The Sumodin

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The Sumodin



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What is a Sumodin?

The Sumodin is a holy melee paladin focused on summoning. Why I chose that ridiculous name? Because this build is supposed to stay safe by staying in the debuff area the Colosseum skill creates while pushing out every enemy that dares hitting you with retaliate. Just like a sumo wrestler. Colosseum also gives us a nice, wonderful teleport right from level 24 on, which is something every summoner needs for focused damage output *looking at you unplayable summoner sorc*. The gameplay in general is: Create a Colosseum, watch everything being pushed back while your minions swarm out, and stay cozy and warm inside your Colosseum until everything on the screen is dead.



Pro:

- very quick throughout the game (faster than totemnec)
- profits heavily from the resistance removal in early game.
- very cheap to build since you can go really far with Tainted shrine crafts only.
- it's a lot fun, watching your actual useful minions *cough cough unlike nec cough cough* kill everything within seconds
- good boss killer
- good defense and other defensive stats for both you, AND your minions
- there's always distance between you and your enemies due to the knockback of Colosseum (= a tiny bit safer than other summoner builds)
- Colosseum poisons everything across the screen, allowing your minions to easily pick up the kills
- doesn't depend on a mercenary, but it's a useful addition.

Con:

- You have to get to level 24 to get minions and your teleport skill
- may require special gear and tactics for some uberquests
- needs 2 Honorifics so you really need to pick up every little gold you can find until you're in hell difficulty
- can't summon all 15 minions with one full mana orb thanks to ridiculous mana cost progression




Skills Early game


Max: Plague, Life and Death, Scourge, Blessed Life
15 points: Colosseum
1-pointers: Dragonknight, Divine Apparition
Rest: Dragonheart

Why those skillchoices?
-Plague gives a huge damage boost over time and increases killtime a lot. But it falls off later on.
-Life and Death is only used to increase the maximum skill level of Scourge, to get the maximum potential out of your summons.
-Blessed life gives your summons a HUGE survivability bonus, adding flat damage reduction and physical resist
-Colosseum. Honestly, we just want it to have a 3 second cooldown. If you're fine with 4 seconds, you may as well just put 10 points into this skill
-Dragonknight gives a good amount of bonus stats, while Divine Apparition is needed to teleport over walls
-Dragonheart gives a huge amount of Defense. Spare every point you can to increase your survivability




Stat Allocation


Str: As much as you need to wear your gear
Dex: Rest
Vit: 0
NRG: 0

Although this isn't a dex-based build, dex helps a lot with actually hitting enemies. For example on my weapon I also mo'ed some +AR% orbs in order to get the knockback more realiably. But it's not final yet. Maybe I'll change it up in the future.

After a certain point, when you have all the level 115 ubers finished and have many charms that add stats, you don't need to put all points into dexterity anymore. After that it goes:

Str: As much as you need to wear your gear
Dex: As much as you need to wear your gear
Vit: Rest
NRG: 0




How to play


Before level 12: Buff yourself with Vindicate, then use Retaliate and a 1-point Vessel of Justice (the Vessel isn't needed though)
Level 12-24: Buff yourself with Vindicate and then just retaliate and everything will die thanks to Plague
From level 24 onwards: Use Colosseum to jump on an enemy, use Vindicate to buff all your minions and wait until everything is dead. If you jump on a boss, go a bit away from him after you teleport. Note though that you can't teleport in Duriel's lair and some other places. (as mentioned in the uber section)

General Hints:
-Don't use a ranged merc, else your minions won't spread out after Colosseum. I myself am using a Werebear A2 merc with
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Required Level: 4
Required Strength: 37
Defense: (111-127) to (226-259)
1% Chance to cast level 6 Bloodlust on Death Blow
+(11 to 25)% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Attack
Socketed (2)

Required Level: 21
Required Strength: 55
Defense: (410-456) to (735-817)
1% Chance to cast level 18 Bloodlust on Death Blow
+(41 to 55)% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Attack
Socketed (4)

Required Level: 39
Required Strength: 115
Defense: (1021-1117) to (1744-1909)
1% Chance to cast level 30 Bloodlust on Death Blow
+(71 to 85)% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Attack
Socketed (5)

Required Level: 47
Required Strength: 237
Defense: (1591-1722) to (2718-2942)
1% Chance to cast level 36 Bloodlust on Death Blow
+(86 to 100)% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Attack
Socketed (6)

for another huge damage boost aside from Vidicate, but he dies very often, so going with that merc is not adviced. An A5 merc is definitely better.
-Focus more on Minion Damage than on +skills, or minion life. Minion life is still important, but having around 20 k life per minion is all you really need.
-Good places to farm gold: Tran Athulua in Normal, Worldstone keep in Nightmare, Island of the Sunless Sea in Hell
-Prioritize your honorifics before anything else. If you need more arcane crystals, you can farm Nilathak in normal difficulty for 3 guaranteed uniques per run.




Items Early Game


Weapon:
Prophecy
Prophecy
Sceptres

'Ith'
Runeword Level: 15
+1 to All Skills
+(20 to 36)% Enhanced Damage
+(3 to 4) to Maximum Damage
Cold Resist +(21 to 40)%
Fire Resist +(21 to 40)%
Attacker Takes Cold Damage of (21 to 25)
Attacker Takes Fire Damage of (21 to 25)
-->
Dies Metus
Dies Metus
Goedendag (4)

(Paladin Only)
Required Level: 6
Required Strength: 46
One-Hand Damage: (9-11) to (15-22)
Strength Damage Bonus: (20/256 per Strength)%
4% Chance to cast level 1 Ice Elementals on Death Blow
5% Attack Speed
+(18 to 40)% Enhanced Damage
+(3 to 7) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(4 to 6)% to Spell Damage
Slow Target (3 to 5)%
+(11 to 20)% to Summoned Minion Life
+10% to Summoned Minion Resistances
Socketed (1)

(Paladin Only)
Required Level: 24
Required Strength: 81
One-Hand Damage: (24-27) to (45-53)
Strength Damage Bonus: (20/256 per Strength)%
5% Chance to cast level 5 Ice Elementals on Death Blow
15% Attack Speed
+(64 to 86)% Enhanced Damage
+(11 to 14) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(7 to 9)% to Spell Damage
Slow Target (9 to 11)%
+(21 to 30)% to Summoned Minion Life
+15% to Summoned Minion Resistances
Socketed (2)

(Paladin Only)
Required Level: 43
Required Strength: 169
One-Hand Damage: (50-55) to (84-96)
Strength Damage Bonus: (20/256 per Strength)%
6% Chance to cast level 10 Ice Elementals on Death Blow
25% Attack Speed
+(109 to 132)% Enhanced Damage
+(18 to 22) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(10 to 12)% to Spell Damage
Slow Target (15 to 17)%
+(31 to 40)% to Summoned Minion Life
+20% to Summoned Minion Resistances
Socketed (3)

(Paladin Only)
Required Level: 52
Required Strength: 339
One-Hand Damage: (67-73) to (112-124)
Strength Damage Bonus: (20/256 per Strength)%
8% Chance to cast level 16 Ice Elementals on Death Blow
30% Attack Speed
+(132 to 154)% Enhanced Damage
+(22 to 25) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(13 to 15)% to Spell Damage
Slow Target (18 to 20)%
+(41 to 50)% to Summoned Minion Life
+30% to Summoned Minion Resistances
Socketed (3)

Gives 30% minion resistances and up to 50% Minion life. Stun attack is also very nice in order to take out difficult targets, like the Alpha Centaurs. Mo'ed with +Attack rating, Minion life, Minion damage in this order and socketed with perfect Bloodstones.
Shield: Rare with +1 pala skills and resist -->
Shadowmoon
Shadowmoon
Crown Shield (4)

(Paladin Only)
Required Level: 10
Required Dexterity: 43
Defense: (167-191) to (329-376)
Chance to Block: 2%
5% Cast Speed
5% Attack Speed
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(4 to 5)% to Poison Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Absorb (3 to 5)%
Lightning Absorb (3 to 5)%
Fire Absorb (3 to 5)%
Socketed (2)

(Paladin Only)
Required Level: 28
Required Dexterity: 64
Defense: (535-594) to (983-1093)
Chance to Block: 2%
10% Cast Speed
10% Attack Speed
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(8 to 9)% to Poison Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Absorb (9 to 11)%
Lightning Absorb (9 to 11)%
Fire Absorb (9 to 11)%
Socketed (2)

(Paladin Only)
Required Level: 45
Required Dexterity: 135
Defense: (1325-1439) to (2386-2590)
Chance to Block: 2%
15% Cast Speed
15% Attack Speed
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(12 to 13)% to Poison Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Absorb (15 to 17)%
Lightning Absorb (15 to 17)%
Fire Absorb (15 to 17)%
Socketed (3)

(Paladin Only)
Required Level: 54
Required Dexterity: 280
Defense: (1968-2123) to (3529-3806)
Chance to Block: 2%
15% Cast Speed
15% Attack Speed
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(14 to 15)% to Poison Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%
Socketed (4)

There is no better early shield in the game for paladin. It gives a huge boost to survivability due to the elemental absorb. Also gives some minion life, which is okay. Mo'ed with ED, Minion life, Minion damage in this order. Later on use
Sangreal
Sangreal
Paladin Shields

'Lo'
Runeword Level: 59
Level 1 Demon Blood Aura
25% Attack Speed
25% Hit Recovery
-10% Base Block Chance
+33 Defense
Lightning Resist -5%
in a sacred Crown Shield. Mo'ed with ED, Minion life and minion damage. Keep Shadowmoon for later 1vs1 ubers.
Helm:
Lavadome
Lavadome
Helm (4)

Required Level: 4
Required Strength: 39
Defense: (78-89) to (115-131)
+(0 to 1) to All Skills
+(41 to 60)% Enhanced Defense
(3 to 5)% to Vitality
+15 to Vitality
+(81 to 120) to Life
Fire Resist +(11 to 30)%
Socketed (1)

Required Level: 22
Required Strength: 57
Defense: (300-334) to (391-435)
+1 to All Skills
+(71 to 90)% Enhanced Defense
(6 to 10)% to Vitality
+30 to Vitality
+(121 to 160) to Life
Fire Resist +(31 to 50)%
Socketed (3)

Required Level: 39
Required Strength: 120
Defense: (753-825) to (970-1062)
+(1 to 2) to All Skills
+(101 to 120)% Enhanced Defense
(11 to 15)% to Vitality
+45 to Vitality
+(161 to 200) to Life
Fire Resist +(51 to 70)%
Socketed (4)

Required Level: 48
Required Strength: 250
Defense: (1191-1290) to (1519-1645)
+2 to All Skills
+(131 to 150)% Enhanced Defense
(16 to 20)% to Vitality
+60 to Vitality
+(201 to 240) to Life
Fire Resist +(71 to 90)%
Socketed (4)

So far one of the best early game helms. It grants a huge boost to your life and it also gives some + skills. In terms of cheap options, this is definitely viable. Mo'ed with ED, Minion life, Minion damage in this order.
Body armor:
Lumen Arcana
Lumen Arcana
Body Armor

'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius
-->
Queen of Glass
Queen of Glass
Ancient Armor (4)

Required Level: 11
Required Strength: (82-86)
Defense: (286-313) to (572-625)
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Required Level: 30
Required Strength: (107-112)
Defense: (817-881) to (1562-1684)
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Required Level: 47
Required Strength: (195-207)
Defense: (1894-2021) to (3555-3794)
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Required Level: 54
Required Strength: (373-398)
Defense: (2738-2910) to (5136-5459)
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(40 to 36)%
Socketed (6)

Mo'ed with ED, Minion life, Minion damage in this order.
Gloves:
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +21%
Level 2 Possess (124 Charges)
+2 skills and some nice +max fire resist, even if that was reduced to 4%, Mo'ed with minion resist, minion life, minion damage in this order.
Boots: T1 Honorific, mo'ed with all resist, minion resist, minion life and minion damage in this specific order.
--> Sacred Honorific Greaves, mo'ed with ED, minion resist, minion life and minion damage (level req: 110 with all mo's applied) and socketed with resistance Gems.
Belt: T1 Honorific, mo'ed with all resist, minion life, minion resist and minion damage in this specific order. Yes this order varies from the boots.
--> Sacred Honorific Plated Belt, mo'ed with ED, minion resist, minion life and minion damage (level req: 110 with all mo's applied) and socketed with resistance Gems.
Rings: Some random magical/rarethat grant resist until you get some with +1 skills and either minion life or minion damage (minion life is preferred)
Amulet: some random magical/rare one that grant resist until you get one with +3-4 skills and either minion life or minion damage (minion life is preferred)




Progression through normal and nightmare:


► Show Spoiler





Skills Mid & Endgame

Max: Blessed Life, Scourge, Life and Death
15 Points: Colosseum
1 Point: Divine Apparition, Dragonknight,
Rest: Dragonheart

Plague really falls off in midgame, making it a rather bad option. Count in several +max skills and you'll soon notice that it's better focusing on Dragonheart than on Plague. If you can spare points, try maxing Dragonheart by puttin additional points into Colosseum.




Items Midgame


In the Midgame section I list items that you can create on your own or are rather easy to obtain from level 115 onwards.

Weapon:
Dies Metus
Dies Metus
Goedendag (4)

(Paladin Only)
Required Level: 6
Required Strength: 46
One-Hand Damage: (9-11) to (15-22)
Strength Damage Bonus: (20/256 per Strength)%
4% Chance to cast level 1 Ice Elementals on Death Blow
5% Attack Speed
+(18 to 40)% Enhanced Damage
+(3 to 7) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(4 to 6)% to Spell Damage
Slow Target (3 to 5)%
+(11 to 20)% to Summoned Minion Life
+10% to Summoned Minion Resistances
Socketed (1)

(Paladin Only)
Required Level: 24
Required Strength: 81
One-Hand Damage: (24-27) to (45-53)
Strength Damage Bonus: (20/256 per Strength)%
5% Chance to cast level 5 Ice Elementals on Death Blow
15% Attack Speed
+(64 to 86)% Enhanced Damage
+(11 to 14) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(7 to 9)% to Spell Damage
Slow Target (9 to 11)%
+(21 to 30)% to Summoned Minion Life
+15% to Summoned Minion Resistances
Socketed (2)

(Paladin Only)
Required Level: 43
Required Strength: 169
One-Hand Damage: (50-55) to (84-96)
Strength Damage Bonus: (20/256 per Strength)%
6% Chance to cast level 10 Ice Elementals on Death Blow
25% Attack Speed
+(109 to 132)% Enhanced Damage
+(18 to 22) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(10 to 12)% to Spell Damage
Slow Target (15 to 17)%
+(31 to 40)% to Summoned Minion Life
+20% to Summoned Minion Resistances
Socketed (3)

(Paladin Only)
Required Level: 52
Required Strength: 339
One-Hand Damage: (67-73) to (112-124)
Strength Damage Bonus: (20/256 per Strength)%
8% Chance to cast level 16 Ice Elementals on Death Blow
30% Attack Speed
+(132 to 154)% Enhanced Damage
+(22 to 25) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(13 to 15)% to Spell Damage
Slow Target (18 to 20)%
+(41 to 50)% to Summoned Minion Life
+30% to Summoned Minion Resistances
Socketed (3)

Gives 30% minion resistances and up to 50% Minion life. Mo'ed with +Attack rating, Minion life, Minion damage in this order and socketed with crafted Jewels (for more minion damage and life)
Shield:
Stone Guardian
Stone Guardian
Spiked Shield (Sacred)

Required Level: 100
Required Dexterity: 550
Defense: (1818-2323) to (2169-2771)
Chance to Block: class%
+(1 to 2) to All Skills
30% Cast Speed
+50% to Summoned Minion Life
+(20 to 40)% to Summoned Minion Damage
+(10 to 25)% to Summoned Minion Resistances
+(80 to 130)% Enhanced Defense
+(15 to 50) to Strength
Maximum Life (5 to 10)%
+(100 to 500) to Mana
Total Character Defense (15 to 50)%
Socketed (6)

Socketed with Crafted Jewels (for more minion damage and life). Mo'ed with minion life and minion damage in this order.
Helm:
Rathma's Blessing

Rathma's Blessing
Circlets

'CoCoCoCo'
Runeword Level: 100
+(0 to 3) to All Skills
Adds 52-100 cold damage
+(16 to 28) to Summon Sinner
+50% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Cold Resist +40%
+10 Cold Absorb
. Reroll until you have +3 skills, Mo'ed with minion life and minion damage in this order.
Body Armor: Either keep
Queen of Glass
Queen of Glass
Ancient Armor (4)

Required Level: 11
Required Strength: (82-86)
Defense: (286-313) to (572-625)
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Required Level: 30
Required Strength: (107-112)
Defense: (817-881) to (1562-1684)
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Required Level: 47
Required Strength: (195-207)
Defense: (1894-2021) to (3555-3794)
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Required Level: 54
Required Strength: (373-398)
Defense: (2738-2910) to (5136-5459)
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(40 to 36)%
Socketed (6)

or create a
Dragonheart
Dragonheart
Body Armor

'Kra'
Runeword Level: 94
+2 to All Skills
50% Attack Speed
+(1.625 per level)% Enhanced Defense (Based on Character Level)
+500 to Life
in a sacred ancient armor for more defense with crafted Jewels. Mo'ed with minion life and minion damage in this order.
Gloves: Sacred Honorific Blessed with a Tainted shrine, Mo'ed with ED, minion resist, minion life and minion damage
Boots: Sacred Honorific Blessed with a Tainted shrine, Mo'ed with ED, minion resist, minion life and minion damage
Belt: Sacred Honorific Blessed with a Tainted shrine, Mo'ed with ED, minion resist, minion life and minion damage
Rings: Rare with +1 sk and 15% minion life, Mo'ed with minion life and minion damage
Amulet: Rare with +4 sk and up to 40% minion life or 50% minion damage or both, mo'ed with minion life and minion damage

For the sockets: if you go with Queen of Glass, make sure to socket everything with Perfect Gems for more maximum resist. You can get over 80% each resist that way.

For the Blessed Honorifics: In order to not waste gold, create a Honorific using the Mark of Infusion and immediately bless it with a Tainted shrine. The Blessing itself can give the Honorific up to 60% Minion damage, which means with Mystic orbs you can reach up to 100% Minion damage and 40% minion life. That's really good. If you have a roll over 50% minion damage, I'd keep it and try again later with a secondary item.

And one more thing: Minion resist are capped at 75%, so if you already gain lots of minion resist from gear like Rathma's Blessing, you can save those mo's on your honorifics and Cube Magic find on it instead.




Items Endgame


Here I list the ideal items for the endgame:
Weapon:
Alnair
Alnair
Saber (Sacred)

Required Level: 100
Required Strength: 443
One-Hand Damage: (98-110) to (100-113)
Strength Damage Bonus: (20/256 per Strength)%
+20 second Cooldown to Blade Spirits
40% Chance to cast level 50 Blade Spirits on Melee Attack
+(2 to 3) to All Skills
+(140 to 170)% Enhanced Damage
Ignore Target's Defense
+1 to Blade Spirits
+(60 to 75)% to Summoned Minion Life
+(75 to 100)% to Summoned Minion Damage
+(20 to 25)% to Summoned Minion Resistances
Total Character Defense 100%
Socketed (3)

/Shrine Crafter War Scepter with +5 skills and lots of minion damage/life
Not: Scepters can spawn additional minion life/damage on top of the shrine bonus
Shield:
Stone Guardian
Stone Guardian
Spiked Shield (Sacred)

Required Level: 100
Required Dexterity: 550
Defense: (1818-2323) to (2169-2771)
Chance to Block: class%
+(1 to 2) to All Skills
30% Cast Speed
+50% to Summoned Minion Life
+(20 to 40)% to Summoned Minion Damage
+(10 to 25)% to Summoned Minion Resistances
+(80 to 130)% Enhanced Defense
+(15 to 50) to Strength
Maximum Life (5 to 10)%
+(100 to 500) to Mana
Total Character Defense (15 to 50)%
Socketed (6)


Helm:
Hivemind
Hivemind
Blackguard Helm (Sacred)

(Paladin Only)
Required Level: 100
Required Dexterity: 387
Defense: (1828-2092) to (1927-2206)
+(2 to 3) to Paladin Skill Levels
-(22 to 28)% to Enemy Fire Resistance
-(22 to 28)% to Enemy Cold Resistance
-(29 to 35)% to Enemy Poison Resistance
+(23 to 29) to Summon Darklings
+(16 to 19) to Hive
+(31 to 40)% to Summoned Minion Life
+(41 to 50)% to Summoned Minion Damage
+(87 to 114)% Enhanced Defense
Maximum Mana 25%
Poison Resist +30%
Socketed (4)

/
Rathma's Blessing

Rathma's Blessing
Circlets

'CoCoCoCo'
Runeword Level: 100
+(0 to 3) to All Skills
Adds 52-100 cold damage
+(16 to 28) to Summon Sinner
+50% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Cold Resist +40%
+10 Cold Absorb
/
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Archbishop Lazarus Set
Cap (Sacred)

Required Level: 100
Required Strength: 456
Defense: (3561 to 3603)
+(1 to 2) to Necromancer Skill Levels
+50% to Summoned Minion Life
+75% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Body Armor:
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Required Level: 100
Required Strength: 640
Defense: (7697-8490) to (9432-10404)
+3 to All Skills
+2 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(101 to 150)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+750 to Life
+100 Life Regenerated per Second
+750 to Mana
-4 to Light Radius
Socketed (6)

/
Lazarus' Chasuble
Lazarus' Chasuble
Archbishop Lazarus Set
Light Plate (Sacred)

Required Level: 100
Required Strength: 602
Defense: (8895 to 10548)
+(1 to 2) to Necromancer Skill Levels
+(100 to 150)% to Summoned Minion Life
+(100 to 150)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +5%
Physical Resist 5%
Socketed (6)

Gloves: Sacred Honorific Blessed with a Tainted shrine, Mo'ed with ED, minion resist, minion life and minion damage
Boots: Sacred Honorific Blessed with a Tainted shrine, Mo'ed with ED, minion resist, minion life and minion damage
Belt: Sacred Honorific Blessed with a Tainted shrine, Mo'ed with ED, minion resist, minion life and minion damage
Rings: 2 x
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 110
+30% to Summoned Minion Damage
+(20 to 30)% to Summoned Minion Life
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius

with lottery bonus
Amulet: Amulet: Rare with +4 sk and up to 40% minion life or 50% minion damage or both, mo'ed with minion life and minion damage

For the Blessed Honorifics: In order to not waste gold, create a Honorific using the Mark of Infusion and immediately bless it with a Tainted shrine. The Blessing itself can give the Honorific up to 60% Minion damage, which means with Mystic orbs you can reach up to 100% Minion damage and 40% minion life. That's really good. If you have a roll over 50% minion damage, I'd keep it and try again later with a secondary item.

And one more thing: Minion resist are capped at 75%, so if you already gain lots of minion resist from gear like Rathma's Blessing, you can save those mo's on your honorifics and Cube Magic find on it instead.




Ubers





Level 105


► Show Spoiler





Level 110


► Show Spoiler





Level 115


► Show Spoiler





Level 120


► Show Spoiler





Level 125


► Show Spoiler
Edited by HechtHeftig 3 months.
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Frequently Asked Questions




Q: Who do you choose Scourge over Hoplites?

A: In short it's because of their attack spell. If you want to have an in-depth answer click here:
viewtopic.php?p=223717#p223717



Q: Is minion resist capped?

A: Yes. You only need 75% minion resist and maybe a bit more so your minions can survive enemies that pierce resist a bit better.



Q: Which merc is the best?

A: Act 5 merc. Always Act 5 merc. An in-depth answer can be found here:
viewtopic.php?p=222863#p222863



Q: Which is better: T1 honorifics or Sacred honorifics?

A: it depends. Do you want more defense and resists, take sacred honorifics. If you want more Mo space for Magic find, take T1 honorifics


Q: How to create Sacred Blessed Honorifics?

A:
First create a Honorific:
1) Get a Mark of Infusion from Shenk
2) Get a Sacred magical item (if you need to, you can first cube it with an oil of renewal to make it white, and cube it with a blue oil from the same vendor to make it magical)
3) cube the Mark and the sacred magical item
4) Keep the newly created Honorific Sacred Item in the cube and cube it with a Tainted shrine and 2 arcane crystals at the same time.

Now it's blessed. If the stats are rather low, cube the item with a oil of renewel and a blue oil again.

Repeat that until the minion damage reaches a high value (it can reach up to 60% on one handed weapons and all types of armor except body armor and it can reach 90% on two handed weapons and body armors)



Q: Why is Blessed Life maxed in the early game skill allocation?

A: To show that Blessed life is so important that you should put your points into it as soon as you can.



Q: What does "Mo'ed" mean?

A: Mo = Mystic orb. So when I say "Mo'ed" I mean "cubed with mystic orbs of that certain type"


Edited by HechtHeftig 2 months.
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Big thanks for the support goes to:

Aerial
Crash
Edited by HechtHeftig 4 months.
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PindlskinVova
Stygian Watcher
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Sigma has no normal armor for a summoner, Fauztin's Visage (Field Plate) looks better than Glass. A mercenary from act 5 will look better, given the paladin teleport skill, excellent crowd control.I think that this build has survivability, but the damage is clearly not enough(high end conntent).
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This build is glorious to level with, insane damage. Falls off a bit when you get to ubers, im curious how you gonna progress with it.

I was trying verison with wyrms, but it is hard to balance fire damage/pierce with minion stats, and spell ends up doing fraction of damage that scourges do.
Melee hybrid seems like better choice. I'd even go further and try to spam DJ on top of scourge. It doesn't cost you that much to have ok melee dps + minion stats.
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PindlskinVova wrote:Sigma has no normal armor for a summoner, Fauztin's Visage (Field Plate) looks better than Glass. A mercenary from act 5 will look better, given the paladin teleport skill, excellent crowd control.I think that this build has survivability, but the damage is clearly not enough(high end conntent).


Well, Acidblood grants minions +36-40% life. So that armor looks quite delicious. And the -enemy poison resistance is also helpful to allow Plaque to stay useful later on.

Fauztins Visage however... I don't think it's better than Queen of Glass. Of course, it already has full Defense, but it can't be mo'ed any further. Queen of Glass however...

Just a simply calculation:
2732 (the absolut minimum defense of Queen) /175 (The total enhanced Defense it has plus the base 100% being 2732) * 250 (once you have mo'ed it with ED) = 3911,43

The minimum defense of Fauztins is 3642.

As for the maximum defense it's:
Queen: 5459/175 * 250= 7799 defense, whereas Fauzt has "only" 6678.

Also don't forget that Queen of glass adds lots of damage thanks to -enemy resist, faster cast rate, which is great for the initial cast, and it adds lots of mana! In every case, I would always prefer Queen of Glass. But of course, you're free to go with Fauztin's Visage if it suits better to your playstyle.

As for the merc: Yes I agree that A2 is not the way to go. I honestly don't want to use a merc due to being tired of playing summon necro. But I'll see and look into what merc would be best.

As for the damage: I don't know if it's still the same, but in the previous patch most enemies had a huge life after each kill ability. It's a huge cockblock for every summoner, so yeah. I know very well that I can't do every uber with that build alone. But luckily there is always the option to respec and swap your gear!



@Aerial Thank you, I'll definitely look into it! Paladin was never meant to be a summoner after all, but I think with a few tweaks here and there I'll be able to get a mediocre-good result for at least all the level 120 ubers ;) Atm I'm too squishy since I still use that same old Grisworld's armor and don't have the BRC yet. So after I change those 2 things it'll be a lot safer going for a DJ build instead of reta.
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bravo happy to see another guide for us casuals
mathqc
Destroyer
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Tanks for the guide! Will help a noob like me...

One question though : what stats should i invest in?
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mathqc wrote:Tanks for the guide! Will help a noob like me...

One question though : what stats should i invest in?


Oh right, I forgot that part. I'll add it in a minute.

Strength: As much as you need for your gear to wear
Dex: Rest.

Although this isn't a dex-based build, dex helps a lot with actually hitting enemies. For example on my weapon I also mo'ed some +AR% orbs in order to get the knockback more realiably. But it's not final yet. Maybe I'll change it up in the future.
mathqc
Destroyer
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OK! Any tips for a new player to get going?

I do believe that i should go with the Runewords items? If i understand correctly, i pick-up any grey item, and socket Jewels + The Rune right?

Thanks again!