Inertia wrote:This makes me want to look into creating transition tilesets. Rather than the desert immediately cutting off to the act 3 tileset, the 2 different tilesets would overlap, making a more smooth transition.
Of course, that's really insignificant detail and there's much more to worry about right now. Just thinking of all the possibilities for level segmentation is cool enough. Nice work!

Thanks man

. We actually need to chat about whymsy map, I had a couple of ideas so it can be a possibility it's implemented in early alpha. But I'm not sure what the current status on the map is.
Anyways screen time. Tran athulua map has seen big changes. On one side, it's inside a proper jungle now (grass), so the trees are not floating on black space anymore. In terms of structure, the level did see quite a few changes as well: fire priestess was moved into a new section, and the map is bigger. Additionally, all 1-tile-long corridors have been modified to be wider, because being unable to walk because there are barrels in your way wasn't all that fun.

Sadly there's not that much you can see about a whole area from a screenshot. So I guess you'll have to wait until it's out.