Suggestions for upcoming patch

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Dude Love
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MORE MORE MORE MORE
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void
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Change ubers (Uldy) so they don't lag so much.
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RandomOnions
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Rework cancerous ubers that has to be cheesed, like marco, some parts of void doesn't have to be cheesed but it's frustrating beyond words if you don't (uhc anyone)
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RandomOnions
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Dude Love wrote:I want a sacred unique bonesplitter balanced around a 100% ctc No Spell Timer Blink on Attack that's designed specifically for running into giant rooms, hitting one monster with parasite and sending everyone just blinking around like fucking mad

Necromancer rw with sheal in a dagger.

25% Chance to cast level 5 Blink on Striking
+(51 to 100)% Enhanced damage
+10 to Strength
+20 to Dexterity
+(3 to 5)% to Experience Gained

Run it with endless loop for ultimate lul
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Crash
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RandomOnions wrote:
Dude Love wrote:I want a sacred unique bonesplitter balanced around a 100% ctc No Spell Timer Blink on Attack that's designed specifically for running into giant rooms, hitting one monster with parasite and sending everyone just blinking around like fucking mad

Necromancer rw with sheal in a dagger.

25% Chance to cast level 5 Blink on Striking
+(51 to 100)% Enhanced damage
+10 to Strength
+20 to Dexterity
+(3 to 5)% to Experience Gained

Run it with endless loop for ultimate lul


Doesn't count unless you add SU Bone Helm.
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thunderman
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Sorry I couldn't read all 50 + pages at the moment but for a long time I was going to ask and suggest possibility for cubing 5/10/15 MO's with an item if they were the same type
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tarrasqueSorcerer
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Make runewords use multiple runes, like in cLoD and pre-XL Median. Why this can be good:
1) You can limit stronger RWs to higher levels (early items won't have enough sockets) without actually raising required level, which can be useful in some ways.
2) With jewel padding, it creates a possible dilemma of "stronger RW with less jewel space" versus "weaker RW with more jewel space".
3) I feel it's just more satisfying when you put runes in place one by one.
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Icegod101
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tarrasqueSorcerer wrote:Make runewords use multiple runes, like in cLoD and pre-XL Median. Why this can be good:
1) You can limit stronger RWs to higher levels (early items won't have enough sockets) without actually raising required level, which can be useful in some ways.
2) With jewel padding, it creates a possible dilemma of "stronger RW with less jewel space" versus "weaker RW with more jewel space".
3) I feel it's just more satisfying when you put runes in place one by one.


bit redundant but thats just about how it works now, furthermore, earlier items can easily be upped to t6 around level 30-40 with 6 sockets to be used around that time, and besides t2 items have 2 sockets which have enough sockets for a rw which is like level 12 at the least

people usually use jewelcrafting to put in needed stats on rw's

and finally the only reason it would be satisfying in the first place is median 2008 rw and elemental runes and secret runewords like the creep
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Solfege
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With so much emphasis on new content, I was wondering about the possibility of perhaps freshening up some of the old main storyline quests to make them worth taking the time to complete.

Take the "Rescue on Mt. Arreat" quest in Act V, for example: what if the reward were dependent on how many men the player could actually bring back alive--rescue zero, the quest is simply marked as completed and the player gets nothing; rescue five, get the low-level runes; rescue ten, get mid-level runes; rescue all fifteen, get high-level runes--something like that. And to make it a challenge, once their prison cell is breached, the prisoners become targetable and extremely vulnerable to enemy attack. As well, because they are imprisoned as a group, they die as a group (i.e. if one in the group dies, they all die).

I'm sure the idea's been discussed before. It's just a flittering thought from a low-level peon. Take it for what it's worth. :D
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void
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^ When they die, PTSD triggered.