Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.
Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.
Muilpeer wrote:Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.
I'll post my merc's gear tomorrow. He procs: banish, doom
MUS01 wrote:I prefer Bloodmage for ANY char... Reason? I like a merc that don't dies all time and he is good staying alive... he's ranged, get good defense and he get 1 of the most cheap ítem builds of the game: with only TUs, he is insane. The only places where he dan die are instakill ubers like death proyector...
Goodkidscc wrote:Can act 3 mercs still attack with Bear stance attached to them?
Aero wrote:Muilpeer wrote:Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.
I'll post my merc's gear tomorrow. He procs: banish, doom
That is actually more damaging then beneficial. Banish and doom both override eachother, and they override your hunter's mark, which in our case is much stronger than doom.