I think some sets need to be reworked, as many of them give completely useless stats. For example,
Last King of Scosglen
Last King of Scosglen
(Druid Werebear Set)
Scosglen's History
Scosglen's Legends
Scosglen's Myths
Scosglen's Tales
Set Bonus with 2 or more set items:
Weapon Physical Damage +45%
+75 to Strength
Set Bonus with 3 or more set items:
50% Attack Speed
Weapon Physical Damage +90%
Set Bonus with complete set:
10% Chance to cast level 12 Fortress on Melee Attack
Adds 100-150 Damage
+40% to Fire Spell Damage
-20% to Enemy Fire Resistance
30% Chance of Crushing Blow
+5000 Defense
Elemental Resists +50%
provides attack speed, which is useless regardless of whether you are using Rend or Wildifire as only WIAS counts for werebear fpas. It gives Fortress on Melee attack, which won't proc with Rend but will proc with Wildfire, but you won't have any weapon damage with wildfire build. It gives +1 to curare, which I don't see any point to since poison would only be applied with Rend or the idol of scosglen novas and both have terrible WDM. On the other hand, the set bonuses give absolutely no fire spell damage so it's useless for Wildfire, but the set pieces themselves give a marginal amount which in the end serves no purpose because all the rest of the set bonuses are oriented to the Rend build.
And also since I'm talking about werebear build, all the items that provide reduced/no cooldown for idol of scosglen should in my opinion receive a different bonus. Back when the skill had a few seconds of duration it was a great buff, since it allowed for 100% uptime without having to worry about timing the cast with the cooldown, but now with it lasting for 40 seconds, it doesn't make much sense to be honest. Also the last skill that reduces duration by 90% just for the novas is honestly quite bad, trading that 40 second duration just for a 60% WDM nova that triggers once per second seems like a VERY unfair trade, since its only use in the end is just to spread the slow effect.