
Slow = 12%
CB = 15% (not counting any bonuses from War Spirit)
LL = 95%
Fire
► D-Cows
This time, the focus was on Fire-based damage, with gear to augment Fire spell damage to increase Flamefront's power.
There are a number of viable bow options here.
As for other gear,
Stats:
LCS DMG = 10.1k-10.9k (base), 11.3k-12.4k (with Firedance)
+FSD = 226%
-EFR = 130%
DR = 10% (base), 35% (with Ice Elementals)
Slow = 0%
CB = 30% (not counting any bonuses from War Spirit)
LL = 20%
There are a number of viable bow options here.
Ryuuseiu Kyanon
is really fun, but with Apocalypse and Sacrifices constantly proccing, as well as a screen full of Flamefront-spamming Deathfire Bearers, the framerate drops so low (consistent 3-4 fps) it often makes the game unplayable. Ultimately, Windforce
was used for Flamefront on striking and the Philios reanimate. This setup also took about 7 minutes to clear the area, but as with the Poison setup, leading the enemies into Philios' Phalanx would speed things up.Windforce
Long War Bow (Sacred)
Two-Hand Damage: (154 - 182) to (173 - 205)
Required Level: 100
Required Dexterity: 1950
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
If You Have at Least 1000 Strength:
Knockback Enemies
+25% Deadly Strike
10% Chance to cast level 10 Claw Tornado on Striking
30% Movement Speed
+4 to Maximum Damage (Based on Character Level)
10% Mana stolen per Hit
+(120 to 160)% Enhanced Damage
50% Slower Stamina Drain
Requirements +200%
Socketed (6)
Long War Bow (Sacred)
Two-Hand Damage: (154 - 182) to (173 - 205)
Required Level: 100
Required Dexterity: 1950
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
If You Have at Least 1000 Strength:
Knockback Enemies
+25% Deadly Strike
10% Chance to cast level 10 Claw Tornado on Striking
30% Movement Speed
+4 to Maximum Damage (Based on Character Level)
10% Mana stolen per Hit
+(120 to 160)% Enhanced Damage
50% Slower Stamina Drain
Requirements +200%
Socketed (6)
As for other gear,
Shedding Skin
seems like a good choice for body armor, but most of the other pieces could've probably been replaced with crafts. Again, none of the gear, except bow and ammy, had been luckied/lotteried/orbed. +FSD/LL crafted jewels were used as socket-fillers.Stats:
LCS DMG = 10.1k-10.9k (base), 11.3k-12.4k (with Firedance)
+FSD = 226%
-EFR = 130%
DR = 10% (base), 35% (with Ice Elementals)
Slow = 0%
CB = 30% (not counting any bonuses from War Spirit)
LL = 20%
Ice
► D-Cows
With this setup, the focus was on stacking as much Cold spell damage and Cold pierce to not only maximize Glacial Nova's effectiveness, but to give Frozen Soul a boost to get the Novas proccing.
There were 4 bows I considered, but only tested 3 (I didn't have
I decided to go with a few ZOMG crafts rather than full SU gear this time, and I think the results justified the decision. As for body armor,
Stats:
LCS DMG = 11k-11.6k (base), 13.2k-13.9k (with Firedance)
+CSD = 253%
-ECR = 90%
DR = 14% (base), 39% (with Ice Elementals)
Slow = 5%
CB = 35% (not counting any bonuses from War Spirit)
LL = 26%
There were 4 bows I considered, but only tested 3 (I didn't have
Vizjuns Scitek
). In the end, Hand of Karcheus
's Glacial Nova proc just wiped the floor with D-Cows faster than any other bow. Full clears averaged about 4.5 minutes.I decided to go with a few ZOMG crafts rather than full SU gear this time, and I think the results justified the decision. As for body armor,
Sahuagin Skin
was actually my first choice, but all the Landshark reanimates made things way too laggy, so I settled on Coat of Darkness
. This time, the helm and boots were orbed (being crafts), as well as the bow and ammy. +CSD/LL crafted jewels were used as socket-fillers (mostly).Stats:
LCS DMG = 11k-11.6k (base), 13.2k-13.9k (with Firedance)
+CSD = 253%
-ECR = 90%
DR = 14% (base), 39% (with Ice Elementals)
Slow = 5%
CB = 35% (not counting any bonuses from War Spirit)
LL = 26%
Lightning
► D-Cows
The last of the pure, single-element setups. Without other procs and comparatively low bow damage, the focus here was on beefing up Forked Lighting with a combination of +LSD, -ELR, and +Skills. As usual, +LSD/LL crafted jewels were used as socket fillers and only the bow and ammy were orbed.
There really weren't many options here. Only two bows seemed worthwhile,
For other gear, I went back to full SUs, as the combination of +spell damage, +skills, and some Strength Factor to Spell Damage boosted Forked Lightning's damage a bit more than full crafts or adding more Strength Factor gear. Also, the extra EWD from
Stats:
LCS DMG = 9.4k-10.6k (base), 11k-12.3k (with Firedance)
+LSD = 206%
-ELR = 92%
DR = 10% (base), 35% (with Ice Elementals)
Slow = 0%
CB = 30% (not counting any bonuses from War Spirit)
LL = 68%
There really weren't many options here. Only two bows seemed worthwhile,
Gjallarhorn
and Gjallarhorn
Composite Bow (Sacred)
Two-Hand Damage: (190 - 214) to (276 - 303)
Required Level: 100
Required Dexterity: 470
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
4% Chance to cast level 26 Stormblast on Kill
10% Chance to cast level 15 Thunder Hammer on Striking
Adds 50-125 Damage
Adds 1-500 Lightning Damage
-(20 to 35)% to Enemy Lightning Resistance
+(130 to 170)% Enhanced Damage
Weapon Physical Damage +(90 to 150)%
(5 to 15)% to Strength
(10 to 30)% to Dexterity
5% Reanimate as: Random Monster
Socketed (6)
Composite Bow (Sacred)
Two-Hand Damage: (190 - 214) to (276 - 303)
Required Level: 100
Required Dexterity: 470
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
4% Chance to cast level 26 Stormblast on Kill
10% Chance to cast level 15 Thunder Hammer on Striking
Adds 50-125 Damage
Adds 1-500 Lightning Damage
-(20 to 35)% to Enemy Lightning Resistance
+(130 to 170)% Enhanced Damage
Weapon Physical Damage +(90 to 150)%
(5 to 15)% to Strength
(10 to 30)% to Dexterity
5% Reanimate as: Random Monster
Socketed (6)
Fleshstinger
. And since I didn't have Gjallarhorn, there was really only one choice. Forked Lightning's limited range made clearing a bit slower, but the Lycander reanimate helped greatly (though Phalanx did cause some lag). If you include the time it took to double-back and pick off a few stragglers, the area took aroud 6-7 minutes to clear.Fleshstinger
Short War Bow (Sacred)
Two-Hand Damage: (203 - 265) to (324 - 415)
Required Level: 100
Required Dexterity: 590
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
4% Chance to cast level 20 Heartseeker on Kill
+(1 to 4) to Barbarian Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Paladin Skill Levels
Adds (40 to 75)-(140 to 200) Damage
(50 to 200)% Bonus to Attack Rating
+100% Damage to Demons
+(140 to 180)% Enhanced Damage
+(15 to 30) to Split Arrow
4% Reanimate as: Random Monster
Socketed (6)
Short War Bow (Sacred)
Two-Hand Damage: (203 - 265) to (324 - 415)
Required Level: 100
Required Dexterity: 590
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
4% Chance to cast level 20 Heartseeker on Kill
+(1 to 4) to Barbarian Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Paladin Skill Levels
Adds (40 to 75)-(140 to 200) Damage
(50 to 200)% Bonus to Attack Rating
+100% Damage to Demons
+(140 to 180)% Enhanced Damage
+(15 to 30) to Split Arrow
4% Reanimate as: Random Monster
Socketed (6)
For other gear, I went back to full SUs, as the combination of +spell damage, +skills, and some Strength Factor to Spell Damage boosted Forked Lightning's damage a bit more than full crafts or adding more Strength Factor gear. Also, the extra EWD from
Akarat's Trek
helped boost the bow's otherwise lackluster damage. I would really liked to have tried Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Hide of the Basilisk
, but sadly, it was another item I didn't have, so I stayed with Hide of the Basilisk
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
Coat of Darkness
. There's definitely room for improvement.Stats:
LCS DMG = 9.4k-10.6k (base), 11k-12.3k (with Firedance)
+LSD = 206%
-ELR = 92%
DR = 10% (base), 35% (with Ice Elementals)
Slow = 0%
CB = 30% (not counting any bonuses from War Spirit)
LL = 68%
Tri-Element
► D-Cows
This time, rather than focusing on procs/spell damage, I decided to try stacking as much flat Fire/Cold/Lightning damage and elemental pierce as I could. Can these three elements put aside their differences and work together to defeat a common foe? Find out in today's “exciting” episode!
Of the three bows I tried,
There wasn't much to choose from when it came to other gear. I probably could've replaced
In the end, her clear speed wasn't spectacular—averaging a little more than 7 minutes (though it felt like longer). I think the lack of good procs hurt. Nevertheless, she did have the highest weapon damage and life pool, as well as the second highest %DR so far. It could be a decent support setup for single-element and/or physical-based characters.
Stats:
LCS DMG = 15.5k-33.8k (base), 18.4k-37.2k (with Firedance)
+SD = 22% (29% Lightning)
-ER = 88%
DR = 17% (base), 42% (with Ice Elementals)
Slow = 5%
CB = 16% (not counting any bonuses from War Spirit)
LL = 4%
Of the three bows I tried,
Stardust
seemed to work the best. Stardust
Bows
'TahaJahQor'
Runeword Level: 100
2% Chance to cast level 52 Singularity on Kill
2% Chance to cast level 61 Meteor Shower on Kill
Adds 57-69 Damage
Adds 1-500 Fire Damage
Adds 1-500 Lightning Damage
Adds 1-500 Cold Damage
-(15 to 20)% to Enemy Elemental Resistances
+200% Enhanced Damage
5% Deadly Strike
(21 to 30)% to Dexterity
Bows
'TahaJahQor'
Runeword Level: 100
2% Chance to cast level 52 Singularity on Kill
2% Chance to cast level 61 Meteor Shower on Kill
Adds 57-69 Damage
Adds 1-500 Fire Damage
Adds 1-500 Lightning Damage
Adds 1-500 Cold Damage
-(15 to 20)% to Enemy Elemental Resistances
+200% Enhanced Damage
5% Deadly Strike
(21 to 30)% to Dexterity
Cloud Strife
certainly had it's advantages, but in the end, Stardust was just faster—even without the extra %CB. That said, while Meteor Shower and Singularity were devastating, their low chance to proc made them too unreliable to be effective.There wasn't much to choose from when it came to other gear. I probably could've replaced
Jitan's Kamon
with Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Natasha's Legacy
for more pierce, but I didn't really want to put in the work. And since I didn't have any gloves that really stood out, I just used some ZOMG Strength-crafts orbed with F/C/L pierce. Socket-fillers were just a bunch of Demonstone Blood
jewels I borrowed from another character.Demonstone Blood
Jewel
Required Level: 40
Item Level: 40
Can be Inserted into Socketed Items
Adds 20-40 Fire Damage
Maximum Life +(0 to 1)%
Jewel
Required Level: 40
Item Level: 40
Can be Inserted into Socketed Items
Adds 20-40 Fire Damage
Maximum Life +(0 to 1)%
In the end, her clear speed wasn't spectacular—averaging a little more than 7 minutes (though it felt like longer). I think the lack of good procs hurt. Nevertheless, she did have the highest weapon damage and life pool, as well as the second highest %DR so far. It could be a decent support setup for single-element and/or physical-based characters.
Stats:
LCS DMG = 15.5k-33.8k (base), 18.4k-37.2k (with Firedance)
+SD = 22% (29% Lightning)
-ER = 88%
DR = 17% (base), 42% (with Ice Elementals)
Slow = 5%
CB = 16% (not counting any bonuses from War Spirit)
LL = 4%
Physical
► D-Cows
A lack of elemental damage won't stop this rough-and-tumble gal. As requested, this one's a pure Physical-based setup focusing on %CB, EWD, and Deadly Strike, with Shower of Rocks batting cleanup.
For the bow, I went with Strength-craft+bless rather than a Dex-craft for more %CB and +STR/%STR (though, sadly, I got none of the latter). More %CB is obvious, but more STR would not only have eased the burden of heavier gear, but made the STR damage bonus added by Larzuk's Round Shot UMO more effective. It was a decent enough craft, but some extra added damage would've been nice. For the remaining MO space, I used 2 Vizjun's Ball Bearing UMOs for Deadly Strike and a bit more DEX (the bow already had 335% ED, brought up to 350% ED by the Oil of Luck, and I got plenty of EWD from other gear).
And speaking of other gear, again the focus was on anything that would enhance the Rogue's Physical damage (i.e. %CB, EWD, added flad damage, etc.). I thought about using
She had the longest clear speed, averaging about 7.5 minutes, which I think could be improved with a better crafted bow. Despite that, for some reason this setup was a lot of fun.
Stats:
LCS DMG = 15.1k-16.6k (base), 17.2k-19k (with Firedance)
+SD = 0%
-ER = 0%
DR = 5% (base), 30% (with Ice Elementals)
Slow = 0%
CB = 67% (not counting any bonuses from War Spirit)
DS = 22%
EWD = 430%
LL = 52%
For the bow, I went with Strength-craft+bless rather than a Dex-craft for more %CB and +STR/%STR (though, sadly, I got none of the latter). More %CB is obvious, but more STR would not only have eased the burden of heavier gear, but made the STR damage bonus added by Larzuk's Round Shot UMO more effective. It was a decent enough craft, but some extra added damage would've been nice. For the remaining MO space, I used 2 Vizjun's Ball Bearing UMOs for Deadly Strike and a bit more DEX (the bow already had 335% ED, brought up to 350% ED by the Oil of Luck, and I got plenty of EWD from other gear).
And speaking of other gear, again the focus was on anything that would enhance the Rogue's Physical damage (i.e. %CB, EWD, added flad damage, etc.). I thought about using
Razorspine
or Razorspine
Hard Leather Armor (Sacred)
Defense: (3714 - 4372) to (3961 - 4663)
Required Level: 100
Required Strength: 550
Item Level: 105
20% Chance to cast level 7 Spike Nova when Struck
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
+(250 to 400) Life Regenerated per Second
Physical Resist 15%
Socketed (6)
Hard Leather Armor (Sacred)
Defense: (3714 - 4372) to (3961 - 4663)
Required Level: 100
Required Strength: 550
Item Level: 105
20% Chance to cast level 7 Spike Nova when Struck
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
+(250 to 400) Life Regenerated per Second
Physical Resist 15%
Socketed (6)
Splinter Mail
chest armor for %OW and Spike Nova procs, but she's not fighting Heroic/Purify bosses and Spike Nova would only proc if she got hit (which I wanted to avoid)--besides, Strength Beyond Strength
was just too good not to use here. Strength Beyond Strength
Gothic Plate (Sacred)
Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
Gothic Plate (Sacred)
Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
Deadfall
was used per request, and Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Akarat's Trek
and Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Idol of Rygnar
were used for the EWD (though Idol of Rygnar
Mask (Sacred)
Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
Mask (Sacred)
Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
Sepultura
could've been used instead of Idol). Socket fillers were mostly Zakarum Stoning Rock
jewels.Zakarum Stoning Rock
Jewel
Required Level: 60
Item Level: 60
Can be Inserted into Socketed Items
1% Chance to cast level 4 Shockwave on Kill
+6% Damage to Demons
Weapon Physical Damage +6%
Jewel
Required Level: 60
Item Level: 60
Can be Inserted into Socketed Items
1% Chance to cast level 4 Shockwave on Kill
+6% Damage to Demons
Weapon Physical Damage +6%
She had the longest clear speed, averaging about 7.5 minutes, which I think could be improved with a better crafted bow. Despite that, for some reason this setup was a lot of fun.
Stats:
LCS DMG = 15.1k-16.6k (base), 17.2k-19k (with Firedance)
+SD = 0%
-ER = 0%
DR = 5% (base), 30% (with Ice Elementals)
Slow = 0%
CB = 67% (not counting any bonuses from War Spirit)
DS = 22%
EWD = 430%
LL = 52%