fkfhnis wrote:Where can I find all the breakpoints for wolf? Also possibly trap rat too
fkfhnis wrote:
Looks cool. I see you're using a fire merc for this build. Fire merc for both fire and poison druid? Lightning for cold druid?
Tkorpi wrote:fkfhnis wrote:
Looks cool. I see you're using a fire merc for this build. Fire merc for both fire and poison druid? Lightning for cold druid?
well this particular build will benefit from bloodmage mercs punishers and heals from bloodmage. other builds doesnt rly matter what merc you use. i personally like bloodmage over anything else since damage is OP and he heals
fkfhnis wrote:Tkorpi wrote:fkfhnis wrote:
Looks cool. I see you're using a fire merc for this build. Fire merc for both fire and cold druid? Lightning for cold druid?
well this particular build will benefit from bloodmage mercs punishers and heals from bloodmage. other builds doesnt rly matter what merc you use. i personally like bloodmage over anything else since damage is OP and he heals
Does your - enemy resist effect mercs damage? If going cold you useThe Flying SaucerandThe Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)Black Dwarfso that's 40-50 pen for lightning. Even with that pen would bloodmage still be doing more damage for cold build?Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
If you haven't noticed yet I am really fixated on using the cold build. Ice has always been my favorite element in any rpg game along with water element. I can't help it
Tkorpi wrote:fkfhnis wrote:Tkorpi wrote:fkfhnis wrote:
Looks cool. I see you're using a fire merc for this build. Fire merc for both fire and poison druid? Lightning for cold druid?
well this particular build will benefit from bloodmage mercs punishers and heals from bloodmage. other builds doesnt rly matter what merc you use. i personally like bloodmage over anything else since damage is OP and he heals
Does your - enemy resist effect mercs damage? If going cold you useThe Flying SaucerandThe Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)Black Dwarfso that's 40-50 pen for lightning. Even with that pen would bloodmage still be doing more damage for cold build?Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
If you haven't noticed yet I am really fixated on using the cold build. Ice has always been my favorite element in any rpg game along with water element. I can't help it
my -resistance stat doesnt effect mercs damage at all. my merc has -100 poison resistance so his own punishers makes very much dmg. but yeah you can useThe Flying SaucerandThe Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)Black Dwarfto get poison and light resistance pierce but that doesnt effect your mercs damage and vice versa.Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
You could also addColdhungerorColdhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)Sky Spiritwith flying saucer and black dwarf to get even more elemental pierce. alsoSky Spirit
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)Avataris very good pierce provider! my faivorite with cold build is to goAvatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%ColdhungerandColdhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)The Flying Saucer&The Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)Black Dwarfcombination. cold doesnt provide as much dmg as poison or lightning damage but it still helps you clear. other good option isBlack Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light RadiusPolar Breaththat ice bolt nova is badass looking and it also gives you flat cold damage to your harbinger damage ;D
fkfhnis wrote:Tkorpi wrote:fkfhnis wrote:Tkorpi wrote:fkfhnis wrote:
Looks cool. I see you're using a fire merc for this build. Fire merc for both fire and poison druid? Lightning for cold druid?
well this particular build will benefit from bloodmage mercs punishers and heals from bloodmage. other builds doesnt rly matter what merc you use. i personally like bloodmage over anything else since damage is OP and he heals
Does your - enemy resist effect mercs damage? If going cold you useThe Flying SaucerandThe Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)Black Dwarfso that's 40-50 pen for lightning. Even with that pen would bloodmage still be doing more damage for cold build?Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
If you haven't noticed yet I am really fixated on using the cold build. Ice has always been my favorite element in any rpg game along with water element. I can't help it
my -resistance stat doesnt effect mercs damage at all. my merc has -100 poison resistance so his own punishers makes very much dmg. but yeah you can useThe Flying SaucerandThe Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)Black Dwarfto get poison and light resistance pierce but that doesnt effect your mercs damage and vice versa.Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
You could also addColdhungerorColdhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)Sky Spiritwith flying saucer and black dwarf to get even more elemental pierce. alsoSky Spirit
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)Avataris very good pierce provider! my faivorite with cold build is to goAvatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%ColdhungerandColdhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)The Flying Saucer&The Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)Black Dwarfcombination. cold doesnt provide as much dmg as poison or lightning damage but it still helps you clear. other good option isBlack Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light RadiusPolar Breaththat ice bolt nova is badass looking and it also gives you flat cold damage to your harbinger damage ;D
I've been looking for those 3 items for a while now. They seem pretty rare or i'm just unlucky. Found multiple pairs ofGoatlordandWyand's Fervorbut I want cold
What is cold druids main source of getting mana back since i'll be usingShark (Xis)and won't be usingTeganze PendantorTeganze Pendant
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each KillWyand's Fervor? I don't have an auhe rune forLinga Sharira. I'm about 18 million exp from 121 so I can use XIS runes if there's something good for mana recovery.