The Elder Shaman - Summon Barbarian
IntroductionThe Summon Barbarian is a self explanatory build. Its power lies in strengthening its minions and mercenary to do the killing for him. It can jump from one enemy to another, bringing the entire party with him. This gives you control over where the damage spreads and allows for single target killing.
Pros-Newbie friendly
-Can be played untwinked
-Excellent farmer
-Can finish most ubers
-Great starter character
Cons-Has a hard time in ubers you cannot use minions
General Info
DocumentationBefore proceeding, be sure to read Median XL's documentation
here for all the relevant item, quest, character and concept information contained in the game.
TerminologiesYou will find several unfamiliar terms and abbreviations commonly used in here in Median XL forums. You can find a comprehensive list containing most, if not all, of them
here.
UpdatesThis guide is updated to MXL2017[1.3].
Utilized Skills
SpiritsGuardian Spirit Summons ancient spirits that use various ranged axe skills.
Defender Spirit Summons ancient spirits that use relaliate and defend you from incoming enemies.
Protector Spirit Summons ancient spirits that cast Bloodlust to empower the party.
Shamanic Trance Buff that greatly increases minion damage, life and mana regeneration.
Spirit Walk Warp skill that teleports the party over target monster. Passive increase to stance effect radius.
SpecialWolf Companion Summons untargetable wolves that mark targets to take more damage.
Ancient Blood Passive increase to maximum life, attack rate and maximum skill levels.
Fortress Erects a ring of guard towers to attack enemies. Locks ranged skills for a short duration.
Spirit Guide Passive increase to weapon damage and defense when near a spirit or wolf.
Mountain King Passive % increase to all attributes. Has diminishing returns.
Stances Lion Stance Stance that increases weapon and magic damage of party members per point in STR at the cost of damage reduction.
Snake Stance Stance that provides additional poison weapon damage to party members. More poison damage per hard point in Eagle Stance.
Bear Stance Stance that increases defense and damage reduction of party members. Allows attack to ignore physical immunity of undead monsters.
Eagle Stance Stance that increases health and mana regeneration of party members at the cost of attack rate. Increases Snake Stance damage per hard point.
Wolf StanceStance that increases hit recovery, block rate, attack rate, velocity, weapon damage and crushing blow of party members.
MeleeEarthquake Melee attack that unleashes a forward shockwave. Damages everything in its path.
Iron Spiral Melee attack that unleashes a spiraling wave of swords. Deals lightning and physical damage.
Stormblast Melee attack that calls forth a rampaging lightning to run through enemies.
Windform Spin into a whirlwind to increase defense and damage enemies as you pass by.
Daedalus Passive that grants additional lightning damage, attack rating and life.
UberskillNephalem Spirit Summons an immortal spirit that increases party tri-elemental damage based on stats.
Runemaster Passive that greatly increases defense for every rune inserted in gear.
Ennead Challenge Reward SkillImmortal Passive increase in hit recovery and grants chance to avoid while standing still.
Black Road Challenge Reward SkillThundergod Buff that grants a stun effect on attacks, increases lightning damage and periodically unleashes a shockwave that stuns enemies.
Mercenary
While your spirits should be capable of carrying you through most of the content, a well-equipped mercenary will significantly increase efficiency. A summon barbarian has the most potential to fully utilize a mercenary, greatly increasing your kill speed depending on which you hire. Here the basic uses and itemization of commonly used mercenaries will be elaborated. There are currently 3 viable option:
PriestessAct I: Sisters of the Sightless EyeA weapon-based, ranged mercenary that uses Sporeshot, Deathstrike and Tremor. Casts Vindicate to buff the party. A general use mercenary good for clearing areas with varying elemental immunities.
Gear► Show Spoiler
Early Game - Mid GameHelm -
Auriel's Halo
Auriel's Halo
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
/
Topspin
Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
->
Trollface
Armor -
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
->
Erawan
Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
/
Dragonheart
Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Gloves -
Featherclaw
->
Abandoned Crafted Gloves - All stats, life, ED
Belt -
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Boots -
Zealot Rush
Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
->
Abandoned Crafted Boots - All stats, life, ED
Weapon -
Webspinner
Webspinner
Short War Bow (4)
Two-Hand Damage: (10 - 12) to (26 - 32)
Required Level: 8
Required Dexterity: 73 to 77
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
5% Chance to cast level 5 Arachnomancy on Kill
3% Chance to cast level 4 Miasma on Striking
+(11 to 15) to Maximum Damage
+(18 to 35)% Enhanced Damage
+(2 to 3)% to Poison Spell Damage
Slows Attacker by (6 to 10)%
Maximum Life +(2 to 3)%
Requirements -(11 to 15)%
Socketed (2)
Two-Hand Damage: (33 - 37) to (61 - 75)
Required Level: 28
Required Dexterity: 95 to 100
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
6% Chance to cast level 10 Arachnomancy on Kill
4% Chance to cast level 10 Miasma on Striking
+(16 to 25) to Maximum Damage
+(52 to 69)% Enhanced Damage
+(5 to 6)% to Poison Spell Damage
Slows Attacker by (11 to 15)%
Maximum Life +(3 to 4)%
Requirements -(21 to 25)%
Socketed (4)
Two-Hand Damage: (76 - 83) to (135 - 153)
Required Level: 47
Required Dexterity: 161 to 171
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
7% Chance to cast level 14 Arachnomancy on Kill
5% Chance to cast level 16 Miasma on Striking
+(31 to 40) to Maximum Damage
+(87 to 103)% Enhanced Damage
+(8 to 9)% to Poison Spell Damage
Slows Attacker by (21 to 25)%
Maximum Life +(4 to 5)%
Requirements -(31 to 35)%
Socketed (5)
Two-Hand Damage: (102 - 110) to (179 - 199)
Required Level: 54
Required Dexterity: 294 to 313
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
8% Chance to cast level 18 Arachnomancy on Kill
6% Chance to cast level 19 Miasma on Striking
+(41 to 50) to Maximum Damage
+(104 to 120)% Enhanced Damage
+(9 to 10)% to Poison Spell Damage
Slows Attacker by (31 to 35)%
Maximum Life +(5 to 6)%
Requirements -(36 to 40)%
Socketed (6)
->
Crafted Short Battle/War Bow High Max Damage, ED. Socket with Jah Runes
Rare Amulet - All skills, life, max damage, stats
Bless crafts with Abandoned Shrines. MO everything with DEX and ED. Socket armor with Io Runes or for more damage. Upgrade gear as you see fit.
End Game - All Pierce SetupHelm -
Trollface
Armor -
Queen of Glass
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
- MO ED, Jah Runes
Gloves -
Sacred/Fasc/Ornate Crafted Gloves - Extra Cold/Fire/Light Pierce, ED, All stats
Belt -
Dementia
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Boots -
Abandoned Crafted Boots - All stats, life, ED
Weapon -
Cloud Strife
Jah Runes
Amulet -
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Bless crafts with Sacred/Fasc/Ornate Shrines. MO everything with DEX and ED. Socket armor with Lah Runes until you can equip all gear, then Io Runes for the rest.
AbjurerAct III: Iron WolvesA caster mercenary that uses Lightning and Physical/Magic damage based spells. Has great AoE damage and improves the clear speed of any party.
Gear► Show Spoiler
Early GameFull
Honorific gear. MO with lightning spell damage, enhanced defense and reanimate skeletons.
Mid GameHelm -
Trollface
Armor -
Ornate Crafted Body Armor - Try to roll 15% light pierce if possible.
Gloves -
Ornate Crafted Gloves - Try to roll at least 18% light pierce if possible.
Belt -
Ornate Crafted Belt - Try to roll at least 14% light pierce if possible.
Boots -
Ornate Crafted Boots - Try to roll 8% light pierce if possible.
Weapon -
Ornate Crafted Crystal Sword - Try to roll 8% light pierce if possible.
Shield -
Ornate Crafted Shield - Try to roll 8% light pierce if possible.
Rare Amulet - +3 all skills, light spell damage, light pierce
End GameHelm -
Trollface
Armor -
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
Gloves -
Ornate Crafted Gloves - 20% light pierce or more, light spell damage, ED, all stats
Belt -
Ornate Crafted Belt - 18% light pierce or more, light spell damage, ED, all stats
Boots -
Ornate Crafted Belt - Level down recipe, 8% light pierce, MO with light spell damage, ED, Str and Dex
Weapon -
Ornate Crafted Crystal Sword - +3 all skills, high light pierce, light spell damage.
Shield -
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
Amulet -
Black Dwarf
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Bless everything with Ornate Shrines.
Note: Aside from body armor, items that are recommended to roll over 8% pierce has a chance to spawn a separate light pierce affix aside from the 3-8% that comes from the shrine, so it might be more difficult to roll these stats into your gear.
BarbarianAct V: BarbariansA weapon-based, melee mercenary that uses Shower of Rock and Thunderslam, great for crowd control. Casts Mark of the Wild to buff the party.
Gear► Show Spoiler
Early Game - Mid GameHelm -
Fawkes
Fawkes
Barbarian Helms
'PulRhal'
Runeword Level: 100
20% Chance to cast level 40 Ember Spirit on Melee Attack
+(2 to 3) to All Skills
50% Cast Speed
1% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+150 to Energy
(5 to 10)% to Energy
Fire Resist +30%
+(61 to 90) Life after each Kill
Armor -
Erawan
Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Gloves -
Creepy Crafted GlovesBelt -
Truce
Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Boots -
Megalith
Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Weapon -
Lahmu
Lahmu
Barbarian Two-Handed Axes
'ElNef'
Runeword Level: 13
20% Combat Speeds
10% Innate Elemental Damage
+3 to all Attributes
Elemental Resists +(3 to 5)%
+(5 to 10) Life after each Kill
+1% to Experience Gained
(5 to 10)% Gold Find
->
Crafted 2-handed Sword High Max Damage, ED. Socket with Jah Runes
Bless crafts with Creepy Shrines. MO everything with STR and ED. Socket armor with Ko Runes for more damage. Upgrade gear as you see fit.
Early Game
Early game refers to the very start up to the completion of Terror Act V. In this section the items, skills and general guidelines to be used as you play through Hatred and Terror will be discussed in detail.
Stats and Skill Plan► Show Spoiler
STR - Everything
DEX - None
VIT - None
NRG - None
Max - Shamanic Trance, Spirit Guide, Bear Stance, Nephalem Spirit
8 Points - Ancient Blood
5 Points - Wolf Companion
1 Point - Immortal, Windform, Mountain King, Spirit Walk, all Stances, Spirits and prerequisites
Put points into either Guardian or Protector Spirit until Spirit Walk no longer has cooldown.
Maxing out Shamanic Trance greatly increases our minion damage and HP. It also grants us enough mana regeneration to keep summoning spirits. Nephalem Spirit provides a huge boost in elemental damage to all party members. This keeps our kill speed from dropping even after finishing Terror. To fully utilize both these skills, we need to invest all our base stat points into STR. A few points into Ancient Blood for HP and maximum skill level. The rest are left at 1 point as they scale well with soft points. Don't forget to put enough points in the Spirit Tree to reduce Spirit Walk's cooldown to 0. Gear, Mystic Orbs and Sockets► Show Spoiler
Helm -
Spirit Teacher's Headdress
Spirit Teacher's Headdress
Avenger Guard (4)
Defense: (126 - 145) to (188 - 217)
(Barbarian Only)
Required Level: 10
Required Strength: 27 to 28
Item Level: 19
+(16 to 20)% to Summoned Minion Life
+(9 to 10)% to Summoned Minion Damage
+(24 to 43)% Enhanced Defense
Regenerate Mana +(21 to 25)%
Elemental Resists +(11 to 15)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (441 - 492) to (618 - 689)
(Barbarian Only)
Required Level: 28
Required Strength: 47 to 49
Item Level: 40
+(26 to 30)% to Summoned Minion Life
+(14 to 15)% to Summoned Minion Damage
+(64 to 83)% Enhanced Defense
Regenerate Mana +(31 to 35)%
Elemental Resists +(21 to 25)%
Requirements -(21 to 25)%
Socketed (2)
Defense: (1122 - 1226) to (1548 - 1692)
(Barbarian Only)
Required Level: 46
Required Strength: 142 to 151
Item Level: 67
+(36 to 40)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
+(104 to 123)% Enhanced Defense
Regenerate Mana +(41 to 45)%
Elemental Resists +(31 to 35)%
Requirements -(31 to 35)%
Socketed (3)
Defense: (1684 - 1827) to (2302 - 2498)
(Barbarian Only)
Required Level: 54
Required Strength: 262 to 280
Item Level: 85
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(124 to 143)% Enhanced Defense
Regenerate Mana +(46 to 50)%
Elemental Resists +(36 to 40)%
Requirements -(36 to 40)%
Socketed (4)
- Minion Damage, Life, stance radius and resists
Armor - Fauztin's Visage
Fauztin's Visage
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
- Minion Damage, Life and resists
Gloves - Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
- easy +2 to all skills
Belt - Honorific Belt - MO Minion Damage, HP, Resist and Vit
Boots -
Lionpaw
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
->
Honorific Boots - MO Minion Damage, Life, Resist and Vit
Weapon - Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)
One-Hand Damage: (11 - 12) to (12 - 14)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Attack Speed
15% Cast Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana +(21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (28 - 31) to (33 - 36)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Attack Speed
25% Cast Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana +(31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Attack Speed
35% Cast Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana +(41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Attack Speed
40% Cast Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana +(46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
- Barbarian skill levels, Minion Life and Damage
Weapon(Offhand) - Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)
One-Hand Damage: (11 - 12) to (12 - 14)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Attack Speed
15% Cast Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana +(21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (28 - 31) to (33 - 36)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Attack Speed
25% Cast Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana +(31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Attack Speed
35% Cast Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana +(41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Attack Speed
40% Cast Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana +(46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
- Barbarian skill levels, Minion Life, Damage and resists
On Switch - Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
for Blink
Rare Amulet - with at least +2 to all skills
Rare Rings or
Magic Rings - +1 to all skills
MO your gear with Minion Life, Damage and Resist til you reach 75% Minion Resist. You can fill the rest with Vit Orbs. MO your jewelry with resists until you hit cap. Socket everything with runes that have lower level requirement than your gear. For instance I filled mine with Tal Runes for more stats.
Hatred BeginsAct IStarting off, you'll have trouble keeping your spirits with you until you have access to Spirit Walk. Given the circumstances, you can either choose to: keep summoning spirits for every encounter or use Iron Spiral to progress in Act 1. You can max out spirits early on to quickly lower Spirit Walk cooldown since you'll have plenty of opportunities to respec later. Use Bear Stance all the time, occasionally switching to Eagle for some regeneration. Pick up all rings, amulets, apples and runes you come across. You can sell jewelry to build up on gold. You can sell apples too, but you should hold onto them til you reach Act 5. Once you have a fair amount, you can start running Griswold for giftboxes. Keep running it until you get
Spirit Teacher's Headdress
Spirit Teacher's Headdress
Avenger Guard (4)
Defense: (126 - 145) to (188 - 217)
(Barbarian Only)
Required Level: 10
Required Strength: 27 to 28
Item Level: 19
+(16 to 20)% to Summoned Minion Life
+(9 to 10)% to Summoned Minion Damage
+(24 to 43)% Enhanced Defense
Regenerate Mana +(21 to 25)%
Elemental Resists +(11 to 15)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (441 - 492) to (618 - 689)
(Barbarian Only)
Required Level: 28
Required Strength: 47 to 49
Item Level: 40
+(26 to 30)% to Summoned Minion Life
+(14 to 15)% to Summoned Minion Damage
+(64 to 83)% Enhanced Defense
Regenerate Mana +(31 to 35)%
Elemental Resists +(21 to 25)%
Requirements -(21 to 25)%
Socketed (2)
Defense: (1122 - 1226) to (1548 - 1692)
(Barbarian Only)
Required Level: 46
Required Strength: 142 to 151
Item Level: 67
+(36 to 40)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
+(104 to 123)% Enhanced Defense
Regenerate Mana +(41 to 45)%
Elemental Resists +(31 to 35)%
Requirements -(31 to 35)%
Socketed (3)
Defense: (1684 - 1827) to (2302 - 2498)
(Barbarian Only)
Required Level: 54
Required Strength: 262 to 280
Item Level: 85
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(124 to 143)% Enhanced Defense
Regenerate Mana +(46 to 50)%
Elemental Resists +(36 to 40)%
Requirements -(36 to 40)%
Socketed (4)
and two
Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)
One-Hand Damage: (11 - 12) to (12 - 14)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Attack Speed
15% Cast Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana +(21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (28 - 31) to (33 - 36)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Attack Speed
25% Cast Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana +(31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Attack Speed
35% Cast Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana +(41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Attack Speed
40% Cast Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana +(46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
. Once you have those, you can go ahead and finish Act 1. For the rest of your item slots, you can just pick up whatever items you find and use the ones with the highest defense/stat bonuses/resists. Don't forget to pick up all unique items and Catalyst of Disenchantment from The Smith in Barracks. It lets you turn any unique item into Arcane Shards/Crystals.
Act IIContinue progressing in Act 2 as you did before. If you feel that your level is falling behind, you can run Sewers a few times til you're 24. Once you have Spirit Walk, you should have an easier time leading your minions. Although it has a long initial cooldown, it'll get smoother as you gain levels. You can use it in conjunction with
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
. Don't hesitate to use Blink to regroup your minions or go over unpassable terrain. Level 24 also means you get access to Wolf Stance. You can use it when you're up against bosses for the extra CB and attack speed. Don't forget to pick up Halls of the Dead way point. Finish all quests as you would normally then proceed to Act 3.
Act IIIIf you have some extra gold, you can MO some resists onto your jewelry for some extra protection as the monsters will start to hurt more from here on out. Proceed normally and pick up the way points as you finish quests. Continue until you reach Mephisto. You should be capable of farming him as soon as you get there. You'll need to farm him for Arcane Crystals to uptier and create your gear. You can uptier existing Tiered Uniques using the recipe
[Tiered Unique + Arcane Crystal + any Rune]. This rerolls the base and unique item properties to the next tier. You can also make your own TUs with the recipe
[2x Arcane Crystals + Oil of Enchantment + Base Item] with base item referring to an item of any rarity(i.e.
magic,
rare and
unique). You'll be using this to create the rest of the gear listed above. Uptier your gear up to whatever tier your level allows. Be sure to check the docs for the appropriate levels so your gear doesn't end up unusable.
Do not exceed level 50. Once you're done, proceed to
Level Challenge 1 that is discussed in the section below.
Act IVAssuming you've upgraded your gear and finished
Level Challenge 1, it's time to move onto Act 4. This act is fairly short compared to the rest. It also contains a fair amount of strong
Elite Monsters so you need to be careful not to jump into big packs. Keep a steady pace and make your way to Diablo. Don't forget to pick up the Catalyst of Destruction from Hephasto in the River of Flame.
Act VWhile the monsters here are considerably stronger than those in the previous Acts, they should be manageable since you're still in Hatred. Be careful where you jump and let your spirits lead the way. Proceed until you reach Baal. Once there, put on Wolf Stance and jump on him. Resummon and repeat. His death will mark the end of Hatred and the start of Terror.
Level Challenge 1Location - Island of Skartara (Act 2: Halls of the Dead) in Hatred DifficultyNow that you've finished upgrading your gear you should be a bit below level 50. It's time to head to Level Challange 1. Take note that this challenge can only be done with a character is that level 50 or below.
The mechanics of Level Challenge 1 are simple. Near the entrance of Tran Athulua you will find a Pirate of the Twin Seas. Killing him will drop a basic
Elemental Prism
. Pick it up and identify. Next you will need to fight through the Amazons until you find three amazon priestesses: Philios, Lycander and Skovos. Killing a priestess will give your character a red swirling overlay for 30 seconds. Each priestess will also drop a Sunstone of her own respective element. You need to cube these Sunstones with the Elemental Prism before the overlay disappears. Do this with all the priestesses. Once you cube the last Sunstone, your Elemental Prism will be complete and you will have completed the Level Challenge 1.
Below is a map for Tran Athulua
► Show Spoiler
Thanks Rishab, I'm stealing borrowing this image! Note: The reward for the 3rd quest in Act 5 is a scroll that can be cubed with the Elemental Prism to increase its resistance bonuses.
Terror EnsuesUpon reaching Terror, your first priority is to check and upgrade your resists until you hit cap again. You can do this by MO'ing resists onto your rings and amulet. Everything in Terror normal areas should be the same as they were in Hatred, but beware: the monsters here are significantly stronger than before. While the general layout and mob spawns will be the same, you'll need to be more careful jumping and engaging them as they will be more likely to kill you in a few hits. This becomes more noticeable upon reaching Act 3. From here you'll need to keep it slow and steady until the very end of Act 5. There isn't much to mention aside from a few notes:
° Once you're right below level 80, proceed to Ennead Challenge in the section below
° Uptier all your gear to T6
° Don't forget to pick up Catalyst of Learning from Izual in Act 4: Plains of Despair
° Once you're exactly level 90, proceed to Level Challange 2 in the section below
° Baal is significantly harder in Terror, you can try to gain more levels before fighting him
Ennead ChallengeLocation - Act 3: Torajan Jungles in Hatred DifficultyRight now you should be a little less than level 80. This challenge can only be done with a character that is level 80 or below. Your gear should mostly be Tier 6, if not all, by now. This means your party should be stronger in general. On top of that, Bear Stance makes this uber a piece of cake for barbarians. The challenge is simple - you need to run through Kurast 3000 BA in any difficulty and kill the Ennead Necromancers until you get your class charm: the Worldstone Orb.
How can I clear Kurast 3000 BA?You will find the entrance as soon as you enter the Jungle. As you enter the red portal, you will appear in a random corner of the map. The level will be full of skeletons. You will find Ennead Necromancers in three corners of the map. Across the landscape will be a number of Shadowgate totems that grant all enemies a purple immunity shield. They also spawn more skeleton over time. But none of that matters because Bear Stance ignores the skeletons' physical immunity. Just jump onto them and your spirits will clear the area by themselves. Destroy the totems to remove the Necromancers' shields. Kill them until your class charm drops. If none of the Necromancers drop it, run it again. Once your class charm drops, cube it with any jewel. With that, your Ennead Challenge is done.
For reference, you can check out the video in the Uberquest section for the K3KBA Uberlevel.
Level Challenge 2Location - The Proving Grounds - Swampy Pit Level 3 (Act 3: Flayer Jungle) in Terror DifficultyNow that you've hit level 90, you have access to your Ennead Reward Skill and Uberskill - Nephalem Spirit. This challenge can only be done with a character that is level 90 or below.
How do I complete this quest? Enter the dungeon. Go up the long, narrow path due north. Once there, open a portal. Walk along the walls to the left until you reach an opening where the Death Projector and Mechanics stand. Continue walking and lure the Mechanics as you pass by. The Death Projector will fire a beam that starts from the right in a clockwise direction. Don't stop walking to avoid getting hit. Once they're following you, try to lure them onto the blocked pathway leading to the entrance due south. Teleport across to trap the Mechanics. Be sure to leave at least one Mechanic near the Death Projector to turn off its shield.
Walk back to your portal and summon all your spirits. Walk onto the Death Projector and let it run its beam. Kite around the remaining Mechanic until the beam stops. Once the Projector is idle, Spirit Walk your spirits onto it and kite around the Mechanic until its destroyed. If the Projector fires another beam before your spirits can destroy it, just resummon them. Once destroyed, you will gain a red swirling overlay for 30 seconds. Go back to town and cube your class charm with a perfect gem before the overlay disappears. With this, your Level Challenge 2 is done.
For reference, you can check out the video in the Uberquest section for the Death Projector Dungeon Uberquest.
Mid Game
Mid game refers to start of Destruction up to Act V: Arreat Summit. It includes clearing most of Destruction, finishing the Black Road Challenge, completing early ubers and collecting signets.
Stats and Skill Plan► Show Spoiler
STR - Everything
DEX - None
VIT - None
NRG - None
Max - Shamanic Trance, Spirit Guide, Nephalem Spirit
25 Points - Bear Stance
8 Points - Ancient Blood
5 Points - Wolf Companion
1 Point - Immortal, Thundergod, Deadalus, Mountain King, Spirit Walk, all Stances, Spirits and prerequisites
Put points into either Guardian or Protector Spirit until Spirit Walk no longer has cooldown.
Everything is as explained in early game. 25 points in Bear Stance keeps it useful while saving a few points for other skills. 1 point in Daedalus for some Attack Rating needed later on. Gear, Mystic Orbs and Sockets► Show Spoiler
Helm -
Spirit Teacher's Headdress
Spirit Teacher's Headdress
Avenger Guard (4)
Defense: (126 - 145) to (188 - 217)
(Barbarian Only)
Required Level: 10
Required Strength: 27 to 28
Item Level: 19
+(16 to 20)% to Summoned Minion Life
+(9 to 10)% to Summoned Minion Damage
+(24 to 43)% Enhanced Defense
Regenerate Mana +(21 to 25)%
Elemental Resists +(11 to 15)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (441 - 492) to (618 - 689)
(Barbarian Only)
Required Level: 28
Required Strength: 47 to 49
Item Level: 40
+(26 to 30)% to Summoned Minion Life
+(14 to 15)% to Summoned Minion Damage
+(64 to 83)% Enhanced Defense
Regenerate Mana +(31 to 35)%
Elemental Resists +(21 to 25)%
Requirements -(21 to 25)%
Socketed (2)
Defense: (1122 - 1226) to (1548 - 1692)
(Barbarian Only)
Required Level: 46
Required Strength: 142 to 151
Item Level: 67
+(36 to 40)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
+(104 to 123)% Enhanced Defense
Regenerate Mana +(41 to 45)%
Elemental Resists +(31 to 35)%
Requirements -(31 to 35)%
Socketed (3)
Defense: (1684 - 1827) to (2302 - 2498)
(Barbarian Only)
Required Level: 54
Required Strength: 262 to 280
Item Level: 85
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(124 to 143)% Enhanced Defense
Regenerate Mana +(46 to 50)%
Elemental Resists +(36 to 40)%
Requirements -(36 to 40)%
Socketed (4)
->
Morthwyrtha
Morthwyrtha
Barbarian Helms
'IoSur'
Runeword Level: 75
+(3 to 4) to Barbarian Skill Levels
+1 to Maximum Barbarian Minions
+3 to Banish
+(16 to 20)% to Summoned Minion Damage
+(50 to 75)% to Summoned Minion Attack Rating
Regenerate Mana +(6 to 10)%
Armor - Fauztin's Visage
Fauztin's Visage
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
->
Tainted Crafted Armor - +2 All Skills, ED, Stats, Life, Magic Find
Gloves - Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
- easy +2 to all skills
Belt - Honorific Belt ->
Tainted Crafted Belt - +2 Barbarian Skills, ED, Stats, Life, Magic Find
Boots -
Honorific Boots ->
Tainted Crafted Boots - Leveldown Recipe, MO Minion Damage, Life, Resist and Vit
Weapon - Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)
One-Hand Damage: (11 - 12) to (12 - 14)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Attack Speed
15% Cast Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana +(21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (28 - 31) to (33 - 36)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Attack Speed
25% Cast Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana +(31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Attack Speed
35% Cast Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana +(41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Attack Speed
40% Cast Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana +(46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
->
Magical Crafted Barbarian Weapon - +5 Barbarian Skills, Mark of the Wild
Weapon(Offhand) - Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)
One-Hand Damage: (11 - 12) to (12 - 14)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Attack Speed
15% Cast Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana +(21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (28 - 31) to (33 - 36)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Attack Speed
25% Cast Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana +(31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Attack Speed
35% Cast Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana +(41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Attack Speed
40% Cast Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana +(46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
->
Magical Crafted Barbarian Weapon - +5 Barbarian Skills, Mark of the Wild
On Switch - Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
for Blink
Rare Amulet - with at least +3 to all skills
Rare Rings or
Magic Rings - +1 to all skills
MO your gear with Minion Life, Damage and Resist til you reach 75% Minion Resist. You can fill the rest with Vit Orbs. MO your jewelry with resists until you hit cap. Socket everything with runes that have lower level requirement than your gear. Once you transition to crafts, you can start using Thur and Nas runes.
Destruction of allLike in Terror, the first thing you'll do is update your resists to hit cap. With your gear and level, transition from Terror to Destruction shouldn't be as rough as Hatred to Terror. Proceed as you normally would. Finish all Act quests and grab all the way points. This is in preparation to get your charms. Don't forget to pick up the Dark Tome from the Summoner in Act II: Arcane Sanctuary for the Dark Portal oskill. It's necessary in order to access several ubers including one in Black Road Challenge.
Dark PortalDark Portal is a recently added feature that acts as a replacement for Dark Summoning. It opens a red portal to a specific Uber if you cast it after killing designated superuniques and obtaining a red overlay.
Black Road ChallengeThe Black Road Challenge unlocks Thundergod as a reward skill. This is a very useful utility skill that provides stun support in ubers. The challenge itself consists of five trials. Completing a trial with allow you to cube your class charm and a note will appear confirming the completion of each trial.
Note: You can only finish this challenge after obtaining the Dark Portal oskill from The Summoner in Arcane Sanctuary, Destruction difficulty.Trial of Fear► Show Spoiler
Location - The Hole Level 2 (Act 1: Black Marsh) in Terror Difficulty
The first trial consists of doing the Butcher Uberquest.
The Butcher is initially invulnerable to all damage. But when he hits you, your minions or your mercenary there's a chance for him to spawn a bright red pentagram that removes his invulnerability once he steps inside. The idea of this fight is to use Eagle Stance and let him hit your spirits until a pentagram appears. Once it does, teleport onto a a far spot that will lure the Butcher in. He'll die fast once his shield is off. Cube your class charm before the red overlay disappears.
For reference, you can check out the video in the Uberquest section for the Horror Under Tristam Uberquest.
Trial of Greed► Show Spoiler
Location - Anywhere in Terror Difficulty
This trial simply requires you to have 666,666 gold in your inventory. If you don't have enough gold, socket some runes into throwing weapons and sell them in any Act 5 Merchant. You can also sell the apples you've been hoarding in your stash. Once you have exactly 666,666 gold in your inventory, cube your class charm.
Trial of Contrition► Show Spoiler
Location - Act 5: Arreat Summit in Terror Difficulty
This trial consists of killing King Koth in Terror.
Kill Talic on Arreat Summit and cast Dark Portal to open the entrance to the old Arreat Summit. Once you have your spirits ready, enter the portal. The area will be filled with a barbarians all around the summit. Teleport around the edges and snipe them one by one. Be careful not to get stun locked. Once King Koth is nearby or alone, kill him. Cube your class charm before the red overlay disappears.
For reference, you can check out the video in the Uberquest section for the Assault on Mount Arreat Uberquest.
Trial of Knowledge► Show Spoiler
Location - Stony Tomb Level 2 (Act 2: Rocky Waste) in Terror DifficultyThe mechanics of this trial are as follows:
You need to defeat all five robot bosses of Terror Fauztinville to get their brains. The hard part lies in fighting your way to reach the them. All the monsters here are tough and hit hard at the same time. They also have varying immunities. The ones you have to look out for are Necrobots as they shoot lasers from as far as a screen away that do a good amount of damage.
Just follow the map and let your spirits clear the way. You can bring your mercenary to make it faster.
Thanks aerial! Trial of Blood► Show Spoiler
Location - Island of Skartara (Act 2: Halls of the Dead) in Terror Difficulty
The idea of this trial is kill the Skovos and Lycander within 30 seconds of each other to acquire both red and blue overlays on your character before you can cube your class charm.
So how do I accomplish this?
Once you enter, make sure to have all your minions up but leave your mercenary in town. We can't risk having him accidentally kill either priestess. Make your way to Skovos, the Ice Priestess. Once you're there, unsummon everything but your Nephalem Spirit and a handful of Defender Spirits. Distract the Priestess with the spirits and kill the extra amazons in the area. Once she's alone, keep her busy with a spirit and make your way to the Lycander, the Lightning Priestess. Resummon all your spirits and clear the path. Once there, try to lure out Lycander. Don't worry about the extra amazons that follow. Lure them to Skovos' area. Half way there, summon a few Defender Spirits and kill the extra amazons. Continue luring Lycander to Skovos. Once they're together, go back to town and summon everything. Go back and kill them both. Once they're down you should have two overlays on your character. Cube your class charm before either overlays disappear. With this you will have all trials completed. Now cube your class charm with 2 Arcane Crystals and unlock your Black Road Challenge skill.
You can refer to the map in Level Challenge 1 for the location of the priestesses.
Note: If you're playing on realm, you can always ask a friend to help you out by keeping a portal open where Ice is. Once you've killed Light in her own area, open a portal, go back in town and enter your friend's portal leading to Ice then kill her fast. This method is much easier than luring Light all the way to where Ice is.
Monster TokensYou can find Veteran Monsters in certain locations for all Acts in Terror and Destruction difficulty. Each one will drop a corresponding Evil Eye. Cubing all 5 Evil Eyes with your Class Charm will give additional bonuses. They can be found in the following locations:
Act 1 :
Clawstorm Terror: starting from The Barracks and till Catacombs Level 3
Act 2 :
Fairy Witch: Canyon of the Magi
Act 3 :
Glowing Blob: starting from Travincal and till Durance of Hate Level 2
Act 4 :
Landmass: City of the Damned, River of Flame
Act 5 :
Bane Hunter: Worldstone Keep Level 1-3
Signet of SkillSignets of Skill can be found throughout Torajan Jungles in Destruction Difficulty. You can use up to 3 signets.
End Game
End game includes finishing Destruction Difficulty and farming to obtain your end gear. Once you reach this point of the game, your party is near peak strength and can farm most areas in a breeze.
Stats and Skill Plan► Show Spoiler
STR - Everything
DEX - None
VIT - None
NRG - None
Max - Shamanic Trance, Spirit Guide, Nephalem Spirit
25 Points - Bear Stance
5 Points - Wolf Companion
4 Points - Ancient Blood
1 Point - Immortal, Thundergod, Thunderslam, Deadalus, Mountain King, Spirit Walk, all Stances, Spirits and prerequisites
Put points into either Guardian or Protector Spirit until Spirit Walk no longer has cooldown.
Same as mid game. Gear, Mystic Orbs and Sockets► Show Spoiler
Helm - Shadowtwin
Shadowtwin
Fanged Helm (Sacred)
Defense: (2978 - 3285) to (3149 - 3474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Summon Two Ancient Spirits per Cast
+2 to Barbarian Skill Levels
+(41 to 50)% to Summoned Minion Life
+(31 to 40)% to Summoned Minion Resistances
+(172 to 200)% Enhanced Defense
Cold Resist +40%
Socketed (4)
->
Shaggy Beast
/
Rathma's Blessing
Rathma's Blessing
Circlets
'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
- All around minion stats
Armor - Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)
Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+100 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
->
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)
Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 2310
Item Level: 120
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
- Demon Blood Aura
Gloves - Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
in Gauntlets
Belt - Tainted Crafted Belt - +2 Barbarian Skills, ED, Stats, Life, Magic Find
Boots - Wizard's Path
/
Tainted Crafted Boots - Leveldown Recipe, MO Minion Damage, Life, Resist and Vit
Weapon - Colliding Fury
- Minion stats, Fire&Ice Elementals
Offhand- Peace Warder
Peace Warder
Hammerhead Axe (Sacred)
One-Hand Damage: (168 - 212) to (277 - 348)
(Barbarian Only)
Required Level: 100
Required Strength: 630
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
Fortress: +50% Pierce Chance
5% Chance to cast level 1 Arrow on Striking
+(2 to 3) to Barbarian Skill Levels
Fortress Cooldown Reduced by 1 seconds
Adds (51 to 75)-(151 to 200) Damage
+(130 to 170)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (6)
- Scourge
OR Gladiator's Rage
Gladiator's Rage
Spatha (Sacred)
One-Hand Damage: 46 to 48
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 16 Bloodlust when Struck
+(2 to 4) to Barbarian Skill Levels
+(1 to 2) to Maximum Barbarian Minions
40% Cast Speed
+(50 to 75)% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Resistances
(10 to 30)% Gold Find
(10 to 30)% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
/
Toraja's Champion
Toraja's Champion
Gilded Shield (Sacred)
Defense: (7944 - 8978) to (9847 - 11129)
Chance to Block: 1%
(Barbarian Only)
Required Level: 100
Required Strength: 700
Item Level: 105
+(2 to 3) to Barbarian Skill Levels
+2 to Maximum Barbarian Minions
+(30 to 38)% Damage to Protector Spirit Bloodlust
40% Cast Speed
+(21 to 25)% to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
+500 to Life
+250 to Mana
Elemental Resists +10%
+10 Life on Striking
+(6 to 7) Mana on Striking
Socketed (4)
- Minion stats, maximum barbarian minions
Priestess Mercenary On-Switch SetupWeapon - Magical Crafted Hammerhead Axe - Mark of the Wild
Weapon(Offhand) - Instinct
Instinct
One-Handed Axes
'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
Abjurer Mercenary On-Switch SetupWeapon - Blade of the Jitan
- Elemental Totem
Shield(Offhand) - Huracan
-Elemental Totem
Rare Amulet - with at least +3 to all skills
Rare Rings or
Magic Rings - +1 to all skills
MO your gear with Minion Life, Damage and Resist til you reach 75% Minion Resist. You can fill the rest with Vit Orbs. MO your jewelry with resists until you hit cap.