With so much emphasis on new content, I was wondering about the possibility of perhaps freshening up some of the old main storyline quests to make them worth taking the time to complete.
Take the "Rescue on Mt. Arreat" quest in Act V, for example: what if the reward were dependent on how many men the player could actually bring back alive--rescue zero, the quest is simply marked as completed and the player gets nothing; rescue five, get the low-level runes; rescue ten, get mid-level runes; rescue all fifteen, get high-level runes--something like that. And to make it a challenge, once their prison cell is breached, the prisoners become targetable and extremely vulnerable to enemy attack. As well, because they are imprisoned as a group, they die as a group (i.e. if one in the group dies, they all die).
I'm sure the idea's been discussed before. It's just a flittering thought from a low-level peon. Take it for what it's worth.
