Suggestions for upcoming patch

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Taem
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Zamioculcas wrote:We need some builds/items based on throw pots. I'd think it could add build options if there existed for example a unique poison throw pot with a rechargeable quantity attribute or % ctc miasma on strike. Heck maybe even have a universal set made just for items like these. It would be nice to see some of the less used clutter items actually have some value. Any thoughts on this?


You're talking about a whole new crafting segment, i.e. cold potions, fire potions, etc. This when Marco is attempting to dwindle down the amount of cube recipes. I think a far better concept would be a skill that creates the potions like moon cookies or good berries. This is actually an interesting concept, would be missile weapon dex based attack, but would not benefit from base damage on the weapon unless the skill itself raised it. Idk, in retrospect, sounds kind of boring tbh.
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Stealthmaster
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Suggestion for TSW:

Make chars displayed by recently played ones (SP-like), not by alphabetical order (current MP-like). Imagine that you have 8 mule chars with 'Mule 1, 2, 3... etc' names and the main char whose name starts from any letter past M so you have to roll down each time to select it. Hence, even seeing your main char at the bottom of selection screen isn't make sense. For example, this ladder I'll have to name my main char with a letter that starts from A, B or C so it will always be on the 1st place on selection screen. :scratch:
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masochista
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for sigma: would there be option to add randomly dropped scrolls which used, would open a portal to hardened uberlevels (aka dark area or something like that) which would be copy of duncraig, ta, bremmtown etc. but with stronger enemies, better loot and small propability to spawn unique boss who would drop upgraded original charm like demonsbane with + 0-5 specific character skills or sunstone of gods with 25% max hp and mana?
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Crash
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Taem wrote:
Zamioculcas wrote:We need some builds/items based on throw pots. I'd think it could add build options if there existed for example a unique poison throw pot with a rechargeable quantity attribute or % ctc miasma on strike. Heck maybe even have a universal set made just for items like these. It would be nice to see some of the less used clutter items actually have some value. Any thoughts on this?


You're talking about a whole new crafting segment, i.e. cold potions, fire potions, etc. This when Marco is attempting to dwindle down the amount of cube recipes. I think a far better concept would be a skill that creates the potions like moon cookies or good berries. This is actually an interesting concept, would be missile weapon dex based attack, but would not benefit from base damage on the weapon unless the skill itself raised it. Idk, in retrospect, sounds kind of boring tbh.


Dex-based? Plz no. make strength-based because more strength = faster thrown potion = monsters caught by surprise. Faster throw = more impact.
Fumbles
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Surprised enemies take double damage?
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Crash
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Fumbles wrote:Surprised enemies take double damage?


Throw potions are barb specific because girls can't.

"You throw a ball LIKE A GIRL."
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Marco
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Taem wrote:How funny, I personally hate that mini panel and always wanted a way to permanently remove it (hate how new installs start with mini panel open) and it's button for when I accidentally click it when frantically clicking potions with the mouse while skill switching with hotkeys. It just goes to show everyone has their own unique play style.


Well the minipanel had been removed but I asked it to be back because well, how is a complete newbie supposed to know how to open each menu?
cnoltz
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Would be nice if you could equip things directly from the cube, rather than placing it in your inventory prior. Eg, Moon Symbols are kinda a pain to transmute them, then place them out of your cube, then into your belt. Would be nice to just shift click or whatever them into your belt directly from your cube.
qndel
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"then place them out of your cube, then into your belt. Would be nice to just shift click or whatever them into your belt directly from your cube." - you can shift click on moon symbols/potions to put them on your belt :P Still have to be put outside the cube but it makes life just a bit easier :D
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He was specifically asking about shift-clicking them directly from the cube.
Suggestions like these have been made many times, and the devs confirmed that it will be addressed in sigma.