used to have 25% cb and +200 dmg which made it op
it's still very good for ranged wdm builds due to the 10% slow
Webbhead08 wrote:where can i find a totemancer / summoner necro guide?
LHawkins1 wrote:Webbhead08 wrote:where can i find a totemancer / summoner necro guide?
I might be writing a miniguide relatively soon. I've seen a lot of people asking about this build, and from what I've seen, most do it wrong or just aren't sure how to. It won't include how to do every uber, but little tips and tricks, gear, and skillplans, probably. If I do it, you'll see it within a few days or so.
ChuckNoRis wrote:LHawkins1 wrote:Webbhead08 wrote:where can i find a totemancer / summoner necro guide?
I might be writing a miniguide relatively soon. I've seen a lot of people asking about this build, and from what I've seen, most do it wrong or just aren't sure how to. It won't include how to do every uber, but little tips and tricks, gear, and skillplans, probably. If I do it, you'll see it within a few days or so.
there used to be such a miniguide in my compilation that got deleted because every route i took to update him , be it totems+shadows / totems + malice tree / totems + oskills / totems + summons failed in hard ubers , even with heavy twinking . viewtopic.php?t=491&start=230 . it's decent untill one point when it becomes "meh"
ChuckNoRis wrote:no ,most builds become "wow" after a certain point when you get most of the end game gear and charms . the totemancer is quite the oposite : it starts "wow" and ends to "meh"
annihilus5 wrote:In docs it notes that with this recipe u get 5% max all res
"Any Unique Amulet + Moon of the Spider" 5% chance, if it works.
Does all res include % Magic res?Riptidelike on this item
Also, in destruction do you start out with 0% magic res? or does it have the same penalty as standard resists