Short Questions Thread

Discuss Median XL!
reeses_007
Stone Warrior
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Might not be the right place to ask this.. but has there been any indication the devs are working to adjust/tune SU's/SSU's?

i.e. With well over 50% of the SU/SSU's being no-brainer throwaways, and others being so critically important to a plethora of builds (Spirit Walkers for example) it really narrows the scope of excitement. Don't get me wrong, you can still find alternatives and be fine -- it just really doesn't feel rewarding (for me personally) to have so many useless items that are supposed to be late/end-game loot.

I might be totally in the minority here, I'm genuinely curious if this sentiment is shared by others. Just a quick scroll through the SU+ docs, can easily count on one hand the amount of items that aren't completely useless out of the first 50 or so.

P.S. Before any of you have a tantrum, I'm asking a legitimate question and not just attacking the game. Whether you agree/disagree with the current state of sacreds isn't relevant here -- I think everyone can agree that there are A LOT of simply useless ones.
mrsmitee
Dark Huntress
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cheapest/best class+gear,that can do all or most of the charm quests?
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hellgrind
Mangler
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Most palladin builds and poison barb.
Philby
Azure Drake
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I was watching this video : https://www.youtube.com/watch?v=t1RLBR7gGHQ
and I thought : would it be possible to summon minions from oskills, namely "summon sinner" and "overlord" that comes with
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
, and then swith to
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

to enjoy the company of 2 Veil kings ?

So first question is : do you keep your oskill summons after unequipping the item ? Sinner sound cool because I've read that their aura give + damage to the party...
And second question : It may have change but I've read that Overlord gives "+x to max minion number". Couldn' that be a workaround for the VK army limitation?

Thanks
PS : except for the VK part, I think that's what he does in the video, summoning and then switching items, but I can't play it with the sound on at work...
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Scalewinged
Blood Golem
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Philby wrote:I was watching this video : https://www.youtube.com/watch?v=t1RLBR7gGHQ
and I thought : would it be possible to summon minions from oskills, namely "summon sinner" and "overlord" that comes with
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
, and then swith to
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

to enjoy the company of 2 Veil kings ?


Noway, summoned minions will disappear after some time you switch gear and lose oskill.

Philby wrote:And second question : It may have change but I've read that Overlord gives "+x to max minion number". Couldn' that be a workaround for the VK army limitation?


Overlord giving just +1 max minions that doing nearly nothing to 50% army reduction (even if affixes not affected by this which idk). And all is still the same: you lose stat - you lose minions.
Philby
Azure Drake
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Scalewinged wrote:
Philby wrote:I was watching this video : https://www.youtube.com/watch?v=t1RLBR7gGHQ
and I thought : would it be possible to summon minions from oskills, namely "summon sinner" and "overlord" that comes with
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
Rathma's Blessing

Rathma's Blessing
Circlets

'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
, and then swith to
Archbishop Lazarus
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Lazarus' Surplice Cap
Lazarus' Votive Lamp
Lazarus' Lamen

Set Bonus with 2 or more set items:
+25% to Summoned Minion Damage
+25% to Summoned Minion Resistances

Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Attack Rating

Set Bonus with complete set:
+1 Extra Veil King
+2 to Necromancer Skill Levels
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating

to enjoy the company of 2 Veil kings ?


Noway, summoned minions will disappear after some time you switch gear and lose oskill.

Philby wrote:And second question : It may have change but I've read that Overlord gives "+x to max minion number". Couldn' that be a workaround for the VK army limitation?


Overlord giving just +1 max minions that doing nearly nothing to 50% army reduction (even if affixes not affected by this which idk). And all is still the same: you lose stat - you lose minions.

Oh... Thanks. This is when theory crashes on reality. I'll stick to VK anyway, they are too good for bossing.
WARBANDIT30
Sasquatch
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Hi Guys what happens when u awaken the awakening armor?
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tbone503
Edyrem
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WARBANDIT30 wrote:Hi Guys what happens when u awaken the awakening armor?


When you cube it with The Sleep charm you'll be able to add an additional trophy to the charm. However, according to the season stats pages it doesn't look like anyone has found one yet

Image
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Longstaff
Vampiress
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Hello everyone!

I have a question about honorifics.

Just as an experiment (Im new to the game) I decided to craft an honorific stag bow. What confuses me is, I put in four Mystic Orbs, two for enhanced damage and two for enhanced weapon damage. But my sheet damage hardly changed (the only change being max sheet damage increasing by a lowly 5 damage). I then added 5 x perfect skulls which also for some reason failed to make any change in sheet damage. Any ideas on what I might be doing wrong? I am measuring it with the trinity arrow and phalanx skills equipped.

Also the bow has no damage showing on it, something Ive also noted with several other bow types. Why is this and how does it impact actual damage?

Thanks all,

Cheers
Diaco
Mahasattva
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Longstaff wrote:Hello everyone!

I have a question about honorifics.

Just as an experiment (Im new to the game) I decided to craft an honorific stag bow. What confuses me is, I put in four Mystic Orbs, two for enhanced damage and two for enhanced weapon damage. But my sheet damage hardly changed (the only change being max sheet damage increasing by a lowly 5 damage). I then added 5 x perfect skulls which also for some reason failed to make any change in sheet damage. Any ideas on what I might be doing wrong? I am measuring it with the trinity arrow and phalanx skills equipped.

Also the bow has no damage showing on it, something Ive also noted with several other bow types. Why is this and how does it impact actual damage?

Thanks all,

Cheers


Stag bow is an elemental base and is not affected by enhanced damage. You should use a reflex bow