HechtHeftig wrote:
Well, it's np. In some cases I can understand that. If you were to turn any enemy into a boar with porkchops the game would simply be boring. No charging enemies anymore, no fast hitters anymore. Same goes for Hellcats. What should enemies do that depend on ranged attacks? Should they just stand around? Another good examples are troupers, who'd simply stunlock the enemies to death.
However I don't get why Heretics can't be resurrected for example. Paladin has no extremely good buffs to boost their damage a lot. And they still run away from any enemy before they can actually cast their spells.
I just find it bad that there are in fact resurrects that do nothing at all. Why weren't these excluded from the corpse pool as well? That makes no sense imho.
Concerning the demonblood aura: I guess that's not much of a problem since you can easily get the aura with a runeword. But at least resurrects should be able to get the heal from Vindicate as well.
I only reached act 5 in terror atm, so yeah. Still need to test it more. I just wanted to say that it's extremely dissatisfying to play with resurrect as far as I can see.
Yeah plenty of Resurrects lose their skills for balance purposes (whether it's good balancing is a different topic altogether).
Cultists can be revived, but they don't leave a corpse, you're right. But honestly, they aren't great. I was disappointed.
Demonblood Aura doesn't regenerate revives either, I really don't know what's up with them My theory:
The corpse they drop is a modified version of the enemy, and the enemy regeneration is based solely on their stats. If this is the case, they should be given a fair amount of regen so you don't have to keep talking to healers and resummoning them. They are a pain in the ass to have to get in the first place.
And they need to have their timer increased to like, 10 hours or something. I have playthroughs sometimes where 1 hour doesn't cut it.