romanN1 wrote:Dual wield animation on barb no longer works?!
that hasn't worked for a long time except for dual wield skills (blood hatred and normal attack) but I think it was changed to regular 1h swing
edit:
Angel of Death jump speed should be bumped up a bit. The travel time in the air is painfully slow in relation to the speed of mxl.
also to angel of death, there's a noticeable delay upon landing where you just cant do anything. you can't heal in the air, so when you land, you'd use a potion or attack to leech, but there's probably a good .5-1.0 second delay upon landing, it feels like, where you're just locked out of movement or potions.
Path of Flames might need looked at. It often seems to desync itself when you're moving along and stops activating when you run past monsters until you're already a screen ahead. Can the activation be adjusted somehow to be more like Pestilence where no matter how quickly you move, it always keeps the front edge right in front of your character? Or be made so it doesn't seek targets at all and just creates a constant fire splash around you and uses mechanic similar to Pestilence? Maybe shorter duration on it but fire is always present?