Short Questions Thread

Discuss Median XL!
McLovin
Lava Lord
90 | 0
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Ruubel wrote:What is at some charms "x % to innate elemental damage" ?


since last patch some weapons got a new ele-dmg-scaling stats. example:
Starhawk
Starhawk
Warp Blade (Sacred)

One-Hand Damage: 49 to 86
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Innate Tri-Elemental Damage:
(45.0% of Dexterity)
Area Effect Attack
25% Chance to cast level 50 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Attack Speed
Adds 400-500 Magic Damage
-(25 to 35)% to Enemy Elemental Resistances
10% Chance to Avoid Damage
Socketed (6)
Lacerator
Lacerator
Throwing Axe (Sacred)

(Barbarian Only)
Required Level: 100
Required Strength: 402
Item Level: 105
Innate Lightning Damage:
(45.0% of Strength)
Adds 160-(950 to 1150) Lightning Damage
-(15 to 30)% to Enemy Lightning Resistance
20% Chance of Crushing Blow
Slow Target 10%
+100 Life after each Kill
Socketed (2)
Hephasto's Reaver
Hephasto's Reaver
Battle Axe (Sacred)

Required Level: 60
Required Strength:
972
Item Level: 105
Innate Fire Damage: (70.0% of Strength)
Area Effect Attack
Adds (350 to 450)-(550 to 650) Fire Damage
-(10 to 20)% to Enemy Fire Resistance
+(10 to 20) to Shower of Rocks
(10 to 20)% Chance of Crushing Blow
+300 Life Regenerated per Second
Requirements +100%
Socketed (6)

they get added some kind of element dmg based on a attribute."x % to innate elemental damage" does increase this scaling.
Poxpox
Dark Huntress
10 | 0
Hi,

i have questions about minions (necro minions) :

I can see via D2stats : Minions AR (for example 200%) But 200% of what ? Our own attack rate ? How to know their final value of attack rate ? (like the one that we have in our own stat pannel)
Also : can we know the attack speed of our minions ?

thank you in advance for all your answers !
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shrimp
Son of Lucion
725 | 15
hi , i found this sheet , and idk what build is best for this items. Any suggestion. tyImage
sincrowly
Core Lord
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shrimp wrote:hi , i found this sheet , and idk what build is best for this items. Any suggestion. tyImage

Mostly used for melee barb, holy melee pally and bear druid
Philby
Azure Drake
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sincrowly wrote:
shrimp wrote:hi , i found this sheet , and idk what build is best for this items. Any suggestion. tyImage

Mostly used for melee barb, holy melee pally and bear druid

It's been debated here :
viewtopic.php?f=4&t=23600&start=10
pinkhub
Prowler
15 | 0
Does anyone know if the veteran tokens from hell work? I mean can you cube them with your class charm even though you already completed the nightmare tokens?
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SwineFlu
Heretic
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tbone503 wrote:Anyone know if having a mercenary or not have a mercenary has any effect on your experience gains?


No, it doesn't matter whether you was the one who killed the monster or was it your mercenary, you will gain full experience in both of these cases. Mercenary doesn't count as an additional player, so there is no extra bonus for having him either.
Philby
Azure Drake
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pinkhub wrote:Does anyone know if the veteran tokens from hell work? I mean can you cube them with your class charm even though you already completed the nightmare tokens?

Veterans tokens can drop in NM or Hell, it doesn't matter where you got them. So yeah, you can only upgrade your class charm once.
pinkhub
Prowler
15 | 0
Philby wrote:
pinkhub wrote:Does anyone know if the veteran tokens from hell work? I mean can you cube them with your class charm even though you already completed the nightmare tokens?

Veterans tokens can drop in NM or Hell, it doesn't matter where you got them. So yeah, you can only upgrade your class charm once.


Thanks, that's what I wanted to know if I can upgrade my class charm twice :D
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huangyunshy
Onyx Knight
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What build does wolf Druid play now? Crystal Sword? Or a physical attack? I have tried these two kinds of builds, and the damage output is very poor