imngocson wrote:Dimensional Keys should be like the Tenet, so players can know which one they has cubed and which one has not
Another feedback about Dimensional Labyrinth: Can you make the Malthael's mobs gone when the boss was killed? They keep follow till the end of map.
i like the idea of making the key show what is left to upgrade it, i just used a notepad on my pc to do that.
as for the mathael (and azmodan) mobs, i do think they are very intentionally left in the map

and the mathael ones can be parked easily in a corner with some running or teleport.