Nitz wrote:A new dragonegg (Act 4) that let's you reroll tiers 1-sacred.
No thanks! This would spoil the challenge of finding sacred items for crafting and arcane crystals for uptiering...
Nitz wrote:A new dragonegg (Act 4) that let's you reroll tiers 1-sacred.
seelenstein wrote:While watching mnx showase video, where he kills laz below 2 minutes and than there is a trophy dropping I had an idea.
Is it possible with the new "Daily challenge" system in sigma, to get a trophy as reward?
if yes, you could set as a challenge, kill brother laz below 2 minutes to get the trophy to 100%.
Than trophy farming actually won't be just luck and rng annoying farming anymore.
(You could still leave the two % drop chance for the players who are not so good so they still have a chance to get the trophy. Cuz I'm pretty sure I'll never be able to kill laz below two minutes.)
It could also be another challenge eg summon 5 astrogha at once and kill all of them without dying to get the trophy..
What do you think?
Azzrael wrote:you killed laz...then it will become ( 1/50),in other words if u complete laz more 49times u will have a 100%chance of a trophy dropping,but if you get a trophy before u reach the determined number,it will just reset to 0/50 again
Gekko64 wrote:well said, I wish I could cookie but it will have to wait. there's just not enough population on realm to justify such a massive gap between sp and mp drops, and it makes playing on realm feel like a waste of time after you've hit 120 and done the basic charms. progress is just too slow to keep most people interested.
cowking wrote:Gekko64 wrote:well said, I wish I could cookie but it will have to wait. there's just not enough population on realm to justify such a massive gap between sp and mp drops, and it makes playing on realm feel like a waste of time after you've hit 120 and done the basic charms. progress is just too slow to keep most people interested.
Agree as well. It's a compounding effect from multiple changes.
Dunc -> squishy/timered builds totally fucked or delayed heavily by forced teleports, and a weak char that can farm the main room of dunc now only has a 50% chance of actually spawning that version.
Mf change -> a weak char that could farm main room of dunc now has no point in doing it, because dunc drops are practically zero with 150-200 mf. You need to be able to melt through it with elixirs of greed to actually see green or gold.
Nihlathak -> drops are now shit and grind increased, as if this wasn't the most monotonous grind already in place.
TA/k3k -> hopeless to grind sigs/gear through here + TA is far too much trouble for many builds to be even considered enjoyable during the point of the game when running TA might actually make sense.
Trade -> finding gear is a lot more fun than trading it, hello diablo 3.
Endgame -> I did ~20 yshari runs and mostly ran fauzt/vizjun last ladder. The highest drop other than a random sacred armor cotw was a lamen. I mean seriously... that's pathetic for the amount of time invested.
Right now playing anything other than a fotm mainstream build feels like a massive grind where you are more or less forced to run 500 sigs from nihlathak to eventually reach a point where you still get nothing. Not much fun ladder after ladder. Add to that some fun rng like khalimgrad not dropping in 50 runs (followed by having to do rathma square 25 times) and it completely burns you out. Add to this other misc changes like doubled grind for jewelcrafting and you start to feel like a fucking chinese gold farmer.
I can't recommend a farming spot for a new player because they all suck (unless you want to exploit trade for gear, which isn't fun). If I want to play a trading simulator I'll go play eve online. Right now the the most optimal way of doing things is completely contrary to what should be by design.