MXL: Sigma Announced

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Gekko64
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^agreed, having waypoints to the ubers would be awesome, k3k style :D
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AGGroXioN
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Dunno if this in TO DO list,but i wanna ask for "Move only" skill to all chars.Thanks,and sorry for my bad english
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Crash
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AGGroXioN wrote:Dunno if this in TO DO list,but i wanna ask for "Move only" skill to all chars.Thanks,and sorry for my bad english


What is a Move Only skill?
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AGGroXioN
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LHawkins1 wrote:
AGGroXioN wrote:Dunno if this in TO DO list,but i wanna ask for "Move only" skill to all chars.Thanks,and sorry for my bad english


What is a Move Only skill?

Skill which moves your char without attacking monsters,even if you click on one of them.Like POE Move Only command.
Sorry for my bad english.
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facelockmo
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AGGroXioN wrote:
LHawkins1 wrote:
AGGroXioN wrote:Dunno if this in TO DO list,but i wanna ask for "Move only" skill to all chars.Thanks,and sorry for my bad english


What is a Move Only skill?

Skill which moves your char without attacking monsters,even if you click on one of them.Like POE Move Only command.
Sorry for my bad english.


Great idea. As much as the idea sounds quite unnecessary, it actually prevents accidental clicks/attacks on enemies.
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shnurr214
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move only would be a godsend its one of the greatest quality of life improvements that poe gave arpg games
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Marco
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archon256 wrote:
Marco wrote:a) Keep the "main storyline" path clean. So while going from zero to baal, there will be no highly direct access to uberlevels. Instead, there will be either passages to the uberlevels or the entrance to these ubers will be harder to notice. In other cases, some uberquests won't even appear at all, and will be accessed via special means.
b) Make the uberquest placements more lore-friendly. As you've seen before, butcher on tristram makes more sense, as it was this way in Diablo 1. A lot of quests are changing places/acts.


I really like the idea behind this, but I have one concern.
Would it be possible to modify the list of waypoints somehow to make sure players can get to these ubers quickly?

I know that late game players have a ton of move speed and all, but it still felt really annoying to me to have to run repeatedly through the various "level 1" zones like Cave level 1, Hole level 1, Underground Passage level 1 etc. in order to get to the ubers. That part of the game offers zero challenge and is just a waste of time, especially when running to a zone that's farmed a lot like Duncraig.


*ding ding* viewtopic.php?f=44&t=1165

Waypoints inside uberquests don't make a lot of sense since they follow the main storyline. It's possible some will be changed, but the general structure will remain intact.
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evil_potato
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shnurr214 wrote:move only would be a godsend its one of the greatest quality of life improvements that poe gave arpg games



hold alt?
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Icegod101
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Marco wrote: Keep the "main storyline" path clean. So while going from zero to baal, there will be no highly direct access to uberlevels. Instead, there will be either passages to the uberlevels or the entrance to these ubers will be harder to notice. In other cases, some uberquests won't even appear at all, and will be accessed via special means.
b) Make the uberquest placements more lore-friendly. As you've seen before, butcher on tristram makes more sense, as it was this way in Diablo 1. A lot of quests are changing places/acts.


Tristram Cathedral with butcher room somewhere in?
(or potentially skeleton king within?)
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archon256
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Marco wrote:*ding ding* viewtopic.php?f=44&t=1165

Waypoints inside uberquests don't make a lot of sense since they follow the main storyline. It's possible some will be changed, but the general structure will remain intact.

Cool, that seems like a reasonable alternative.

Would the portals need to be used from a particular zone or act, or could you just spawn them in town?

I think ideally all the ubers that fit 'lore-wise' in certain areas would be able to be visited without needing portals simply by exploring the map so first-time players have that sense of exploration, and if they end up being too far from a waypoint there would be a way to open a portal to their entrance directly from town (maybe only if they're meant to be farming zones).

All the ubers that have a lore-wise reason (like being in a separate dimension) should be accessible only with portals, possibly only from a certain zone. For example I think it'd make sense only being able to access Creature of Flame by casting some spell in the Arcane Sanctuary that opens the same type of portal that you see in there.

It also might make sense to have some sort of Tome of Ubers that you need to buy and cube with ubercharms that would grant you an oskill that opens a portal to that particular uber. Ideally for difficult ubers the ubercharm you need wouldn't be the final reward of the quest, since by then you'll potentially have had to run to the uber several times to complete it. So the Duncraig one would be one of the rings dropped by the bosses, the Triune one would be the book dropped by Vaca Loca, etc.