MXL: Sigma Announced

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Sir Legar
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Now thats a good way to share your 1111th post Marco :) great work
Food
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This is incredibly cool.

Does this work like different areas in the game, like going from blood moor to cold plains?
In other words, do monsters follow you seamelessly between areas?
Do monsters see across areas (like, can amazons shoot arrows while you're still in the sandy area or do you have to corss for them to register the player)?
Do spells work correctly across area borders?

Thanks for all the work you and whist are pouring into this.
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Jaedong
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i feel kinda bad for playing this for free and i assume there are not alot people who donate regulary
what about some kind of patreon where who ever wants to, can put in self chosen amount each month
Food
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There is already a donation button, a patreon could be useful for those people that want to donate regularly but don't want the hassle.
In that case Marco should keep the TG reward though.
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billy500
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Food wrote:There is already a donation button, a patreon could be useful for those people that want to donate regularly but don't want the hassle.
In that case Marco should keep the TG reward though.

Actually, if there is a TG "reward" it's kinda like buying from a company. So, all hail master-company MXL. :flip:
Food
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Legally speaking they’re two very different things
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Inertia
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This makes me want to look into creating transition tilesets. Rather than the desert immediately cutting off to the act 3 tileset, the 2 different tilesets would overlap, making a more smooth transition.
Of course, that's really insignificant detail and there's much more to worry about right now. Just thinking of all the possibilities for level segmentation is cool enough. Nice work! :clap:
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Marco
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Inertia wrote:This makes me want to look into creating transition tilesets. Rather than the desert immediately cutting off to the act 3 tileset, the 2 different tilesets would overlap, making a more smooth transition.
Of course, that's really insignificant detail and there's much more to worry about right now. Just thinking of all the possibilities for level segmentation is cool enough. Nice work! :clap:


Thanks man :D . We actually need to chat about whymsy map, I had a couple of ideas so it can be a possibility it's implemented in early alpha. But I'm not sure what the current status on the map is.


Anyways screen time. Tran athulua map has seen big changes. On one side, it's inside a proper jungle now (grass), so the trees are not floating on black space anymore. In terms of structure, the level did see quite a few changes as well: fire priestess was moved into a new section, and the map is bigger. Additionally, all 1-tile-long corridors have been modified to be wider, because being unable to walk because there are barrels in your way wasn't all that fun.

Image

Sadly there's not that much you can see about a whole area from a screenshot. So I guess you'll have to wait until it's out.
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Professor-Zoom
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but for this screenshot trees dont block you vision anymore right? or thet was purposely!
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Marco
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Nothing is blocking the vision in the screenshot. The trees are not obstrusive in this uber, they are outside the map.

cron