Zamioculcas wrote:We need some builds/items based on throw pots. I'd think it could add build options if there existed for example a unique poison throw pot with a rechargeable quantity attribute or % ctc miasma on strike. Heck maybe even have a universal set made just for items like these. It would be nice to see some of the less used clutter items actually have some value. Any thoughts on this?
You're talking about a whole new crafting segment, i.e. cold potions, fire potions, etc. This when Marco is attempting to dwindle down the amount of cube recipes. I think a far better concept would be a skill that creates the potions like moon cookies or good berries. This is actually an interesting concept, would be missile weapon dex based attack, but would not benefit from base damage on the weapon unless the skill itself raised it. Idk, in retrospect, sounds kind of boring tbh.