M17 1.1.3 Bugs&Feedback

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Crash
Madawc
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romanN1 wrote:Dual wield animation on barb no longer works?!


that hasn't worked for a long time except for dual wield skills (blood hatred and normal attack) but I think it was changed to regular 1h swing

edit:

Angel of Death jump speed should be bumped up a bit. The travel time in the air is painfully slow in relation to the speed of mxl.
also to angel of death, there's a noticeable delay upon landing where you just cant do anything. you can't heal in the air, so when you land, you'd use a potion or attack to leech, but there's probably a good .5-1.0 second delay upon landing, it feels like, where you're just locked out of movement or potions.
Path of Flames might need looked at. It often seems to desync itself when you're moving along and stops activating when you run past monsters until you're already a screen ahead. Can the activation be adjusted somehow to be more like Pestilence where no matter how quickly you move, it always keeps the front edge right in front of your character? Or be made so it doesn't seek targets at all and just creates a constant fire splash around you and uses mechanic similar to Pestilence? Maybe shorter duration on it but fire is always present?
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SeaWeed
Sasquatch
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Some comments on the holy caster spec:
It's definitely strong. So far I did every uber solo/selffound besides the purify bosses, Vizjun and Yshari. The only thing that feels underwhelming is Drake Maw skill which is the only option to deal with elemental immunes. I was really disappointed when I found out that Solar Flare disables all non Dragon skills which basically means that you can't use any O-Skills.
Besides that, the whole holy tree seems to be flooded with bonuses to the melee spec. Maybe the caster spec can get some additional love.
Thoughts?
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Icegod101
Djinn
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Sorc casters seem to be in an odd spot this patch don't they? I hardly ever see them, and most of the time I'm seeing melee sorc instead.
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Crash
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Icegod101 wrote:Sorc casters seem to be in an odd spot this patch don't they? I hardly ever see them, and most of the time I'm seeing melee sorc instead.


More likely that its because there's only two sorc guides. Updated melee sorc for current patch, and very old light/cold sorc
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Rishab
Polar Worm
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In amazon skills, Enfilade skill says Converts 50% physical damage to cold damage, is there any reason why it does not say Cold? all other conversion have listed as just Magic or Lightning but only this one got full Cold Damage

► Show Spoiler




Great hunt skill have an extra space in the Attack -
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Crash
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Make Overkill oskill on
Silver Scorpion
Silver Scorpion
Parma (Sacred)

Defense: (2875 - 3375) to (3231 - 3793)
Chance to Block: 4%
(Assassin Only)
Required Level: 100
Required Strength: 525
Required Dexterity: 529
Item Level: 105
+8 Storm Crows Projectiles if you have not taken weapon damage recently
+(1 to 2) to Assassin Skill Levels
+363 Poison Damage over 1 seconds
10% Chance of Crushing Blow
Slow Target 10%
+(130 to 170)% Enhanced Defense
+2 Life on Striking
Socketed (4)
gain +5 axes per slvl instead of requiring hard points like the barb tree skill. 40 axes isn't enough of a DPS output for assassin in comparison with a barb who can get 160+ axes.
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Heathen
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I mean no disrespect in saying this, but the Baal fight is kinda long and boring. He either has insane HP, or Insane damage reductions, or both, and running around finding where he teleports to (seemingly after every hit), then even at full blast power, he's just too spongy.

It's not very fun to be honest. Hi skillset is great, and he's cool in theory, but the fight is too long and boring.
viperosa
Balrog
131 | 0
Heathen wrote:I mean no disrespect in saying this, but the Baal fight is kinda long and boring. He either has insane HP, or Insane damage reductions, or both, and running around finding where he teleports to (seemingly after every hit), then even at full blast power, he's just too spongy.

It's not very fun to be honest. Hi skillset is great, and he's cool in theory, but the fight is too long and boring.


agreed, my problem is with his RNG tho he once summoned 2 Andariel and 1 Diablo at the same time as well as his minions
it would be nice if he only summoned 1 boss each 20% hp decrease, starting from 100% for a total of 5 bosses each time different ones
also the loot reward compared to the time it takes to kill him isn't worth it, i could farm 10 times more in that time frame in high density areas

scattershot from patheon set is disappointing. kinda like a weak version of wyrmshot
Ibra1
Abomination
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I'd like to request a change to a sorc aspect. (Maybe applies to others, such as druid berries)

You cube one Moon Symbol in the cube to make 3. It would be nice to be able to then shift-left click directly from the cube to the belt. Right now, cube moon symbol, move 2 of them to either the belt or inventory manually. If I have 10 Moon Symbols in inventory, it's a quick shift-click to fill the belt, but it doesn't work from the cube itself.
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Crash
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Reduction of barrels in the narrow hallways in Tran Athulua would be nice. Most of the problematic ones, of course, are hidden behind trees and blocking the entire path