Short Questions Thread

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shrimp
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reinstall i guess :roll:
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Texalic
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Hi.

Again I have a question about legacy options. I have "enabled" these two options i.e. 3d sound and environmental effects, well legacy option for those two settings were added in preferences file but I'm not sure does the game take effect it should, when comparing music in first town to another mod, there is some difference, yet in mxl in main town there is a rain so I can't pick the sound correctly, though I think that it works. ;-|

Is there any way to check this, I'm curious about it now. I'm talking about mxl of course, picture is just for reference.

Image

I see that in the debuglog, indirectsound is detected by game "correctly" since if I turn on EAX I won't get this message "DirectSound progress: Unsupported EAX or EAX emulation"

Yet, maybe this legacy option isn't available in sigma engine :?:

It should be "legacy_sound_mixer": x,
where x=0 for off, 1 for 3d sound, and 2 for both options enabled.

Thank You :mrgreen:
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SwineFlu
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Don't bother with "legacy" options which you can't find inside this file.

Code: Select all

HKEY_CURRENT_USER\Software\Blizzard Entertainment\Diablo II\Sound Mixer
3D Sound	Environmental Effects	Value
off off 0
on off 1
on on 2

Code: Select all

HKEY_CURRENT_USER\Software\Blizzard Entertainment\Diablo II\Positional Bias
3D Bias		Value
minimum 0
default 50
maximum 100


I'm not sure whether these options are used properly is Sigma, but the game is definitely read them from respective registry keys.
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Texalic
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Diablo and some other mods will read values from the registry, that is how I found out the name for that option.

But Sigma will read values from preferences file, at least I don't remember seeing reg keys related to sigma or maybe I've forgot to check the whole registry...anyway, that's why I asked is this option available in sigma as legacy option.

Though no big deal, I do have good speakers available so the difference would not be that big, I think.

But I think I can check and compare sound with audacity, it shouldn't be too hard at all from what I can see. :-P

Thanks

EDIT:

Well, it seems that legacy option works fine. :D
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SwineFlu
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Like I said it before, adding legacy_sound_mixer or legacy_positional_bias to preferences.json does nothing for these particular options, the game read their parameters directly from the registry keys. That is if you enabled 3D Sound when you were playing vanilla d2 or any other mod then it might work in Sigma as well, there is only one registry branch for any instance of d2 per user.
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Texalic
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Well, yes it does, because I can Delete those registry keys and do the changes in the preferences file and there will be change in the sound.

e.g. automap fade option from preferences doesn't have anything with registry key at all. I can delete all keys and values from preferences file will work just fine - just tested with few options and they weren't added to registry at all, where if you start cLoD those registry keys would be created again with the settings you choose in the game, you can also change registry values for e.g. contrast/gamma/perspective and that will not affect mxl sigma at all.

Anyway, if what you say is true then diablo 2 have some issue, and is playing the exactly the same sound with different "volume levels"...

EDIT: at the end I have no idea, checked the recordings and it is not the same for the same settings, no matter is it cLoD or some mode or mxl - "volume levels are just different", checked other sound resources and they are the same, but as I said, I'm just curious, and it would be hard to notice some changes when even some really bad sound sounds great on great speakers.

Thanks anyway. :P
Edited by Texalic 4 years.
ParticuLarry
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How big is the reanimate chance self synergy from Talon's Hold? I spent 2 points on it, and the reanimate chance is still only 2% (the base reanimate chance)
Is it a bug of the mechanic or a bug of the displayed values?
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SwineFlu
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Talic wrote:...


I didn't say that Sigma configuration file is useless, I was talking about 3D Sound options in particular, you can't find these options in there by default because there is no backward compatibility with them through preferences.json. Moreover adding them to this file won't change anything, there is no code to support it and that's the reason why the game is still using registry keys for that case.

As for the sound resources, you can take a look at Sounds.txt which is located inside MXL.mpq (or patch_d2.mpq for vanilla d2) at data\global\excel\ path, you can use any mpq editor to extract or view this file. I believe you are looking for ambient sounds, that is their file path should start with ambient\... (FileName field) and at first sight I can definitely see the difference between some audio properties for the same entries. That might explain why you have an issue while recognizing and comparing audio samples from vanilla d2 and Sigma.
Dugma
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Hey, i cant find any information on which cycles drop in triune in the docs. Found some information on a fandom wiki but i dont know if they are up to date. Can anyone point me on where i can find that or give me a short summary?
akbugger
Pit Knight
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Dugma wrote:Hey, i cant find any information on which cycles drop in triune in the docs. Found some information on a fandom wiki but i dont know if they are up to date. Can anyone point me on where i can find that or give me a short summary?



https://median-xl.fandom.com/wiki/Charms#Cycles