Short Questions Thread

Discuss Median XL!
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tbone503
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vekara wrote:What are bis melee necro weapons for 1h and 2h builds?


For 1 hand it's definitely going to be
The Defiler
The Defiler
Spirit Edge (Sacred)

One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)


Not sure about a 2 hand build. Perhaps
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
or
Archangel Dark Angel
Archangel Dark Angel
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 80
Required Dexterity: 168
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 5) to Necromancer Skill Levels
50% Cast Speed
+(11 to 25)% to Summoned Minion Damage
+(11 to 25)% to Summoned Minion Resistances
+10 Defense (Based on Character Level)
Elemental Resists +(31 to 40)%
Socketed (2)

Satanic Mantra
(Necromancer Summoner Set)


By the way, a great place to check for stuff like this is to take a look at the ladder leader board and see what stuff they've been using.

https://tsw.median-xl.com/ladder?lc=3

Click on the little shield image to see gear. Not all players let you look at them, but a lot do.

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Marrt
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InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth
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tbone503
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ILoseControl wrote:
InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth


Curious about eth. In this case would you also want to add a zod or jewel with indestructible as one of the affixes, or does it really even matter?
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tbone503 wrote:
ILoseControl wrote:
InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth


Curious about eth. In this case would you also want to add a zod or jewel with indestructible as one of the affixes, or does it really even matter?

It matters if the weapon breaks. Also zod can't be used, has to be a jewel.
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tbone503
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Cheno wrote:
tbone503 wrote:
ILoseControl wrote:
InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth


Curious about eth. In this case would you also want to add a zod or jewel with indestructible as one of the affixes, or does it really even matter?

It matters if the weapon breaks. Also zod can't be used, has to be a jewel.


thinking of zod from the d2 days.

Ok, so that's what I'm wondering about. If it's eth do you need to worry about it losing all of it's durability? And if so would you want to be sure to include a jewel with indestructible? I know some items have self generating durability but for ones like The Defiler that don't?
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tbone503
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According to the documentation here The Glorious Book of Median should look like this.

Image

Then if you're lucky enough to get one of the Trophies it adds Maximum Elemental Resists +1% and would look something like this

Image

So my question is how do you end up with it getting 2+ skills , +10 to all Attributes, and +5% to Experience Gained?
(This is from a current ladder character)

Image
Marrt
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Cheno wrote:
tbone503 wrote:
ILoseControl wrote:
InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth


Curious about eth. In this case would you also want to add a zod or jewel with indestructible as one of the affixes, or does it really even matter?

It matters if the weapon breaks. Also zod can't be used, has to be a jewel.


Eth versions have 25% increased dmg/def iirc, so getting them is a good dmg buff.

tbone503 wrote:According to the documentation here The Glorious Book of Median should look like this.

Image

Then if you're lucky enough to get one of the Trophies it adds Maximum Elemental Resists +1% and would look something like this

Image

So my question is how do you end up with it getting 2+ skills , +10 to all Attributes, and +5% to Experience Gained?
(This is from a current ladder character)

Image


You need to collect all 6 emblems (destruction, pain, terror, hatred, lies, idk), which are a very rare drop from all monsters. It's pretty hard to collect all of them by yourself and people usually buy the ones they need. Mid-season they cost 10 tg/ea. The emblems can also be used to upgrade the deity's bow. To upgrade the laz charm, cube an ancient book (drops from xazax) with the 6 emblems, and then cube the laz charm with the resulting book of wisdom or whatever.
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tbone503
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ILoseControl wrote:You need to collect all 6 emblems (destruction, pain, terror, hatred, lies, idk), which are a very rare drop from all monsters. It's pretty hard to collect all of them by yourself and people usually buy the ones they need. Mid-season they cost 10 tg/ea. The emblems can also be used to upgrade the deity's bow. To upgrade the laz charm, cube an ancient book (drops from xazax) with the 6 emblems, and then cube the laz charm with the resulting book of wisdom or whatever.


Yikes, that's a lot of steps. Thanks.
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cnlnjzfjb
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Since there is no lightning resistance debuff now, what is the damage type of the unseen aura in the field,lightning?
Btw,"Now takes 20% more Fire, Cold and Lightning damage", what does that mean? The unseen aura or the spells Samael casts?
Edited by cnlnjzfjb 5 years.
Ry852
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Is there a way to downgrade a magic item to a normal item? I am trying to get a polearm to make an Insight rune word and the closest I have seen yet are rare polearms with 4 sockets. I have yet to see an unsocketed normal item, and I have not seen a socketed normal polearm with 4 sockets.

I have collected sever sets of runes, but no luck on the weapon.

Any advice?
Follow up question, is the insight rune word still the go to Iron Golem item? or are the other good alternatives now, if so what are some good ones? At least ones that are not super high end, something comparable to getting the insight runes