MXL Sigma: Screenshot Thread

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This is another MOD
May be we can do better for left panel

EX: add some small icons ...
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Kin
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what Mod?
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@Kin

Le Royaume des Ombres.

@暗黑魔电殿主Sharp

Who says that left panel won't be better in sigma, but that depends, do you like it or not.

And every mod should be unique, it would be weird if almost any mod has almost the same UI style, right.

"Can see more property in left panel (above blood ball is empty) ?"

Whist already answered about it, it won't be empty, don't worry.
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whist wrote:The resolution will be 1024x768. I think the GUI coding already takes enough time as it is, I really don't plan on implementing multi-resolution support, as it would only make it more tedious and long to replace the GUI code. There's also all kind of actual game mechanics problem that would come with a resolution greater than that, already mentioned in the topic.

I have a 40 inch monitor. I don't want my game to look like stretched out garbage or stuck in a three inch window on my desktop. I couldn't care less about the problems that arise with higher resolutions, particularly since I play purely in single player.

whist wrote:Fixed. Anyways with all the GUI code that has been rewritten from scratch, D2MultiRes and many other plugins/hacks will not work any more. Even PlugY is not compatible for all kind of code conflicts. Although, some features of PlugY are built-in in Sigma (ilvl display, expanded stat screen, ability to pickup multiple charms in cube/stash). With the source of PlugY being released, I might also implement multi-page stash, with a possibility of having it work on realm as well (realm would likely have a limited number of pages though)

I do not plan on re-implementing shared stash in single player as this was just used for cheating and twinking (although it will be implemented on realm. like an account shared stash, with (maybe) the possibility of sharing access with specific users). Even the normal stash might have a limited amount of pages in single player. Unlimited pages was never a "must". Not to mention the stash page is quite big in sigma (bigger than mxlu)

Since there's going to be a shared stash online I feel like that's a big fuck you to people who are playing offline. You're letting server players do the exact same thing I've been able to do offline for years while giving me the middle finger because somebody might use it for cheating in their single player game. If I decided I want to dupe items I'd just use lan and character backups to dupe just as easily. You aren't even stopping the cheaters from cheating. You're not even making it more difficult. You're just making things a pain in the ass for the people who are farming all their items legitimately and decide to use them however they want to in their single player game.

Also you don't decide if unlimited pages and a shared stash are a "must" for me. They are a must for my experience and if they aren't there I probably won't even bother to update. Removing the shared stash does nothing but remove from my experience and I have my doubts that all these code changes are going to really be enough to counter that loss.

I also have to ask why do you care if anybody cheats offline? Why do you care so much about what other people do with their game? It doesn't effect you at all. They aren't duping on the server if they do dupe. If they use a maphack/dupes/etc and you feel it ruins their experience then that's cool but it's their experience to do with what they want. If you want to argue that Marco/Laz didn't intend for people to cheat in their game the original D2 Devs didn't intend for you to rewrite and rework their game into a pretty much new experience entirely.
Edited by Lowerthenscum 9 years.
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Not sure if troll or just super mad...
here, take one
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It has always been an argument by people in favor of MP to say that SP get to use PlugY/Multires/other to justify all kinds of realm-only content.
Taking that away with no compensation and instead transferring it to MP seems unfair to me too TBH...
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Since the biggest (only?) obstacle in having resolutions bigger than 1024x768 is enemy AI, how hard would it be to write new ones?
Writing game AIs in general is not very hard, what I mean is writing new ones specifically for d2, obviously.
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Lowerthenscum wrote:I have a 40 inch monitor. I don't want my game to look like stretched out garbage or stuck in a three inch window on my desktop. I couldn't care less about the problems that arise with higher resolutions, particularly since I play purely in single player.


You don't care about those problems, I don't care about your 40 inch monitor. I am the one being strictly against biggest resolutions at least until we figure out how to tweak / add new AIs. If you are concerned about this then maybe it should be you the one doing the hard work and research on how to get this fixed so your pretty 40" monitor doesn't feel empty.

Lowerthenscum wrote:Since there's going to be a shared stash online I feel like that's a big fuck you to people who are playing offline. You're letting server players do the exact same thing I've been able to do offline for years while giving me the middle finger because somebody might use it for cheating in their single player game. If I decided I want to dupe items I'd just use lan and character backups to dupe just as easily. You aren't even stopping the cheaters from cheating. You're not even making it more difficult. You're just making things a pain in the ass for the people who are farming all their items legitimately and decide to use them however they want to in their single player game.


To write in such an arrogant manner, you should at least have some self-respect and have a minimal understanding of what you're talking about. If we wanted, we could prevent duping completely by printing an unique ID to each item and check on game startup for duplicate IDs and corrupt your character if a match is found. Yes, we can stop cheaters from cheating, big time. We cannot kill cheating entirely neither is that our intention, that's obvious.

Lowerthenscum wrote:Also you don't decide if unlimited pages and a shared stash are a "must" for me. They are a must for my experience and if they aren't there I probably won't even bother to update. Removing the shared stash does nothing but remove from my experience and I have my doubts that all these code changes are going to really be enough to counter that loss.


Classic guy who thinks he's doing all of us a favor by staying up to date with the latest patch.

Lowerthenscum wrote:I also have to ask why do you care if anybody cheats offline? Why do you care so much about what other people do with their game? It doesn't effect you at all. They aren't duping on the server if they do dupe. If they use a maphack/dupes/etc and you feel it ruins their experience then that's cool but it's their experience to do with what they want. If you want to argue that Marco/Laz didn't intend for people to cheat in their game the original D2 Devs didn't intend for you to rewrite and rework their game into a pretty much new experience entirely.


I don't care if people cheat offline. I think XIV patch made that more than clear with the release of enchanting crystals (who can roll any SU to SSU or SSSU).

Regardless of that, your post is so full of bs. You think SP cheating doesn't have an effect in the game and the balance? You are wrong, big time. SP mass duping and cheating has influenced median balance in bad ways since the creation of this mod. I myself have felt conditioned to add new features because of this section of the playerbase. Players that dupe might make guides that heavily (and maybe unconciously) promote duping. You end up having a playerbase split in two, the people who have all the godly items ready to use and an unlimited stock of cube reagents, and the ones who don't.

I'll give you a little example: imagine median XV is released. There is this new build werewolf. "John", a SP player, wants to try that build. So yeah he'll just get that .d2s level 120 druid template file he has stored somewhere that has all charms with top stats and trophied, 500 signets, and whatever. Next, he goes check his giant stash for the ridiculous overpowered items that fit this build the best, and then go farm. Wow, it clears an entire screen of mobs with one cast of harbinger, so overpowered build. Next step, John goes to the forums and
a) makes a post in the bugs and feedback thread saying how easy the build is
b) keeps telling people how 'newbie friendly' and OP the build is, and has newbies fail at it because it actually isn't
c) John thinks he plays legit (that's probably the funniest part)

Where I'm going at is that you end up with 2 game balances: the balance for the regular / MP player, and for the SP duper. Median has always been a game of thrill and challenge. So how you proceed to add a new challenge that can be equally challenging for these two types of balances? You are left with no choice other than some ridiculous "Heroic" or "Purify" shields as well as "instakills" to keep new content equally enjoyable for all players. As you can see from what I'm saying, SP duping has clearly poisoned the game.


Still, I do have to admit whist has no experience in mod releases and maybe has a rather naive look at how some aspects of the game need to be approached. Also, he really never played this mod besides melee sorc in a few ladders. Still, he does a very nice work at bringing a lot of innovation and excitement for everyone. Also he surprised a lot of people, including me, pulling off some features we didn't think were possible. Also, you have to bear in mind that everything that is posted in this topic isn't reviewed by me yet since I never got an actual core patch release. I am very strict with what will changes be as I am very confident that I know the right direction the mod should take and what people love to see from this mod.
Lowerthenscum
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Marco wrote:To write in such an arrogant manner, you should at least have some self-respect and have a minimal understanding of what you're talking about. If we wanted, we could prevent duping completely by printing an unique ID to each item and check on game startup for duplicate IDs and corrupt your character if a match is found. Yes, we can stop cheaters from cheating, big time. We cannot kill cheating entirely neither is that our intention, that's obvious.

Then do that instead of taking away my shared stash and giving it to people who play online. I don't mind if you give other people what I already have but to take away what I have and give it to them just makes it feel like you're punishing single player users. At least try to understand where I'm coming from.

Marco wrote:Classic guy who thinks he's doing all of us a favor by staying up to date with the latest patch.

I never said I thought I was doing you a favor by staying up to date with the latest patch. I was just giving my thoughts on those two particularly changes and said they were deal breakers to me. I might have been an ranty asshole in my first post though who didn't fully understand the complexity of the issue with cheating in SP affecting how you balance. I do sincerely apologize for being a bit of a dick though.

marco wrote:Regardless of that, your post is so full of bs. You think SP cheating doesn't have an effect in the game and the balance? You are wrong, big time. SP mass duping and cheating has influenced median balance in bad ways since the creation of this mod.

Why would you balance the game around people who download d2s files and shared stash files? It's a serious question. I've been farming for about 100~ hours with my Amazon this week and I'm having trouble even getting the full set that I want. I've been having relatively slow progress through uberquests and just working my way up. I get a lot of set/unique drops, I've been gaining a lot of signets, and it's time consuming. When I actually get the absolute best items that fit my build I don't see the issue with being able to roll through most uberquests. It's a reward for faming and working as hard as you did to get the items as I see it.
Edited by Lowerthenscum 9 years.
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As I said before, there is no true sync in what he and I are doing. Because fact is, we are both doing work completely independant of the other's work (whist doing sigma core patch while I keep making ultimative updates). We can't discuss every little thing as that implies some communication efforts, which consume time that neither him or I have.

I do understand whist's feelings of "save the world from all cheaters". I was like that at one point too, where I was just going crazy trying to solve exploits and whatnot. In the end all that matters is that the mod is fun to play for everyone and that people recommend it to their friends so it stays alive.

This topic isn't meant to be a stress for anyone, actually quite the opposite. You should see all posts here as potential features, not as confirmed features. I know this should probably be clarified somewhere to avoid conflicts, but it is rather obvious that nothing here is confirmed when not even I have been given any stable sigma content.