M17 1.1.3 Bugs&Feedback

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cowking
Son of Lucion
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Ambush oskill lacks icon.

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Probably mentioned but still spawning secret jewelworld reani.

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Can we remove this torch from dunc? Feels like a troll forcing dual teleports (30s delay if you fail the tele once with jitan), especially when coming from assur's side as you get locked behind it.

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Crash
Madawc
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Found this Hand of God by random pickup and couldn't help but notice the min and max damage are absurdly close to eachother,
something you only ever really see on an item that rolls +minimum damage.

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Was confused by it, so checked up in the base items in the docs and found that only the Sacred Tier has that weird min/max damage range, when all the other ones have a "normal" range between the min/max. Is there any reason it's like that? Kinda just seems odd that the spread goes by tier: 4, 5, 7, 9, 9, 12, 1.

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I didn't closely search every item, but scanning through, there are a lot of sacred tier bases like that. Another one to point out is the Stinger Crossbow. Tier 6 rolls 86-101, and the Sacred rolls 99-101. Why does the max damage remain the same on the sacred tier? I know minimum damage can be quite a big DPS output, but shouldn't the maximum also increase (Same goes for Trebuchet and probably more)?

Overall, just curious if all of this is intended to go from normal damage spreads to very minimal or weird transitions on bases.
Fumbles
Tantrum changes fan
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L H wrote:stuff


Look at the strength requirement gap between t6 and sacred.
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Crash
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Fumbles wrote:
L H wrote:stuff


Look at the strength requirement gap between t6 and sacred.


That too. I've seen that for many ladders now. I assumed it had something to do with gaining charms allowing you to equip things more easily (but confued why reqs wouldn't then be higher than tier 6)
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Gekko64
Shadowgate Totem
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also the gap between t6 and sacred should become smaller in general, both for dmg and reqs because atm sacreds are way too powerful compared to t6
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mahitovec
twitch.tv/mahitovec
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chickenfeeder
Grubber
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dont know if this is a bug or not. In stage 19 of uldyssian I killed the boss, no enemy was there anymore but the guard still stay there, tried dark summoning some acid fiends and killed them, nothing changed and I stuck there. Also my hydra and hoplites targeted some invisible enemies, by targeted I mean hoplites actually 'hit' something forever.
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ChuckNoRis
Flying Polar Buffalo
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get some reflected damage gear and let "it" hit you
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Crash
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Whirlwind/spin to win still works for the Uldyssian stages.

mahitovec wrote:.


I'm sure you'll like to see that too after cowking's post ;D
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ZeroForte
Stone Warrior
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Someone wanted to know what kind of monster is Scourge Secret Jewelword. Its a Dark One kind.
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