Zartok wrote:CircaG wrote:Really well done guide! This is awesome, just starting a summoner now to try it out► Show Spoiler
Thank you I would go for LoT, it saves you a bit time for farming, and the defensive options from having the offhand is not needed as you have a lot of meat shields.
The +1 max minions is a huge dps increase when you have fewer total number of summons.
At LoT tier 1 and 2 there is a chance for it to have the affix with +1 max, but at tier 3 and 4 its a 100% chance for it to have the increase.
If you get a +1 to max minions at level 11 which is the earliest it would be possible to equip it (really low chance to find it tho). At level 12 when you get your first Abyss Knight it would mean +100% dps increase from the Abyss Knight, and +25% DPS from the skeletons.
So, 100% LoT Maybe I should remove the other option in the early game section?mattbnr wrote:as a 20 year lover of the summoner class i was sad to see no one recommended playing one on this game and the last guide hadn't been updated since 1.2 was out.► Show Spoiler
Thanks Good idea, I'm actually using D2Stats a lot. I added a pre-journey section for information such as custom item filters for leveling a summoner.
spiritual numberExtr4w1 wrote:Might be good for endgame with these:► Show Spoiler
Thank you for the endgame suggestion, will add it as one option for now What is your thoughts on minion AR? I heard that it was really hard to find out what effects they had, as its a hidden stat ingame.Immortal2563 wrote:I have 4 Sinwar and there I have a 100% dmg / hp bonus to Veil King and one is missing this bonus.► Show Spoiler
Yeah, this looks 100% like a bug. It seems that the name of the first "Sinwar" is actually the itemSinwar
Demon Head (Sacred)
Defense: 1448 to 1766
Chance to Block: 4%
(Necromancer Only)
Required Level: 100
Required Dexterity: 445
Item Level: 105
+(5 to 6) to Necromancer Skill Levels
2% Base Block Chance
+100 Spell Focus
+(20 to 30)% to Spell Damage
-30% to Enemy Elemental Resistances
-10% to Summoned Minion Resistances
Physical Resist 15%
Cannot Be Frozen
Total Defense = 0
Socketed (4)Grim Silhouette.Grim Silhouette
Gargoyle Head (Sacred)
Defense: (3694 - 4389) to (4792 - 5617)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 443
Item Level: 105
Veil King: +100% Life and Damage
+(3 to 5) to Necromancer Skill Levels
+(31 to 60)% to Summoned Minion Damage
+(75 to 150)% to Summoned Minion Attack Rating
+(130 to 180)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +(1 to 2)%
Elemental Resists +(15 to 25)%
Socketed (4)
Did you play single player, then updated the game, and then using an old char / item?
Minh wrote:hey, I just made a Nec Sum farm Fauz video,► Show Spoiler
Algo_ru wrote:I'll put in my 2 cents)
Summoner can pass the lab without any problems 6-8, 9 is already more difficult, and 10 damage is not enough, but it all depends on your perseverance.
Phobos is problematic, it’s not convenient to move it, because it sits on minions, and the teleport is not available and everything can end badly► Show Spoiler