Hi Fellas,
First, thank you for making this mod. I started playing it a week ago and so far its been enjoyable. I have completed act 2 with 5 different classes and messed around with a bunch of skill trees. That in itself was fun.
Suggestion/Feedback
Though I am enjoying the mod, I find the itemization extremely disappointing in the early game. I mean... I get that early game is supposed to go by quick and all but I actually want to enjoy the journey. Not just rush through it. And what I noticed is that items in the game are just useless in light of early runewords. I mean, its pretty depressing because when I finally saw some uniques drop, I got excited and all just to find out that they were terrible compared an eld weapon that is trivial to make. I recall in D2 there were always useless uniques but figured I would bring it up here as something to improve on at some point.
Im not saying to nerf anything, to the contrary, can we make uniques less crap? I mean, i got a Hellreaper and I said wow, Im going to make a earthquake Barb right away to try this puppy out. Just to find that it was actually outclassed by a yellow sword in every way before I could even use it and then greatly outclassed by an shark weapon at level 8. And I can put shark on anything including 1h and it would still be better with nothing in the other hand...
Another thing I noticed is that there doesnt seem to be a dedicated 2h weapon skill tree. Not for swords at least. Im aware of the nercro scyth and some other class specific weapons that have synergies, but not much going on for someone who wants to swing around a big bad 2h sword early game. Not a big deal, and maybe I just didnt see it (highly likely).