Short Questions Thread

Discuss Median XL!
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Scalewinged
Blood Golem
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OdieCO wrote:
Siosilvar wrote:
OdieCO wrote:So this means if I have ten points invested in blood skeletons they will have 150% (I understand its capped at 75) resistance just from that alone?


They will have 75/25/-25 on normal/nightmare/hell at slvl 5 or higher. The skill level bonus is capped at +75, and then minion res is also capped at +75.

If you have some other aura that gives them resists (I think Champions of the Sun from
Eloi

Eloi
Amazon Shields

'ThulNefGul'
Runeword Level: 65
15% Attack Speed
+(15 to 25) to Champions of the Sun
+(6 to 8)% to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
-25 to Energy
Cold Resist +25%
Physical Resist 10%
-5% to All Vendor Prices
or a relic are the only option right now), they can go higher still.


Ok great thanks for the reply. So if j understand this correct as long as I have 5 skill points in the blood skeletons skill plus another 75% minion resistance from gear this will put my minions at 75% (max) resistance even in hell mode.


Summons get innate resists even for soft points (so if you put 1 point in skele and having +4 all skills - they will have 75 innate res). And their penalty is 0/50/100 per difficulty unlike for player and merc. so at skill level 5 and 75% summoned minion resist from items/skill they will have 50% ele resist on Hell (which is max except if you have champions of the sun aura)

There're 3 rules in that caase: they get 75% all res at skill level 5; they can't get more than 75% addiional all res from items/passive skills; they suffer penalty of -50 and -100 all ele res on Nightmare and Hell
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Jampula
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God I hate some mechanics of the D2... No need to care about the math, just get 75% minion res on equipment and you are good to go in every difficulty. Those +soft skills come automatically with charms and items.
OdieCO
Invader
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Thank you all for clarity. Much appreciated. Seems I've been overly investing in minion resistance lol
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Jakob
Thunder Beetle
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is there any build that can safely farm duncraig at lvl~120?

By safely i mean barrels dont kill it.
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Taem
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Jakob wrote:is there any build that can safely farm duncraig at lvl~120?

By safely i mean barrels dont kill it.


I'm sure any vita build can survive 1 or 2 barrels to the face. My poison ww baba steamrolled dunc, however he was not the fastest. For speed, I imagine a long range multi hitting skill with on hit procs would be the best.
midknight
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Jakob wrote:is there any build that can safely farm duncraig at lvl~120?

By safely i mean barrels dont kill it.


Pouncezon is probably best on a budget,javazon, neutraldin with the set is pretty good, summon necro. All these builds have over 11k life so should be able to take a couple of barrel hits (4 or 5k magic dmg per barrel).
dasdaadaa
Pit Knight
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Why sometimes Ghostly Ratman doesn't appear (The Gibbin)?
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Jampula
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dasdaadaa wrote:Why sometimes Ghostly Ratman doesn't appear (The Gibbin)?

Old D2 bug, he is just a coward, as you propably have noticed restarting the map fixes it.


midknight wrote:
Jakob wrote:is there any build that can safely farm duncraig at lvl~120?

By safely i mean barrels dont kill it.


Pouncezon is probably best on a budget,javazon, neutraldin with the set is pretty good, summon necro. All these builds have over 11k life so should be able to take a couple of barrel hits (4 or 5k magic dmg per barrel).

"member when barrels were 1hitKO, 25k magic/phys dmg"

Anything can survive dunc now.
Hubix
Stone Warrior
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What are Natasha Legacy rolls? Cant find it in documentation.
Siosilvar
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Hubix wrote:What are Natasha Legacy rolls? Cant find it in documentation.


Natasha's Legacy
Ornate Plate
Defense: (13550 to 15000)
Required Level: 120
Required Strength: 600

Indestructible
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Elemental Resists +(0 to 3)%
Physical Resist (5 to 20)%
+100% Bonus to Defense
No Sockets

cron