MXL Sigma: Screenshot Thread

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Marco
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d3 ripoff :mjump:
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whist
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damage cap increased to 8,388,607
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ibarc1
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^ : O thats a lot of dmgs
Fumbles
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mana cost seems kinda low
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Wotan
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Fumbles wrote:mana cost seems kinda low

Thats just for the cap increase sake. Increasing the cap could potentially mean having another difficulty... or at least ubers which are on a higher level of difficulty compared to the others.
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Arc_Razer
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its just a demonstration, like how has he got 150 points into it. hax?

Edit: Fantastic work btw :flip:
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Gekko64
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will Sigma fix the "max +3 to oskill if character already has that skill" bug?
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whist
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Gekko64 wrote:will Sigma fix the "max +3 to oskill if character already has that skill" bug?


It's not a bug, it's a feature. It was actually intended by Blizzard. However that's very easy to remove, just gotta get a confirmation from Marco on whether it's meant to stay that way or not. Also it has nothing to do with the fact of your character already having the skill or not. It gets reduced to +3 when the oskill is a class skill of your own class.

Example a sorceress wearing klaatu amulet will get +3 to hive, even if she has no points invested into hive.
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Wotan
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whist wrote:
Gekko64 wrote:will Sigma fix the "max +3 to oskill if character already has that skill" bug?


It's not a bug, it's a feature. It was actually intended by Blizzard. However that's very easy to remove, just gotta get a confirmation from Marco on whether it's meant to stay that way or not.

Waiting for the red phone to ring huh? :D
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Abats
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whist wrote:Sigma is not turning into D3... We're only using the GUI. The GUI doesn't make the mod, it's still going to stay the same good old MXL.
The only interesting things that D3 has brought to me is, a nice GUI, and visual representation of lore characters that weren't before (I'm thinking of azmodan, belial, imperius, etc...), so hey why not take it. It's also a matter of how much time we are willing to waste on the GUI. D2 GUI is quite dull and outdated, and creating our own brand new GUI from scratch would require dedicated artists and lots of time... D3 offers a vast amount of GUI resource to work with, with very little effort, and looks more than enough good. It also happens to blend-in well most of the time once converted to the very limited D2 palette, which is a factor to take into account (before some come and say, yeah ok but, you could have taken the GUI from another game). Also taking the GUI from another game feels a little strange, compared to taking the GUI from a game of the same franchise.

There were also 2-3 ideas that may have been inspired from Diablo III, I'm thinking of the different resource for every class, or the bounty task system, but after all Diablo III was not bad in every single of it's aspects, so why not take the very few good things it had to make this mod even better. It may also attract more the weirdos that seem to prefer D3 over D2.

Thoughts of the like "I hated D3 so I hate this mod because it uses D3 GUI" are kind of dumb...And user theming was implemented exactly for this kind of comments.


Hope it gets buff/debuff icons with time on them. I mean, the buffs what is active, so you can see actual time how long they work..