Quirinus wrote:FPeace wrote:You guys ever thought of modding the channels/chat area before? That would be pretty wicked to see

Yea, modding PVPGN could probably be done separately from the mod so it would have very little conflicts. And it shouldn't be extremely hard since it's just chat/db handling, which is already more or less 'solved' by other code. But depends on what you want to do.
And this is not really a priority. Since it's not entangled in the sigma code, someone other than whist could do it too.
Actually, a big part of it is handled by the original game code. PVPGN mainly handles the reception of client D2BS/D2CS packets on server's side, as this was not handled anywhere
in the original code (it is much likely handled into D2Server.dll, which was never distributed publicly and is only available on Blizzard's servers). Also the resolution changes did fuck up the realm lobby as well, so this GUI code will have to be rewritten as well.