Σ 1.5 Bugs&Feedback

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huangyunshy
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My left hand: Durandal the Blazing Sword, my right hand: Thunder king of sescheron
Why do I have only one "storm blast"?
When I use "thunder king of sescheron" with one hand, there are two.

Is this a bug or a weakness? In the announcement, I didn't see the weapon change instructions
smartasss
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huangyunshy wrote:Image
Image
My left hand: Durandal the Blazing Sword, my right hand: Thunder king of sescheron
Why do I have only one "storm blast"?
When I use "thunder king of sescheron" with one hand, there are two.

Is this a bug or a weakness? In the announcement, I didn't see the weapon change instructions


It was changed in 1.1 patch imo.
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huangyunshy
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smartasss wrote:
huangyunshy wrote:Image
Image
My left hand: Durandal the Blazing Sword, my right hand: Thunder king of sescheron
Why do I have only one "storm blast"?
When I use "thunder king of sescheron" with one hand, there are two.

Is this a bug or a weakness? In the announcement, I didn't see the weapon change instructions


It was changed in 1.1 patch imo.

Why am I still valid in version 1.4.3?
Diaco
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huangyunshy wrote:
smartasss wrote:
huangyunshy wrote:Image
Image
My left hand: Durandal the Blazing Sword, my right hand: Thunder king of sescheron
Why do I have only one "storm blast"?
When I use "thunder king of sescheron" with one hand, there are two.

Is this a bug or a weakness? In the announcement, I didn't see the weapon change instructions


It was changed in 1.1 patch imo.

Why am I still valid in version 1.4.3?


orange texts on gear don't work in offhand weapons
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SwineFlu
Heretic
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Enough with this nonsense, some of the special weapon properties doesn't work if you have more than one weapon in your hands, it's completely irrelevant for any class except for the barb.

No +1 Projectile to Stormblast from
Thunder King of Sescheron
Thunder King of Sescheron
Kriegsmesser (Sacred)

One-Hand Damage: 53 to 57
(Barbarian Only)
Required Level: 100
Required Strength: 642
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Stormblast: +1 Projectile
Thundergod Nova Deals 5000 Lightning Damage
Lightning Shield: +(18 to 30) Lightning Damage to Weapon per Skill Level
20% Chance to cast level 10 Life Spark on Melee Attack
Adds (200 to 300)-(450 to 600) Lightning Damage
-(30 to 40)% to Enemy Lightning Resistance
+10 to Stormblast
10% Chance of Crushing Blow
100% Bonus to Defense
Socketed (6)

No +Deadly Strike from (it's not subtracted either)
The Grandfather
The Grandfather
Great Sword (Sacred)

One-Hand Damage: (219 - 254) to (336 - 396)
Two-Hand Damage: (312 - 347) to (423 - 483)
Required Level: 120
Required Strength:
1340
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
+400% Deadly Strike
-5% Deadly Strike per 1% Attack Speed
Adds (75 to 110)-(180 to 240) Damage
(150 to 300)% Bonus to Attack Rating
+200% Enhanced Damage
+(30 to 40) to Ancients' Hand
+50 to all Attributes
Maximum Life +(5 to 7)%
Requirements +100%
Socketed (6)

No -Enemy Elemental Resistances from
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+13 to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)

No +Enhanced Weapon Damage from
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)

Here is the link where you can find this information

No +Bonus Lightning Damage (per Strength%) from
Lacerator
Lacerator
Throwing Axe (Sacred)

(Barbarian Only)
Required Level: 100
Required Strength: 402
Item Level: 105
Innate Lightning Damage:
(45.0% of Strength)
Adds 160-(950 to 1150) Lightning Damage
-(15 to 30)% to Enemy Lightning Resistance
20% Chance of Crushing Blow
Slow Target 10%
+100 Life after each Kill
Socketed (2)

Same as above could be applied to any Throwing Axe (Sacred) weapon base
No -Enemy Poison Resistance (per Block%) and no +Enhanced Weapon Damage (per Dex%) from
Ophiophagus
Ophiophagus
Balanced Axe (Sacred)

Throw Damage: (224 - 279) to (287 - 348)
One-Hand Damage: (130 - 156) to (198 - 231)
(Barbarian Only)
Required Level: 120
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
-1% to Enemy Poison Resist per 1% Block Chance
15% of Dexterity added as Weapon Physical Damage
+5 to Barbarian Skill Levels
Adds 45-90 Damage
+(130 to 200)% Enhanced Damage
Maximum Life +5%
Maximum Poison Resist +2%
Maximum Block Chance +10%
Requirements -100%
Socketed (6)

This information is not documented though, at least not that I know about
ParticuLarry
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Supernova:

Since I had a good Black Dwarf Amulett I really wanted to try out supernova. Well, It was quite disappointed. I played an unholy caster paladin. And Mind Flay was about 10 times better which mostly resulted from the high mana cost of Supernova. I planned to use a supernova Staff with a xis rune later on, but with a low skill level without that staff, the mana cost are already over 600 per cast while the damage was a lot worse. And if I imagine getting another ~40 skill levels on that skill, I think the mana cost will just go through the roof, so I discontinued this character when I saw that since I don't like the playstyle of Mind Flay, and using supernova seemed too much for a new char to handle.

Rain of Bombs:

I played it with a dual claw sin, with both claws granting rain of bombs oskill, which was already a trip to hell to get. I burned over 300 shrines for that. However due to the fact that I couldn't use dual claw block this is unfortunately not really good. Subterfugee locks out rain of bombs, even though it pretty much seems like a mechanical device. In turn the damage is rather weak if you use a shield for block. So there are 3 main issues imho 1) You can't easily get that oskill, especially if you want something better than a random roll. I deem it nearly impossible unless you waste a huge amount of time into this. 2) You have no defensive options. Using a shield will make the damage dwindle, while the damage is not quick enough. So you either stay defensive, and do lower damage than just using twin fang strike, or you stay offensive and die to everything 1hit. 3) The duration ist too long. The damage is distributed over several seconds, which means you don't want your enemy to move. However, there are essentially no enemies that don't move. The AoE is fine though.

How this could be improved:
- Let the rain only consist of 3 bombs that deal more damage.
- Allow the first bomb to drop faster.
- Rework the affix pool of Claws (as I mentioned in my previous post, I would split the claws in caster claws and melee claws, which affects the affix pools on rare claws)
- Maybe, just maybe allow subterfugee to work with rain of bombs. That would grant this build a great defensive option.
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Darkstorn
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Epic drop is missing. Ppl invites me to get our trade items, than they claim it disappeared.
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Engersion
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Snake Stance Barb
Increasing poison spell damage increases character sheet damage of both stampede and snake bite. All the tooltip damage of snake bite, snake stance and stampede remains unchanged.

Snake bite sheet damage, increased with +poison spell damage
► Show Spoiler


Snake bite tooltip damage, remains the same even with +poison spell damage
► Show Spoiler


Snake Stance tooltip damage, not increased by +poison spell damage
► Show Spoiler


This does not happen with Snake bite + bear stance
► Show Spoiler


However, it still offers a small increase with Stampede + Bear Stance
► Show Spoiler


I'm assuming the character sheet is just bugged since nothing changes in d2stats either.
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Darkstorn
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I also got *tones* of bugs with when character got killed. Sometimes I canno even do anything in game, it's like I got 0 hp and still standing.
Other one - I cannot entery any locations - rly, when I click each gate to the another lvl it's impossible to run there. That's why I cannot play sigma alone.
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huangyunshy
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Assassin's rising dawn, if you add skill level to your gear, will reduce the damage of rising dawn. SC is the same. For example, if you have silver seal of ureh, the damage of rising dawn will be reduced. The most serious damage is the pinnacle of the assassin. When buff is applied, the damage is reduced by 2000. What's the matter?