Σ 1.3 Bugs&Feedback

Discuss Median XL!
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Jampula
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LeQuebecois wrote:I think Naginata Sins are still bad. If i'm correct, there is only single target attacks ( except the one that creates the circle of blades ).
Nagisins needs an attack with more area effect , as an 'unusual build' player , you would make me happy with a Whirlwind skill.
Either in sin skill tree or in a naginata SU as oskill.

Thank you !

Hades Gate has huge aoe with big dmg and zero timer with Bloodbath and SR active. Lots of skill-switching but so very effective. Blink on enemy, buff up and if needed few crucifys to get corpses and spam Hades Gate, everything dies, rinse and repeat.


Edit: I think Tal Rashas HP needs to be toned down and make him stronger offensively in return. It's very boring fight as is.
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Backpack
Imp
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Every 4 seconds you lose half your defense and all your phys res for 1 second. Does this sound like fun to anyone? Because it's the current state of bear druids.

I can't think of any reason why Idol of Scosglen shouldn't have 100% uptime. If you run away for a second and then recast it you essentially have 100% uptime anyway (while fighting) but it's just extremely annoying.

Oh, and it's not affected by increased buff duration so you can't even build around the problem. (minus one specific SU)

edit: Overcapping defense/phys res is not a solution because if I'm tanky enough to survive without the buff, what is the point of the buff?
Edited by Backpack 5 years.
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ChuckNoRis
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the
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)

Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength:
3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
allows you to build around it
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Backpack
Imp
5 | 0
ChuckNoRis wrote:the
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)

Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength:
3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
allows you to build around it


You shouldn't need a specific SU for your build to not feel clunky and annoying to play.
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ChuckNoRis
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indeed , but unfortunately half the builds in Sigma work like that .
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Backpack
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That's why I'm giving feedback ^^
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Elendilli
Ice Clan
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Backpack wrote:
ChuckNoRis wrote:the
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)

Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength:
3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
allows you to build around it


You shouldn't need a specific SU for your build to not feel clunky and annoying to play.


Your frustration is understandable but there is depth to the skill and meaning to having it not be 100% uptime. If you haven't figured it out already, casting Idol has an animation which can be easily interrupted when attacked by many mobs at once. This means you cannot brainlessly afk your character in the middle of everything and need to learn when to get in position during Idol and out of position when Idol is about to end.

in short, get good because things that are 'annoying' are usually a product of or lack of individual skill or thought. Not saying you specifically. I would say you should be thankful for having Idol not have a longer cooldown but you're a newer player and I cannot fault you for having a different opinion. Rather your feedback is probably appreciated by the devs but just don't get your hopes up on this skill being changed to your liking.
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LeQuebecois
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Jampula wrote:
LeQuebecois wrote:I think Naginata Sins are still bad. If i'm correct, there is only single target attacks ( except the one that creates the circle of blades ).
Nagisins needs an attack with more area effect , as an 'unusual build' player , you would make me happy with a Whirlwind skill.
Either in sin skill tree or in a naginata SU as oskill.

Thank you !

Hades Gate has huge aoe with big dmg and zero timer with Bloodbath and SR active. Lots of skill-switching but so very effective. Blink on enemy, buff up and if needed few crucifys to get corpses and spam Hades Gate, everything dies, rinse and repeat.


Edit: I think Tal Rashas HP needs to be toned down and make him stronger offensively in return. It's very boring fight as is.


Hmm never thought about this gameplay but I'm not used to skill-chaining ..
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Backpack
Imp
5 | 0
Elendilli wrote:
Backpack wrote:
ChuckNoRis wrote:the
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)

Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength:
3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
allows you to build around it


You shouldn't need a specific SU for your build to not feel clunky and annoying to play.


Your frustration is understandable but there is depth to the skill and meaning to having it not be 100% uptime. If you haven't figured it out already, casting Idol has an animation which can be easily interrupted when attacked by many mobs at once. This means you cannot brainlessly afk your character in the middle of everything and need to learn when to get in position during Idol and out of position when Idol is about to end.

in short, get good because things that are 'annoying' are usually a product of or lack of individual skill or thought. Not saying you specifically. I would say you should be thankful for having Idol not have a longer cooldown but you're a newer player and I cannot fault you for having a different opinion. Rather your feedback is probably appreciated by the devs but just don't get your hopes up on this skill being changed to your liking.


I'm not new, I just never made a new account when we lost the old forums. I didn't come here for advice or to complain about being weak. My werebear is clearing the game just fine.

With all that being said, it's a flawed skill. Compare to other short defensive buffs like Moon Strike, Shadow Refuge, Titan Strike. These all have short durations but they are still at least twice as long as Idol and have no cooldown meaning you can keep them up if you're diligent. If everyone's favorite melee sorceress suddenly had to fuck off all the time to wait for their moonstrike cooldown, people would be very annoyed.

You can build a werebear to be plenty powerful without even casting Idol, but since it's one of the trees only two buttons, I want it to be useful. Idol gives a ton of defensive stats so to make use of it you should be building more glass cannon than usual. But because of the weird uptime you end up playing hit and run which is not fun and doesn't really fit the class fantasy of being a big tanky bear.

Instead of looking at my post count and instantly siding with the mod, please actually consider what I'm saying and give me a reason why you think this is a well-designed skill.
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Elendilli
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Backpack wrote:
Elendilli wrote:
Backpack wrote:
ChuckNoRis wrote:the
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)

Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength:
3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
allows you to build around it


You shouldn't need a specific SU for your build to not feel clunky and annoying to play.


Your frustration is understandable but there is depth to the skill and meaning to having it not be 100% uptime. If you haven't figured it out already, casting Idol has an animation which can be easily interrupted when attacked by many mobs at once. This means you cannot brainlessly afk your character in the middle of everything and need to learn when to get in position during Idol and out of position when Idol is about to end.

in short, get good because things that are 'annoying' are usually a product of or lack of individual skill or thought. Not saying you specifically. I would say you should be thankful for having Idol not have a longer cooldown but you're a newer player and I cannot fault you for having a different opinion. Rather your feedback is probably appreciated by the devs but just don't get your hopes up on this skill being changed to your liking.


I'm not new, I just never made a new account when we lost the old forums. I didn't come here for advice or to complain about being weak. My werebear is clearing the game just fine.

With all that being said, it's a flawed skill. Compare to other short defensive buffs like Moon Strike, Shadow Refuge, Titan Strike. These all have short durations but they are still at least twice as long as Idol and have no cooldown meaning you can keep them up if you're diligent. If everyone's favorite melee sorceress suddenly had to fuck off all the time to wait for their moonstrike cooldown, people would be very annoyed.

You can build a werebear to be plenty powerful without even casting Idol, but since it's one of the trees only two buttons, I want it to be useful. Idol gives a ton of defensive stats so to make use of it you should be building more glass cannon than usual. But because of the weird uptime you end up playing hit and run which is not fun and doesn't really fit the class fantasy of being a big tanky bear.

Instead of looking at my post count and instantly siding with the mod, please actually consider what I'm saying and give me a reason why you think this is a well-designed skill.


Flawed skill? Idol is on-cast while all the other buffs you listed are on-hit. Not only are they on-hit skills, they're also scaled around their character class so duration of buffs, amount of defensive bonuses and offensive bonuses are varied. Idol doesn't require a target so it can be used preemptively unlike on-hit skills which does matter A LOT. Also, if we explore Idol from an early or mid game perspective the amount of bonuses it provides, especially the 35% physical damage reduction is exceptionally good while the rest of the on-skill hits will start to scale higher with more time investment (+skills or base skill pts) albeit Titan Strike.

Are you telling me you want this skill to have 100% uptime? or do you want to downscale it and lower its bonuses to increase uptime because it's more convenient for you perhaps? Cuz thats the type of vibe you're spewing when you say it's "flawed" then proceed to compare it to a similarly different type of skill. To me it seems to me like it's more "Flawed" in the sense that "I don't like pressing the button every 5 seconds" rather than "The skill has balancing issues" which theres nothing wrong with saying that cuz its slightly annoying but I mean... its not shadow refuge. if you don't like that hit/run type concept and theme of a bear running the fuck away then running back in because of some fantasy level garbage thats on u. it has its own playstyle and is balanced around what it is today so thats just ur life. all u can do is hope the devs have the same feelings you do and increase duration while scaling down power which unfortunately will have effects on other faucets of the game.