Suggestions for upcoming patch

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Crash
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Khamul wrote:requesting median modified uber tristram

and a clone version of every prime evil. we already have dclone so why not some baal-clone action

/originalideaslul


There is no dclone. It was removed.
Hells_Lord
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Im requesting that you add gem/rune/etc holding items so we dont have a million chars for that stuff instead just a page of a stash full of bags to get what we need when we need it. I want this so bad i would even take a couple weeks of doing nothing but coding it in for items people like to collect for their gear like anything with defined modifiers such as runes gems mystic orbs and i am probably missing quite a few. I would even code in some for apples and potions if thats what it would take to get them added in. I hate having so many different characters just to hold items I may or may not need later on.
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Crash
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Hells_Lord wrote:Im requesting that you add gem/rune/etc holding items so we dont have a million chars for that stuff instead just a page of a stash full of bags to get what we need when we need it. I want this so bad i would even take a couple weeks of doing nothing but coding it in for items people like to collect for their gear like anything with defined modifiers such as runes gems mystic orbs and i am probably missing quite a few. I would even code in some for apples and potions if thats what it would take to get them added in. I hate having so many different characters just to hold items I may or may not need later on.


Been suggested many times already.
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Elendilli
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we had*

there was*

RIP dclone you will be membered!

:roll:
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void
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Make assassin's dual-clawed attacks faster. Much faster. They are way too slow and clunky.
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Icegod101
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Khamul wrote:we had*

there was*

RIP dclone you will be membered!

:roll:


dclone spawns a portal to uber trist on death
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HechtHeftig
I paid 10$ for this.
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How about fixing the mana cost for some skills? I honestly dislike spells that cost less the more points you put into it and have high mana cost early on. It requires you to put points into energy early game, so you need to repec after a few levels just to get the points back and make a better use of your statpoints.
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Crash
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HechtHeftig wrote:How about fixing the mana cost for some skills? I honestly dislike spells that cost less the more points you put into it and have high mana cost early on. It requires you to put points into energy early game, so you need to repec after a few levels just to get the points back and make a better use of your statpoints.


It works both ways. Skills like apocalypse and supernova (not saying supernova is good) get extremely expensive for how quickly you might have cast rate. Apoc pala will be upwards of 250-300 mana per apocalypse to match with superbeast cast rate, etc.

The idea is to make the skills work as they are.

Median is also a lot about respeccing to make your build work, even if you're a barbarian at level 5 only able to use three or four earthquakes to kill volrath before you lose all your mana.
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Stealthmaster
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socket 6x Auhe runes, problem solved.
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HechtHeftig
I paid 10$ for this.
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LHawkins1 wrote:
HechtHeftig wrote:How about fixing the mana cost for some skills? I honestly dislike spells that cost less the more points you put into it and have high mana cost early on. It requires you to put points into energy early game, so you need to repec after a few levels just to get the points back and make a better use of your statpoints.


It works both ways. Skills like apocalypse and supernova (not saying supernova is good) get extremely expensive for how quickly you might have cast rate. Apoc pala will be upwards of 250-300 mana per apocalypse to match with superbeast cast rate, etc.

The idea is to make the skills work as they are.

Median is also a lot about respeccing to make your build work, even if you're a barbarian at level 5 only able to use three or four earthquakes to kill volrath before you lose all your mana.


Well, I'm only saying this isn't very newb-friendly (which is what marco wants to get rid of). Why not let the mana cost scale at a decent rate so you can use your skills early on, too? It doesn't make sense that for example storm crows costs 22,5 mana on lvl 1. Assa has already trouble with killin when you play untwinked and without a TU nagi. This just destroys all fun, cause you can cast it 2-3 times, and then you're out of mana, so you're basically stuck with the lvl 1 skill until lvl 12 when you want to play throwsin. There's way too many enemies for a complete dependence on a single target spell until lvl 12.

It'd be much better to start with 5-10 mana and increase it little by little. It's not making sense either to have that skill have 0 mana cost on skilllvl 50. You usually have around 2 k mana in endgame, so you can increase the mana cost at that point.

Don't get me wrong, I understand that some skills are just too powerful early on (looking at you, Pounce), so a high mana cost does make sense there. But some skills (especially storm crows) aren't that strong early on anyway, and don't require a high mana cost to bring balance into early game.